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ourceRoot":"/source/","sourcesContent":["(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c=\"function\"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error(\"Cannot find module '\"+i+\"'\");throw a.code=\"MODULE_NOT_FOUND\",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u=\"function\"==typeof require&&require,i=0;i {\n axios.get(endPoint, {params: params}).then((response) => {\n resolve(response.data);\n }).catch((error) => {\n reject(error);\n }); \n });\n }\n\n getPosts(params) {\n\n this.api(postsEndPoint, params).then((response)=>{\n const posts = response;\n this.args.callBack(posts);\n });\n return true;\n }\n\n}\n\nmodule.exports = AppWebApiUtilities;\n\n\n\n\n\n\n\n\n\n\n","// 'use strict';\n\nimport $ from 'jquery';\n\n// import selectize from 'selectize';\n//import chosen from '../vendors/chosen.jquery';\n\nclass BjzmFormScripts {\n\n\tconstructor() {\n\t\t\n\t\tthis.init();\n\t\tthis.is_form_two_open = false;\n\n\t}\n\n\tinit() {\n\n\t\tvar self = this;\n\n\t\t$(\".form__other a\").on(\"click\", function(){\n\t\t\tself.is_form_two_open = true;\n\t\t\tself.open_form_two();\n\t\t});\n\n\t\n\t\tself.doFormScripts();\n\n\t\tjQuery(document).bind('gform_post_render', function(e){\n\n\t\t\tself.doFormScripts();\n\n\t\t\t$(\".gform_wrapper form\").find('input[type=\"submit\"]').removeClass('disabled');\n\n\t\t\t if (!$(\".gform_wrapper\").hasClass(\"gform_validation_error\")) {\n\t\t\t \t$(\"form input[type='text']\").val('');\n\t\t\t }\n\t\t\t\n\t\t});\n\n\t\t$(\"#gform_2\").on('submit', (e) => {\n\t\t\t// do validation\n\t\t\tvar required_validated = false; // for first name and last name\n\t\t\tvar is_validated = false; // for all other stuff\n\t\t\tvar first = $(\"#input_2_1\").val();\n\t\t\tvar last = $(\"#input_2_2\").val();\n\n\t\t\tvar email = $(\"#input_2_6\").val();\n\t\t\tvar phone = $(\"#input_2_7\").val();\n\n\t\t\tvar address = $(\"#input_2_13\").val();\n\t\t\tvar city = $(\"#input_2_15\").val();\n\t\t\tvar postal_code = $(\"#input_2_16\").val();\n\n\t\t\tif ( (email.length > 0) || (phone.length > 0)) {\n\t\t\t\tis_validated = true;\n\t\t\t}\n\t\t\telse if ( (address.length > 0) && (city.length > 0) && (postal_code.length > 0) ) {\n\t\t\t\tis_validated = true;\n\t\t\t}\n\t\t\t\n\t\t\t// first name and last name validation\n\t\t\tif ( (first.length <= 0) ) {\n\t\t\t\t$(\"#field_2_1\").addClass('gfield_error');\n\t\t\t}\n\t\t\telse {\n\t\t\t\t$(\"#field_2_1\").removeClass('gfield_error');\n\t\t\t}\n\t\t\tif ( (last.length <= 0) ) {\n\t\t\t\t$(\"#field_2_2\").addClass('gfield_error');\n\t\t\t}\n\t\t\telse {\n\t\t\t\t$(\"#field_2_2\").removeClass('gfield_error');\n\t\t\t}\n\n\t\t\tif ( (first.length > 0) && (last.length > 0)) {\n\t\t\t\trequired_validated = true;\n\t\t\t}\n\n\n\t\t\t// decide whether to pass validation or nah.\n\t\t\tif (!is_validated) {\n\t\t\t\t$(\"#field_2_12\").addClass(\"gfield_error\");\t\n\t\t\t}\n\t\t\telse {\n\t\t\t\t$(\"#field_2_12\").removeClass(\"gfield_error\");\t\n\t\t\t}\n\n\n\t\t\t$(\".gform_wrapper form\").find('input[type=\"submit\"]').removeClass('disabled');\n\t\t\tif (! (is_validated && required_validated) ) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\telse {\n\t\t\t\trequired_validated = false;\n\t\t\t\tis_validated = false;\n\t\t\t\treturn true;\n\t\t\t}\n\t\t});\n\t}\n\n\tdo_terms_open() {\n\n\t\t var self = this;\n\n\t\t$(\".open-terms\").on(\"click\", function(e){\n\t\t\te.preventDefault();\n\t\t\t$(\".theme-lightbox--form\").find(\".mfp-close\").trigger(\"click\");\n\n\t\t\tvar $termsLink = $(this);\n\t\t\tvar isFormTwoTerms = $termsLink.hasClass(\"open-terms--form-2\");\n\t\t\tvar timeout = isFormTwoTerms ? 450 : 0;\n\t\t\t\n\t\t});\n\t}\n\n\tclearInputPlaceholders() {\n\t\t$('input,textarea').focus(function(){\n\t\t\t$(this).data('placeholder',$(this).attr('placeholder'))\n\t\t\t.attr('placeholder','');\n\t\t}).blur(function(){\n\t\t\t$(this).attr('placeholder',$(this).data('placeholder'));\n\t\t});\n\t}\n\n\tdisableButtonOnSubmit() {\n\t\t$(\".gform_wrapper form\").on('submit', function(){\n\t\t\t$(this).find('input[type=\"submit\"]').addClass('disabled');\n\t\t});\n\t}\n\n\tremoveErrorClassOnFocus() {\n\t\t$(\".gfield_contains_required.gfield_error\").find('input[type=\"text\"]').on('focus', function(){\n\t\t\t$(this).closest('.gfield_contains_required').removeClass('gfield_error');\n\t\t});\n\t}\n\n\tdoFloatingLabels() {\n\n\t\t$(\".gfield--floating-label input[type='text'], .gfield--floating-label textarea\").each(function(){\n\n\t\t\tif( $(this).val() != '' ) {\n\t\t\t\t$(this).closest('.gfield--floating-label ').addClass('label-focused');\n\t\t\t}\n\n\t\t});\n\n\t\t\t/*registration floating Labels*/\n\t\t$(\".gfield--floating-label input[type='text'], .gfield--floating-label textarea\").focus(function(){\n\t\t\t $(this).closest('.gfield--floating-label').addClass('label-focused');\n\t\t}).blur(function(){\n\t\t\tif( $(this).val() == '' ) {\n\t\t\t\t$(this).closest('.gfield--floating-label').removeClass('label-focused');\n\t\t\t}\n\t\t});\n\n\t}\n\n\tdoSelectInput() {\n\n\t\t$(\"select\").select2({\n\t\t\tmax_selected_options: 1,\n\t\t\tdisable_search: true, \n\t\t});\n\n\t\t$(\"select\").on('change', function(evt, params) {\n\t\t\t $('select').trigger('chosen:updated');\n\t\t});\n\n\t\t$(\"select\").on('click', function() {\n\t\t\tif( $(\".chosen-container\").hasClass('active') ) {\n\t\t\t\t// see if this is the right spot to close it\n\t\t\t}\n\t\t}\n\t\t);\n\n\t\t// $('.chosen-search-input').hide();\n\n\t}\n\n\tdoFormScripts() {\n\t\t$(\".gform_wrapper .gfield_required\").html(\"Required\");\n\t\tthis.doSelectInput();\n\t\tthis.doFloatingLabels();\n\t\tthis.disableButtonOnSubmit();\n\t\tthis.clearInputPlaceholders();\n\t\tthis.removeErrorClassOnFocus();\n\t\tthis.do_terms_open();\n\t}\t\n\n}\n\n\nmodule.exports = BjzmFormScripts;","import $ from 'jquery';\n\nclass BjzmLoadMorePosts {\n\n\tconstructor(args) {\n\t\n\t\tthis.query_vars = JSON.parse(args.query_vars);\n\t\tthis.post_loop = args.post_loop;\n\t\tthis.ajax_url = args.ajax_url;\n\t\tthis.max_num_pages = args.max_num_pages;\n\t\tthis.template_partial = args.template_partial;\n\t\t\n\t\tthis.page = ( this.query_vars.paged < 1 ) ? 1 : this.query_vars.paged;\n\n\t\tthis.setButton();\n\t\tthis.addButton();\n\t\tthis.clickEvents();\n\n\t}\n\n\tsetButton() {\n\t\tthis.loadMoreSection = $('
Load More Posts
');\n\t}\n\n\taddButton() {\n\t\tthis.post_loop.append(this.loadMoreSection);\n\t}\n\n\tclickEvents() {\n\n\t\t$(document).on('click', '.bjzm-load-more a', (e) => {\n\t\t\te.preventDefault();\n\t\t\tthis.page ++;\n\t\t\tvar $button = $(e.currentTarget);\n\t\t\t$button.html('Loading...');\n\t\t\tthis.doAjax( $button );\n\t\t});\n\t\t\n\t}\n\n\tdoAjax($button) {\n\n\t\t$.ajax({\n\t\t\turl: this.ajax_url,\n\t\t\ttype: 'post',\n\t\t\tdata: {\n\t\t\t\taction: 'bjzm_next_posts',\n\t\t\t\tquery_vars: this.query_vars,\n\t\t\t\tpage: this.page,\n\t\t\t\ttemplate_partial: this.template_partial\n\t\t\t},\n\t\t\tsuccess: (response) => {\n\t\t\t\tthis.handleResponse(response);\n\t\t\t\t$button.html('Load More Posts');\n\t\t\t}\n\t\t});\n\n\t}\n\n\thandleResponse(html) {\n\n\t\tthis.loadMoreSection.remove();\n\t\tthis.post_loop.append(html);\n\t\tvar newLoadMoreSection = this.loadMoreSection.clone();\n\t\t\n\t\tif( this.page < this.max_num_pages ) {\n\t\t\tthis.post_loop.append(this.loadMoreSection);\n\t\t\t$('.bjzm-match-height').matchHeight({\n\t\t\t\tbyRow: false\n\t\t\t});\n\t\t}\t\n\n\t}\n\n}\n\nmodule.exports = BjzmLoadMorePosts;","import $ from 'jquery';\nimport slick from '../vendors/slider.min';\n\nimport ScrollMagic from 'scrollmagic';\nimport TweenMax from 'gsap';\nimport TimelineMax from 'gsap/TimelineMax';\nimport 'scrollmagic/scrollmagic/uncompressed/plugins/animation.gsap';\nimport 'scrollmagic/scrollmagic/uncompressed/plugins/debug.addIndicators.js';\n\nclass BjzmScripts {\n\t\n\tconstructor() {\n\t\t this.do_hamburger();\n\t\t this.doSliders();\n\t\t this.doScrollMagic();\n\t\t this.isHamburgerOpen = false;\n\t\t this.setTouchScreenClasses(\".button, .navigation__link\");\n\t\t this.mobileHeader = $(\".header--mobile\");\n\n\t\t setTimeout(function(){\n\t\t \t// $(\".hero\").addClass('animating');\n\t\t }, 200);\n\t\t // $(window).scrollTop(0);\n\n\t}\n\n\tdo_hamburger() {\n\t\tvar self = this;\n\t\t$(\".hamburger__inner\").click(function(e){\n\t\t\te.preventDefault();\n\t\t\tif( self.isHamburgerOpen ) {\n\t\t\t\tself.closeMobileMenu();\n\t\t\t}\n\t\t\telse {\n\t\t\t\tself.openMobileMenu();\n\t\t\t}\n\t\t})\n\t}\n\n\t\tdoScrollMagic() {\n\t\tvar controller = new ScrollMagic.Controller();\n\t\t$('.bjzm-gallery__item, .bjzm-form_wrapper').each(function(){\n\t\t // Create a scene for each project\n\t\t var myScene = new ScrollMagic.Scene({\n\t\t \ttriggerElement: this,\n\t\t \ttriggerHook: 0.8\n\t\t })\n\t\t .setClassToggle(this, 'animate')\n\t\t .reverse(false)\n\t\t // .addIndicators({name: \"1 (duration: 0)\"})\n\t\t .addTo(controller);\n\t\t});\n\t}\n\n\n\tdoSliders() {\n\t\tif( $(\".bjzm-slideshow__list\").length > 0 ) {\n\t\t\t\n\t\t\t$(\".bjzm-slideshow__list\").slick({ \n\t\t\t\tdots: false,\n\t\t\t\tcenterPadding: '20px',\n\t\t \t\tslidesToShow: 1,\n\t\t \t\tvariableWidth: true,\n\t\t \t\tadaptiveHeight: true,\n\t\t \t\tarrows: false,\n\t dotsClass: 'custom_paging',\n\t infinite: true,\n\t autoplay: true,\n\t autoplaySpeed: 3000,\n\t pauseOnHover: true,\n\t useCSS: true,\n\t centerMode: true,\n\t cssEase: 'ease-in-out'\n\t\t \t});\n\t\t\t$(\".bjzm-slideshow__nav-link--prev\").on('click', function(e){\n\t\t\t\te.preventDefault();\n\t\t\t\t$(\".bjzm-slideshow__list\").slick('slickPrev');\n\t\t\t})\n\t\t\t$(\".bjzm-slideshow__nav-link--next\").on('click', function(e){\n\t\t\t\te.preventDefault();\n\t\t\t\t$(\".bjzm-slideshow__list\").slick('slickNext');\n\t\t\t})\n\t\t} \t\n\t}\n\n\topenMobileMenu() {\n\t\tthis.mobileHeader.addClass(\"header--mobile-menu-active\");\n\t\tthis.isHamburgerOpen = true;\n\t}\n\n\tcloseMobileMenu() {\n\t\tthis.mobileHeader.removeClass(\"header--mobile-menu-active\");\n\t\tthis.isHamburgerOpen = false;\n\t}\n\n\n\tis_touch_device() {\n\t\treturn (('ontouchstart' in window)\n\t\t\t|| (navigator.MaxTouchPoints > 0)\n\t\t\t|| (navigator.msMaxTouchPoints > 0));\n\t}\n\n\tgetTouchClass() {\n\t\treturn ( this.is_touch_device() ) ? ' touch-screen' : ' desktop-screen';\n\t}\n\n\tsetTouchScreenClasses(selectors) {\n\n\t\tvar classes = this.getTouchClass();\n\t\t$(selectors).addClass( classes );\n\t}\n\n\t\n\n\t\n}\n\nmodule.exports = BjzmScripts;","/* --------------------------------------------\n *\n * Initialize sliders utilizing slick.js\n *\n * Dependencies:\n * \t- Jquery\n * \t- Slick\n *\n * Parameters:\n * \t- id: id of slider\n * \t- settings: settings to use on slider. \n * \t\n * Methods Supported:\n * \t- initialize: initialize the slider with given id and settings\n * \t- destroy: destroy the slider.\n * \t- add: given html string, add slide to slider\n * \t- remove: given index, remove slide in that index\n * \t- play: play slideshow\n * \t- pause: pause slideshow\n * \t- next: go to next slide\n * \t- prev: go to prev slide\n * \t- goto: given index, go to that slide\n *\n * - getCurrentSlide: return current slide\n * \t\n * -------------------------------------------- */\n\nimport $ from 'jquery';\nimport slick from '../vendors/slider.min';\n\nclass Slider {\n\tconstructor(id=null, settings=null) {\n\t\tif (id == null) {\n\t\t\treturn false; // we need an id for the slider\n\t\t}\n\n\t\tthis.id = id;\n\t\tthis.selector = \"#\"+id;\n\t\tthis.settings = settings;\n\t\t\n\t\tthis.initialize();\n\t}\n\n\tinitialize() {\n\t\t$(this.selector).slick(this.settings);\n\t\tthis.handleDots();\n\t}\n\n\tdestroy() {\n\t\t$(this.selector).slick('unslick');\n\t}\n\n\tadd(html) {\n\t\t$(this.selector).slick('slickAdd', html);\n\t}\n\n\tremove(index) {\n\t\t$(this.selector).slick('slickRemove', index);\n\t}\n\n\tplay() {\n\t\t$(this.selector).slick('slickPlay');\n\t}\n\n\tpause() {\n\t\t$(this.selector).slick('slickPause');\n\t}\n\n\tnext() {\n\t\t$(this.selector).slick('slickNext');\n\t}\n\n\tprev() {\n\t\t$(this.selector).slick('slickPrev');\n\t}\n\n\tgotto(index) {\n\t\t$(this.selector).slick('slickGoTo', index);\n\t}\n\n\tgetCurrentSlide() {\n\t\treturn $(this.selector).slick('slickCurrentSlide');\n\t}\n\n\thandleDots() {\n\t\t$(\".slider__dots\").on('click', function(e){\n\t\t\te.preventDefault();\n\t\t});\n\t}\n}\n\nmodule.exports = Slider;\n\n\n\n\n\n\n","// class Form {\n// \tconstructor() {\n// \t\t$(\".honeypot\").hide();\n\n// \t\tthis.validate_form();\n// \t\tthis.float_labels();\n// \t\tthis.error = false;\n// \t}\n\n// \tvalidate_form() {\n// \t\t$(\"input.submit_form\").on(\"click\", function(e){\n// \t\t\te.preventDefault();\n\n// \t\t\tvar _this = this;\n// \t\t\tthis.error = false;\n\n// \t\t\t// reset error fields\n// \t\t\t$('.form__field').removeClass('field--error');\n\n// \t\t\t// select form\n// \t\t\tvar $form = $(this).parents('form');\n// \t\t\tvar form_json = {}; // start json data\n\n// \t\t\t$.each($form.children('.form__field'), function(index, val) {\n\n// \t\t\t\tvar is_required = $(val).hasClass('required');\n// \t\t\t\tvar input = $(val).children('input');\n// \t\t\t\tif (is_required) {\n// \t\t\t\t\t// check that all inputs are not empty\n// \t\t\t\t\tif (input.val().length == 0) {\n// \t\t\t\t\t\t$(val).addClass('field--error');\n// \t\t\t\t\t\t_this.error = true;\n// \t\t\t\t\t}\n\n// \t\t\t\t\t// email regex\n// \t\t\t\t\tif (input.attr('type') == 'email') {\n// \t\t\t\t\t\tvar email = input.val();\n// \t\t\t\t\t\tvar pattern = new RegExp(/^(([^<>()\\[\\]\\\\.,;:\\s@\"]+(\\.[^<>()\\[\\]\\\\.,;:\\s@\"]+)*)|(\".+\"))@((\\[[0-9]{1,3}\\.[0-9]{1,3}\\.[0-9]{1,3}\\.[0-9]{1,3}])|(([a-zA-Z\\-0-9]+\\.)+[a-zA-Z]{2,}))$/);\n// \t\t\t\t\t\tvar res = pattern.test(email);\n// \t\t\t\t\t\tif (!res) {\n// \t\t\t\t\t\t\t$(val).addClass('field--error');\n// \t\t\t\t\t\t\t_this.error = true;\n// \t\t\t\t\t\t}\n// \t\t\t\t\t}\n// \t\t\t\t}\n\t\t\t\t\n// \t\t\t\tform_json[input.attr('name')] = input.val();\n// \t\t\t});\n\n// \t\t\tif (!_this.error) {\n// \t\t\t\t$.ajax({\n// \t\t\t\t\turl: ASSETS[\"ajaxurl\"],\n// \t\t\t\t\tmethod: 'POST',\n// \t\t\t\t\tdata: {\n// \t\t\t\t\t\t'form_data': form_json, \n// \t\t\t\t\t\t'action': 'post_form',\n// \t\t\t\t\t\t'security': ASSETS['ajax_nonce']\n// \t\t\t\t\t},\n// \t\t\t\t\tsuccess: function(res) {\n// \t\t\t\t\t\tif (res == \"200\") {\n// \t\t\t\t\t\t\t$(\".form__wrapper\").addClass(\"form--success\");\n// \t\t\t\t\t\t\t$(\".form\").fadeOut(300, function(){\n// \t\t\t\t\t\t\t\t$(\".form__response\").html(\"

Thank you

\");\n// \t\t\t\t\t\t\t});\n\t\t\t\t\t\t\t\n// \t\t\t\t\t\t}\n\t\t\t\t\t\t\n// \t\t\t\t\t}\n// \t\t\t\t});\n// \t\t\t}\n\n// \t\t});\n// \t}\n\n// \tconsoleAThing() {\n// \t\t console.log('whooooa');\n// \t}\n\n// \tfloat_labels() {\n// \t\t$(document).on(\"focusin\", \".form__field\", function(e){\n// \t\t\t$(this).addClass('float--label');\n// \t\t});\n\n// \t\t$(document).on(\"focusout\", \".form__field\", function(e){\n// \t\t\tvar input = $(this).children('input');\n// \t\t\tif (input.val().length == 0) {\n// \t\t\t\t$(this).removeClass('float--label');\n// \t\t\t}\n// \t\t});\n// \t}\n// }\n\n\n// module.exports = Form;","import $ from 'jquery';\n\nclass HeaderScroll {\n\n\tconstructor(args) {\n\n\t\tthis.vw = $(window).width();\n\t\tthis.isOpen = false;\n\t\tthis.headerThreshold = args.threshold;\n\t\tthis.header = args.header;\n\t\tthis.class = args.class;\n\n\t\tthis.init();\n\n\t}\n\n\tinit() {\n\n\t\tif (this.vw >= 768) {\n\t\t\tthis.handleScroll();\n\t\t\tthis.doScroll();\n\t\t}\n\t\telse {\n\t\t\tthis.header.addClass('open');\n\t\t}\n\n\t}\n\n\tdoScroll() {\n\n\t\t$(window).on('scroll', () => {\n\t\t\tthis.handleScroll();\n\t\t});\n\n\t}\n\n\thandleScroll() {\n\n\t\tthis.scrollTop = $(window).scrollTop();\n\n\t\tif( this.scrollTop > this.headerThreshold ) {\n\t\t\tif( !this.isOpen ) {\n\t\t\t\tthis.isOpen = true;\n\t\t\t\tthis.header.addClass( this.class );\n\t\t\t}\n\t\t}\n\t\telse {\n\t\t\tif( this.isOpen ) {\n\t\t\t\tthis.isOpen = false;\n\t\t\t\tthis.header.removeClass( this.class );\n\t\t\t}\n\t\t}\n\n\t}\n\n}\n\n\n\nmodule.exports = HeaderScroll;","/*\n*\n* Single Up Down \n* Jquery plugin for single page navigation\n* Copyright (c) 2014 Matt McCullough matt@matticus.ca\n* @Under Development\n* Updated: Oct 1, 20114\n*\n*/\n\nimport $ from 'jquery';\n\n\nclass SinglePageDown {\n\n\n\tconstructor( options ) {\n\n\t\tthis.currentSlide = '';\n\t\tthis.isScrolling = false;\n\n\t\tthis.options = options;\n\n\t\tthis.setScrollOffset();\n\t\tthis.container = options.container;\n\t\tthis.$links = this.container.find('a');\n\n\t\tthis.setLoadSlide();\n\t\tthis.clickNav();\n\t\tthis.windowScroll();\n\n\t}\n\n\tclickNav() {\n\n\t\tvar self = this;\n\n\t\tthis.$links.not(self.options.ignore).on('click', function(e) {\n\n\t\t\tself.handleClick( e, $(this) );\n\n\t\t});\n\t\n\t}\n\n\tparseUrlHash( url ) {\n\t\tvar arr = url.split(\"#\");\n\t\tvar anchor = arr[1];\n\t\treturn anchor;\n\t}\n\n\thandleClick( event, obj ) {\n\n\t\tif( this.options.preScroll ) {\n\t\t\tthis.options.preScroll();\n\t\t}\n\t\telse {\n\t\t}\n\n\t\tvar anchor = this.parseUrlHash( obj.attr('href') );\n\t\tif( this.idExists( anchor ) ) {\n\n\t\t\tevent.preventDefault();\n\t\t\tthis.scrollToAnchor( anchor, 500 );\n\n\t\t}\n\t\t\n\t}\n\n\tsetScrollOffset() {\n\n\t\tvar offsetSettingsType = (typeof this.options.offset );\n\n\t\tif( 'number' === offsetSettingsType ) {\n\t\t\tthis.scrollOffset = this.options.offset;\n\t\t}\n\t\telse if( 'object' === offsetSettingsType && this.options.offset.length > 0 ) {\n\t\t\tthis.scrollOffset = this.options.offset.outerHeight();\n\t\t}\n\t\telse {\n\t\t\tthis.scrollOffset = 0;\n\t\t}\n\n\t}\n\n\tsetLoadSlide() {\n\n\t\tvar self = this;\n\n\t\tvar hash = window.location.hash;\n\n\t\tif( hash ) {\n\n\t\t\tvar urlHash = hash.substring(1);\n\n\t\t\tconsole.log(urlHash);\n\n\t\t\tif( self.idExists( urlHash ) ){\n\t\t\t\n\t\t\t\tself.scrollToAnchor( urlHash, 0 );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\twindowScroll() {\n\n\t\tvar self = this;\n\n\t\t$(window).on('scroll', function(e) {\n\t\t\tif( self.isScrolling ) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\telse {\n\n\t\t\t\tself.loopSlides();\n\n\t\t\t}\t\n\t\t\t\t\n\t\t});\n\n\t}\n\n\tloopSlides() {\n\n\t\tvar self = this;\n\n\t\t$( self.options.sectionSelector ).each(function(){\n\t\t\n\t\t\tvar $section = $(this);\n\t\t\tvar id = $section.attr(\"id\");\n\n\t\t\tif( self.isSectionCurrent( id ) ) {\n\n\t\t\t\tif( id != self.currentSlide ) {\n\n\t\t\t\t\tself.setActiveNavLink( id );\n\n\t\t\t\t\tif( self.options.changeHash ) {\n\t\t\t\t\t\tself.changeUrlHash( id );\n\t\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\t\tself.currentSlide = id;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\n\t\t});\n\n\t}\n\n\tidExists( selector ) {\n\n\t\treturn ( $(\"#\" + selector ).length < 1 ) ? false : true;\n\n\t}\n\n\tsetScrolling( bool ) {\n\n\t\tthis.isScrolling = bool;\n\n\t}\n\n\tscrollToAnchor( anchor, speed ) {\n\n\t\tvar self = this;\n\t\tself.setScrolling( true );\n\n\t\t$('html, body').animate({\n\t\t\tscrollTop : ( $('#' + anchor ).offset().top - self.scrollOffset )\n\t\t}, speed, self.options.easing, function() {\n\t\t\t\tif( $.isFunction( self.options.callBack ) && self.isScrolling ) {\n\t\t\t\t\tself.options.callBack();\n\t\t\t\t}\n\t\t\t\tself.setScrolling( false );\n\t\t\t\tself.setActiveNavLink( anchor );\n\t\t\t\tself.changeUrlHash( anchor );\n\t\t\t} \n\t\t);\n\n\t}\n\n\tgoToAnchor( anchor ) {\n\n\t\t$(window).scrollTop( $('#' + anchor ).offset().top - this.scrollOffset );\n\t\tthis.setActiveNavLink( anchor );\n\t\tthis.changeUrlHash( anchor );\n\n\t}\n\n\tchangeUrlHash( anchor ) {\n\n\t\tif( this.options.changeHash ) {\n\t\t\thistory.pushState(null, null, '#' + anchor );\n\t\t\tif(history.pushState) {\n\t\t\t\thistory.pushState(null, null, '#' + anchor);\n\t\t\t}\n\t\t\telse {\n\t\t\t\tlocation.hash = '#' + anchor;\n\t\t\t}\n\t\t}\n\n\t}\n\n\tsetActiveNavLink( anchor ) {\n\n\t\tif( this.options.navContainer ) {\n\t\t\t$( this.options.navContainer ).find('a').removeClass( this.options.activeClass );\n\t\t\t$( this.options.navContainer ).find('a[href*=\"' + anchor + '\"]').addClass( this.options.activeClass );\n\t\t}\n\n\t}\n\n\tisSectionCurrent( anchor ) {\n\n\t\tif( !anchor )\n\t\t\treturn false;\n\t\t\n\t\tvar $section = $(\"#\" + anchor );\n\t\t// var $section = $(\"#mission\");\n\t\tvar distance = $section.offset().top;\n\n\t\tvar isTopAboveWindow = ( $(window).scrollTop() >= ( distance - this.scrollOffset ) ) ? true : false;\n\t\tvar isBottomABoveWindow = ( $(window).scrollTop() >= ( distance - this.scrollOffset + $section.outerHeight() ) ) ? true : false;\n\n\t\tif( isTopAboveWindow && !isBottomABoveWindow ) {\n\n\t\t\treturn true;\n\n\t\t}\n\t\telse {\n\t\t\t\n\t\t\treturn false;\n\n\t\t}\n\n\t}\n\n}\n/*\n$.fn.singleUpDown = function( options ) {\n\n\tvar settings = $.extend({\n\t\toffset : $(\".navbar-default\"),\n\t\tactiveClass : 'current',\n\t\tchangeHash : false,\n\t\tsecondaryPages : true,\n\t\tsectionSelector : 'section',\n\t\tnavContainer : \"ul.menu\",\n\t\teasing : 'swing',\n\t\tcallBack : false,\n\t\tpreScroll : false,\n\t\tignore : false,\n\t\tcontainer: false\n\t}, options);\n\n\tSinglePageDown.init( settings, this );\n\n\treturn this;\n\n};\n*/\n\nmodule.exports = SinglePageDown;","import $ from 'jquery';\n\n/**\n * Custom Scripts\n */\nimport Form from './custom/forms';\n// import SocialMedia from './custom/bjzm-social-feeds';\nimport BjzmScripts from './custom/bjzm-scripts';\nimport Slider from './custom/bjzm-slideshow.js';\n\nimport BjzmLoadMorePosts from './custom/bjzm-load-more-posts';\nimport HeaderScroll from './custom/header-scroll';\nimport SinglePageUpdown from './custom/single-page-updown';\nimport BjzmFormScripts from './custom/bjzm-form-scripts';\nimport AppWebApiUtilities from './custom/app-web-api-utilities';\n\n/**\n * Vendors\n */\nimport matchHeight from './vendors/jquery.matchHeight';\nimport magnificPopup from 'magnific-popup';\n\n\njQuery(document).ready(function($) {\n\n \tvar ThemeScripts = new BjzmScripts();\n \tvar RegisterFormScripts = new BjzmFormScripts();\n \t// var WebApiUtilities = AppWebApiUtilities();\n\n \tif( $('.broker-svg').length > 0) {\n \t\tvar pageHeight = $(\".bjzm-wrapper--page\").outerHeight();\n \t\tvar footerHeight = $(\".footer--main\").outerHeight();\n \t\tvar headerHeight = $(\".header--main\").outerHeight();\n \t\tvar totalHeight = pageHeight + footerHeight + headerHeight;\n \t\t$(\".header__logo-svg-wrapper\").height( totalHeight );\n \t}\n\n\t/* Load More Posts */\n\tvar LoadMorePosts = new BjzmLoadMorePosts({\n\t\tquery_vars: BJZM_DATA.query_vars,\n\t\tajax_url: BJZM_DATA.ajaxurl,\n\t\tmax_num_pages: BJZM_DATA.max_num_pages,\n\t\tpost_loop: $(\".bjzm-wrapper__row--blog-posts\"),\n\t\ttemplate_partial: 'content-full-width-article'\n\t});\n\n\tvar subMenuScroll = new SinglePageUpdown({\n\t\tcontainer: $(\".hero__content-items\"),\n\t\toffset: 0,\n\t\tchangeHash: false\n\t});\n\n\t/* Homepage Slideshow*/\n\tvar HomeSlider = new Slider(\"home_slider\", {\n\t\tdots: true,\n\t\tcustomPaging : function(slider, i) {\n \t\t\treturn '';\n \t\t}\n \t});\n\n\n\t/* Header Scroll */\n\t// var MainHeaderScroll = new HeaderScroll({\n\t// \theader: $(\".header--collapse\"),\n\t// \tthreshold: 300,\n\t// \tclass: 'header--collapsed'\n\t// });\n\t\n\n\t/*privacy policy*/\n\t$('.lightbox').magnificPopup({\n \t\ttype: 'inline',\n\t\tmidClick: true,\n\t\tremovalDelay: 300,\n\t\tmainClass: 'mfp-fade mfp-wrap--privacy-policy'\n\t});\n\n\n\t$(\".show-hero\").change(function(){\n\t\t$(\".home-wrapper\").toggleClass('hero-map');\n\t});\n\n\t\n\n \tfunction firetag(src) {\n \t\tvar evp = document.createElement('img');\n \t\tevp.height = 1;\n \t\tevp.width = 1;\n \t\tevp.style.display = \"none\";\n \t\tevp.src = src;\n \t\tdocument.body.appendChild(evp);\n \t}\n\n \tfunction addScript( src ) {\n \t\tvar s = document.createElement( 'script' );\n \t\ts.setAttribute( 'src', src );\n \t\tdocument.body.appendChild( s );\n \t}\n\n\t$(document).on('gform_confirmation_loaded', function(){\n\t\t$('.hero__content-text').addClass('hidden');\n\t\t$('.hero__content-heading').addClass('hidden');\n\t\t$('.branchmask').addClass('hidden');\n\t\t$('.hero__img-inner').css({overflow : 'visible'});\n\t\t$('.bjzm-form').css({animation: '0'});\n\n\t\tfbq('track', 'CompleteRegistration');\n\t\tgtag('event', 'formSubmit', {\n\t\t\t'event_category':'CompleteRegistration'\n\t\t});\n\n\t\tconsole.log('tracking conversions');\n\n\t\tfiretag('https://acuityplatform.com/Adserver/pxlj/4931250861625022464');\n\t});\n\n\n\t$(document).on('gform_confirmation_loaded', function(event, formId){\n\t\t /*acuity conversion*/\n\t\t /* */\n\t\t // (function(pixelKey) {\n\t\t // \ttry {\n\t\t // \t\tvar script = document.createElement(\"script\");\n\t\t // \t\tscript.src = '//acuityplatform.com/Adserver/pxlj/'+pixelKey+'?'; script.async = true; document.getElementsByTagName(\"body\")[0].appendChild(script);\n\t\t // \t} catch(e) {};\n\t\t // }) ('*4931250861625022464*');\n\t});\n\t\t\n});\n\n\n\n\n\n\n\n\n\n","/**\n* jquery-match-height master by @liabru\n* http://brm.io/jquery-match-height/\n* License: MIT\n*/\n\n;(function(factory) { // eslint-disable-line no-extra-semi\n 'use strict';\n if (typeof define === 'function' && define.amd) {\n // AMD\n define(['jquery'], factory);\n } else if (typeof module !== 'undefined' && module.exports) {\n // CommonJS\n module.exports = factory(require('jquery'));\n } else {\n // Global\n factory(jQuery);\n }\n})(function($) {\n /*\n * internal\n */\n\n var _previousResizeWidth = -1,\n _updateTimeout = -1;\n\n /*\n * _parse\n * value parse utility function\n */\n\n var _parse = function(value) {\n // parse value and convert NaN to 0\n return parseFloat(value) || 0;\n };\n\n /*\n * _rows\n * utility function returns array of jQuery selections representing each row\n * (as displayed after float wrapping applied by browser)\n */\n\n var _rows = function(elements) {\n var tolerance = 1,\n $elements = $(elements),\n lastTop = null,\n rows = [];\n\n // group elements by their top position\n $elements.each(function(){\n var $that = $(this),\n top = $that.offset().top - _parse($that.css('margin-top')),\n lastRow = rows.length > 0 ? rows[rows.length - 1] : null;\n\n if (lastRow === null) {\n // first item on the row, so just push it\n rows.push($that);\n } else {\n // if the row top is the same, add to the row group\n if (Math.floor(Math.abs(lastTop - top)) <= tolerance) {\n rows[rows.length - 1] = lastRow.add($that);\n } else {\n // otherwise start a new row group\n rows.push($that);\n }\n }\n\n // keep track of the last row top\n lastTop = top;\n });\n\n return rows;\n };\n\n /*\n * _parseOptions\n * handle plugin options\n */\n\n var _parseOptions = function(options) {\n var opts = {\n byRow: true,\n property: 'height',\n target: null,\n remove: false\n };\n\n if (typeof options === 'object') {\n return $.extend(opts, options);\n }\n\n if (typeof options === 'boolean') {\n opts.byRow = options;\n } else if (options === 'remove') {\n opts.remove = true;\n }\n\n return opts;\n };\n\n /*\n * matchHeight\n * plugin definition\n */\n\n var matchHeight = $.fn.matchHeight = function(options) {\n var opts = _parseOptions(options);\n\n // handle remove\n if (opts.remove) {\n var that = this;\n\n // remove fixed height from all selected elements\n this.css(opts.property, '');\n\n // remove selected elements from all groups\n $.each(matchHeight._groups, function(key, group) {\n group.elements = group.elements.not(that);\n });\n\n // TODO: cleanup empty groups\n\n return this;\n }\n\n if (this.length <= 1 && !opts.target) {\n return this;\n }\n\n // keep track of this group so we can re-apply later on load and resize events\n matchHeight._groups.push({\n elements: this,\n options: opts\n });\n\n // match each element's height to the tallest element in the selection\n matchHeight._apply(this, opts);\n\n return this;\n };\n\n /*\n * plugin global options\n */\n\n matchHeight.version = 'master';\n matchHeight._groups = [];\n matchHeight._throttle = 80;\n matchHeight._maintainScroll = false;\n matchHeight._beforeUpdate = null;\n matchHeight._afterUpdate = null;\n matchHeight._rows = _rows;\n matchHeight._parse = _parse;\n matchHeight._parseOptions = _parseOptions;\n\n /*\n * matchHeight._apply\n * apply matchHeight to given elements\n */\n\n matchHeight._apply = function(elements, options) {\n var opts = _parseOptions(options),\n $elements = $(elements),\n rows = [$elements];\n\n // take note of scroll position\n var scrollTop = $(window).scrollTop(),\n htmlHeight = $('html').outerHeight(true);\n\n // get hidden parents\n var $hiddenParents = $elements.parents().filter(':hidden');\n\n // cache the original inline style\n $hiddenParents.each(function() {\n var $that = $(this);\n $that.data('style-cache', $that.attr('style'));\n });\n\n // temporarily must force hidden parents visible\n $hiddenParents.css('display', 'block');\n\n // get rows if using byRow, otherwise assume one row\n if (opts.byRow && !opts.target) {\n\n // must first force an arbitrary equal height so floating elements break evenly\n $elements.each(function() {\n var $that = $(this),\n display = $that.css('display');\n\n // temporarily force a usable display value\n if (display !== 'inline-block' && display !== 'flex' && display !== 'inline-flex') {\n display = 'block';\n }\n\n // cache the original inline style\n $that.data('style-cache', $that.attr('style'));\n\n $that.css({\n 'display': display,\n 'padding-top': '0',\n 'padding-bottom': '0',\n 'margin-top': '0',\n 'margin-bottom': '0',\n 'border-top-width': '0',\n 'border-bottom-width': '0',\n 'height': '100px',\n 'overflow': 'hidden'\n });\n });\n\n // get the array of rows (based on element top position)\n rows = _rows($elements);\n\n // revert original inline styles\n $elements.each(function() {\n var $that = $(this);\n $that.attr('style', $that.data('style-cache') || '');\n });\n }\n\n $.each(rows, function(key, row) {\n var $row = $(row),\n targetHeight = 0;\n\n if (!opts.target) {\n // skip apply to rows with only one item\n if (opts.byRow && $row.length <= 1) {\n $row.css(opts.property, '');\n return;\n }\n\n // iterate the row and find the max height\n $row.each(function(){\n var $that = $(this),\n style = $that.attr('style'),\n display = $that.css('display');\n\n // temporarily force a usable display value\n if (display !== 'inline-block' && display !== 'flex' && display !== 'inline-flex') {\n display = 'block';\n }\n\n // ensure we get the correct actual height (and not a previously set height value)\n var css = { 'display': display };\n css[opts.property] = '';\n $that.css(css);\n\n // find the max height (including padding, but not margin)\n if ($that.outerHeight(false) > targetHeight) {\n targetHeight = $that.outerHeight(false);\n }\n\n // revert styles\n if (style) {\n $that.attr('style', style);\n } else {\n $that.css('display', '');\n }\n });\n } else {\n // if target set, use the height of the target element\n targetHeight = opts.target.outerHeight(false);\n }\n\n // iterate the row and apply the height to all elements\n $row.each(function(){\n var $that = $(this),\n verticalPadding = 0;\n\n // don't apply to a target\n if (opts.target && $that.is(opts.target)) {\n return;\n }\n\n // handle padding and border correctly (required when not using border-box)\n if ($that.css('box-sizing') !== 'border-box') {\n verticalPadding += _parse($that.css('border-top-width')) + _parse($that.css('border-bottom-width'));\n verticalPadding += _parse($that.css('padding-top')) + _parse($that.css('padding-bottom'));\n }\n\n // set the height (accounting for padding and border)\n $that.css(opts.property, (targetHeight - verticalPadding) + 'px');\n });\n });\n\n // revert hidden parents\n $hiddenParents.each(function() {\n var $that = $(this);\n $that.attr('style', $that.data('style-cache') || null);\n });\n\n // restore scroll position if enabled\n if (matchHeight._maintainScroll) {\n $(window).scrollTop((scrollTop / htmlHeight) * $('html').outerHeight(true));\n }\n\n return this;\n };\n\n /*\n * matchHeight._applyDataApi\n * applies matchHeight to all elements with a data-match-height attribute\n */\n\n matchHeight._applyDataApi = function() {\n var groups = {};\n\n // generate groups by their groupId set by elements using data-match-height\n $('[data-match-height], [data-mh]').each(function() {\n var $this = $(this),\n groupId = $this.attr('data-mh') || $this.attr('data-match-height');\n\n if (groupId in groups) {\n groups[groupId] = groups[groupId].add($this);\n } else {\n groups[groupId] = $this;\n }\n });\n\n // apply matchHeight to each group\n $.each(groups, function() {\n this.matchHeight(true);\n });\n };\n\n /*\n * matchHeight._update\n * updates matchHeight on all current groups with their correct options\n */\n\n var _update = function(event) {\n if (matchHeight._beforeUpdate) {\n matchHeight._beforeUpdate(event, matchHeight._groups);\n }\n\n $.each(matchHeight._groups, function() {\n matchHeight._apply(this.elements, this.options);\n });\n\n if (matchHeight._afterUpdate) {\n matchHeight._afterUpdate(event, matchHeight._groups);\n }\n };\n\n matchHeight._update = function(throttle, event) {\n // prevent update if fired from a resize event\n // where the viewport width hasn't actually changed\n // fixes an event looping bug in IE8\n if (event && event.type === 'resize') {\n var windowWidth = $(window).width();\n if (windowWidth === _previousResizeWidth) {\n return;\n }\n _previousResizeWidth = windowWidth;\n }\n\n // throttle updates\n if (!throttle) {\n _update(event);\n } else if (_updateTimeout === -1) {\n _updateTimeout = setTimeout(function() {\n _update(event);\n _updateTimeout = -1;\n }, matchHeight._throttle);\n }\n };\n\n /*\n * bind events\n */\n\n // apply on DOM ready event\n $(matchHeight._applyDataApi);\n\n // update heights on load and resize events\n $(window).bind('load', function(event) {\n matchHeight._update(false, event);\n });\n\n // throttled update heights on resize events\n $(window).bind('resize orientationchange', function(event) {\n matchHeight._update(true, event);\n });\n\n});","/*\n _ _ _ _\n ___| (_) ___| | __ (_)___\n/ __| | |/ __| |/ / | / __|\n\\__ \\ | | (__| < _ | \\__ \\\n|___/_|_|\\___|_|\\_(_)/ |___/\n |__/\n\n Version: 1.6.0\n Author: Ken Wheeler\n Website: http://kenwheeler.github.io\n Docs: http://kenwheeler.github.io/slick\n Repo: http://github.com/kenwheeler/slick\n Issues: http://github.com/kenwheeler/slick/issues\n\n */\n!function(a){\"use strict\";\"function\"==typeof define&&define.amd?define([\"jquery\"],a):\"undefined\"!=typeof exports?module.exports=a(require(\"jquery\")):a(jQuery)}(function(a){\"use strict\";var b=window.Slick||{};b=function(){function c(c,d){var f,e=this;e.defaults={accessibility:!0,adaptiveHeight:!1,appendArrows:a(c),appendDots:a(c),arrows:!0,asNavFor:null,prevArrow:'',nextArrow:'',autoplay:!1,autoplaySpeed:3e3,centerMode:!1,centerPadding:\"50px\",cssEase:\"ease\",customPaging:function(b,c){return a('',\n\n\t\ttClose: 'Close (Esc)',\n\n\t\ttLoading: 'Loading...',\n\n\t\tautoFocusLast: true\n\n\t}\n};\n\n\n\n$.fn.magnificPopup = function(options) {\n\t_checkInstance();\n\n\tvar jqEl = $(this);\n\n\t// We call some API method of first param is a string\n\tif (typeof options === \"string\" ) {\n\n\t\tif(options === 'open') {\n\t\t\tvar items,\n\t\t\t\titemOpts = _isJQ ? jqEl.data('magnificPopup') : jqEl[0].magnificPopup,\n\t\t\t\tindex = parseInt(arguments[1], 10) || 0;\n\n\t\t\tif(itemOpts.items) {\n\t\t\t\titems = itemOpts.items[index];\n\t\t\t} else {\n\t\t\t\titems = jqEl;\n\t\t\t\tif(itemOpts.delegate) {\n\t\t\t\t\titems = items.find(itemOpts.delegate);\n\t\t\t\t}\n\t\t\t\titems = items.eq( index );\n\t\t\t}\n\t\t\tmfp._openClick({mfpEl:items}, jqEl, itemOpts);\n\t\t} else {\n\t\t\tif(mfp.isOpen)\n\t\t\t\tmfp[options].apply(mfp, Array.prototype.slice.call(arguments, 1));\n\t\t}\n\n\t} else {\n\t\t// clone options obj\n\t\toptions = $.extend(true, {}, options);\n\n\t\t/*\n\t\t * As Zepto doesn't support .data() method for objects\n\t\t * and it works only in normal browsers\n\t\t * we assign \"options\" object directly to the DOM element. FTW!\n\t\t */\n\t\tif(_isJQ) {\n\t\t\tjqEl.data('magnificPopup', options);\n\t\t} else {\n\t\t\tjqEl[0].magnificPopup = options;\n\t\t}\n\n\t\tmfp.addGroup(jqEl, options);\n\n\t}\n\treturn jqEl;\n};\n\n/*>>core*/\n\n/*>>inline*/\n\nvar INLINE_NS = 'inline',\n\t_hiddenClass,\n\t_inlinePlaceholder,\n\t_lastInlineElement,\n\t_putInlineElementsBack = function() {\n\t\tif(_lastInlineElement) {\n\t\t\t_inlinePlaceholder.after( _lastInlineElement.addClass(_hiddenClass) ).detach();\n\t\t\t_lastInlineElement = null;\n\t\t}\n\t};\n\n$.magnificPopup.registerModule(INLINE_NS, {\n\toptions: {\n\t\thiddenClass: 'hide', // will be appended with `mfp-` prefix\n\t\tmarkup: '',\n\t\ttNotFound: 'Content not found'\n\t},\n\tproto: {\n\n\t\tinitInline: function() {\n\t\t\tmfp.types.push(INLINE_NS);\n\n\t\t\t_mfpOn(CLOSE_EVENT+'.'+INLINE_NS, function() {\n\t\t\t\t_putInlineElementsBack();\n\t\t\t});\n\t\t},\n\n\t\tgetInline: function(item, template) {\n\n\t\t\t_putInlineElementsBack();\n\n\t\t\tif(item.src) {\n\t\t\t\tvar inlineSt = mfp.st.inline,\n\t\t\t\t\tel = $(item.src);\n\n\t\t\t\tif(el.length) {\n\n\t\t\t\t\t// If target element has parent - we replace it with placeholder and put it back after popup is closed\n\t\t\t\t\tvar parent = el[0].parentNode;\n\t\t\t\t\tif(parent && parent.tagName) {\n\t\t\t\t\t\tif(!_inlinePlaceholder) {\n\t\t\t\t\t\t\t_hiddenClass = inlineSt.hiddenClass;\n\t\t\t\t\t\t\t_inlinePlaceholder = _getEl(_hiddenClass);\n\t\t\t\t\t\t\t_hiddenClass = 'mfp-'+_hiddenClass;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t// replace target inline element with placeholder\n\t\t\t\t\t\t_lastInlineElement = el.after(_inlinePlaceholder).detach().removeClass(_hiddenClass);\n\t\t\t\t\t}\n\n\t\t\t\t\tmfp.updateStatus('ready');\n\t\t\t\t} else {\n\t\t\t\t\tmfp.updateStatus('error', inlineSt.tNotFound);\n\t\t\t\t\tel = $('
');\n\t\t\t\t}\n\n\t\t\t\titem.inlineElement = el;\n\t\t\t\treturn el;\n\t\t\t}\n\n\t\t\tmfp.updateStatus('ready');\n\t\t\tmfp._parseMarkup(template, {}, item);\n\t\t\treturn template;\n\t\t}\n\t}\n});\n\n/*>>inline*/\n\n/*>>ajax*/\nvar AJAX_NS = 'ajax',\n\t_ajaxCur,\n\t_removeAjaxCursor = function() {\n\t\tif(_ajaxCur) {\n\t\t\t$(document.body).removeClass(_ajaxCur);\n\t\t}\n\t},\n\t_destroyAjaxRequest = function() {\n\t\t_removeAjaxCursor();\n\t\tif(mfp.req) {\n\t\t\tmfp.req.abort();\n\t\t}\n\t};\n\n$.magnificPopup.registerModule(AJAX_NS, {\n\n\toptions: {\n\t\tsettings: null,\n\t\tcursor: 'mfp-ajax-cur',\n\t\ttError: 'The content could not be loaded.'\n\t},\n\n\tproto: {\n\t\tinitAjax: function() {\n\t\t\tmfp.types.push(AJAX_NS);\n\t\t\t_ajaxCur = mfp.st.ajax.cursor;\n\n\t\t\t_mfpOn(CLOSE_EVENT+'.'+AJAX_NS, _destroyAjaxRequest);\n\t\t\t_mfpOn('BeforeChange.' + AJAX_NS, _destroyAjaxRequest);\n\t\t},\n\t\tgetAjax: function(item) {\n\n\t\t\tif(_ajaxCur) {\n\t\t\t\t$(document.body).addClass(_ajaxCur);\n\t\t\t}\n\n\t\t\tmfp.updateStatus('loading');\n\n\t\t\tvar opts = $.extend({\n\t\t\t\turl: item.src,\n\t\t\t\tsuccess: function(data, textStatus, jqXHR) {\n\t\t\t\t\tvar temp = {\n\t\t\t\t\t\tdata:data,\n\t\t\t\t\t\txhr:jqXHR\n\t\t\t\t\t};\n\n\t\t\t\t\t_mfpTrigger('ParseAjax', temp);\n\n\t\t\t\t\tmfp.appendContent( $(temp.data), AJAX_NS );\n\n\t\t\t\t\titem.finished = true;\n\n\t\t\t\t\t_removeAjaxCursor();\n\n\t\t\t\t\tmfp._setFocus();\n\n\t\t\t\t\tsetTimeout(function() {\n\t\t\t\t\t\tmfp.wrap.addClass(READY_CLASS);\n\t\t\t\t\t}, 16);\n\n\t\t\t\t\tmfp.updateStatus('ready');\n\n\t\t\t\t\t_mfpTrigger('AjaxContentAdded');\n\t\t\t\t},\n\t\t\t\terror: function() {\n\t\t\t\t\t_removeAjaxCursor();\n\t\t\t\t\titem.finished = item.loadError = true;\n\t\t\t\t\tmfp.updateStatus('error', mfp.st.ajax.tError.replace('%url%', item.src));\n\t\t\t\t}\n\t\t\t}, mfp.st.ajax.settings);\n\n\t\t\tmfp.req = $.ajax(opts);\n\n\t\t\treturn '';\n\t\t}\n\t}\n});\n\n/*>>ajax*/\n\n/*>>image*/\nvar _imgInterval,\n\t_getTitle = function(item) {\n\t\tif(item.data && item.data.title !== undefined)\n\t\t\treturn item.data.title;\n\n\t\tvar src = mfp.st.image.titleSrc;\n\n\t\tif(src) {\n\t\t\tif($.isFunction(src)) {\n\t\t\t\treturn src.call(mfp, item);\n\t\t\t} else if(item.el) {\n\t\t\t\treturn item.el.attr(src) || '';\n\t\t\t}\n\t\t}\n\t\treturn '';\n\t};\n\n$.magnificPopup.registerModule('image', {\n\n\toptions: {\n\t\tmarkup: '
'+\n\t\t\t\t\t'
'+\n\t\t\t\t\t'
'+\n\t\t\t\t\t\t'
'+\n\t\t\t\t\t\t'
'+\n\t\t\t\t\t\t\t'
'+\n\t\t\t\t\t\t\t\t'
'+\n\t\t\t\t\t\t\t\t'
'+\n\t\t\t\t\t\t\t'
'+\n\t\t\t\t\t\t'
'+\n\t\t\t\t\t'
'+\n\t\t\t\t'
',\n\t\tcursor: 'mfp-zoom-out-cur',\n\t\ttitleSrc: 'title',\n\t\tverticalFit: true,\n\t\ttError: 'The image could not be loaded.'\n\t},\n\n\tproto: {\n\t\tinitImage: function() {\n\t\t\tvar imgSt = mfp.st.image,\n\t\t\t\tns = '.image';\n\n\t\t\tmfp.types.push('image');\n\n\t\t\t_mfpOn(OPEN_EVENT+ns, function() {\n\t\t\t\tif(mfp.currItem.type === 'image' && imgSt.cursor) {\n\t\t\t\t\t$(document.body).addClass(imgSt.cursor);\n\t\t\t\t}\n\t\t\t});\n\n\t\t\t_mfpOn(CLOSE_EVENT+ns, function() {\n\t\t\t\tif(imgSt.cursor) {\n\t\t\t\t\t$(document.body).removeClass(imgSt.cursor);\n\t\t\t\t}\n\t\t\t\t_window.off('resize' + EVENT_NS);\n\t\t\t});\n\n\t\t\t_mfpOn('Resize'+ns, mfp.resizeImage);\n\t\t\tif(mfp.isLowIE) {\n\t\t\t\t_mfpOn('AfterChange', mfp.resizeImage);\n\t\t\t}\n\t\t},\n\t\tresizeImage: function() {\n\t\t\tvar item = mfp.currItem;\n\t\t\tif(!item || !item.img) return;\n\n\t\t\tif(mfp.st.image.verticalFit) {\n\t\t\t\tvar decr = 0;\n\t\t\t\t// fix box-sizing in ie7/8\n\t\t\t\tif(mfp.isLowIE) {\n\t\t\t\t\tdecr = parseInt(item.img.css('padding-top'), 10) + parseInt(item.img.css('padding-bottom'),10);\n\t\t\t\t}\n\t\t\t\titem.img.css('max-height', mfp.wH-decr);\n\t\t\t}\n\t\t},\n\t\t_onImageHasSize: function(item) {\n\t\t\tif(item.img) {\n\n\t\t\t\titem.hasSize = true;\n\n\t\t\t\tif(_imgInterval) {\n\t\t\t\t\tclearInterval(_imgInterval);\n\t\t\t\t}\n\n\t\t\t\titem.isCheckingImgSize = false;\n\n\t\t\t\t_mfpTrigger('ImageHasSize', item);\n\n\t\t\t\tif(item.imgHidden) {\n\t\t\t\t\tif(mfp.content)\n\t\t\t\t\t\tmfp.content.removeClass('mfp-loading');\n\n\t\t\t\t\titem.imgHidden = false;\n\t\t\t\t}\n\n\t\t\t}\n\t\t},\n\n\t\t/**\n\t\t * Function that loops until the image has size to display elements that rely on it asap\n\t\t */\n\t\tfindImageSize: function(item) {\n\n\t\t\tvar counter = 0,\n\t\t\t\timg = item.img[0],\n\t\t\t\tmfpSetInterval = function(delay) {\n\n\t\t\t\t\tif(_imgInterval) {\n\t\t\t\t\t\tclearInterval(_imgInterval);\n\t\t\t\t\t}\n\t\t\t\t\t// decelerating interval that checks for size of an image\n\t\t\t\t\t_imgInterval = setInterval(function() {\n\t\t\t\t\t\tif(img.naturalWidth > 0) {\n\t\t\t\t\t\t\tmfp._onImageHasSize(item);\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif(counter > 200) {\n\t\t\t\t\t\t\tclearInterval(_imgInterval);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tcounter++;\n\t\t\t\t\t\tif(counter === 3) {\n\t\t\t\t\t\t\tmfpSetInterval(10);\n\t\t\t\t\t\t} else if(counter === 40) {\n\t\t\t\t\t\t\tmfpSetInterval(50);\n\t\t\t\t\t\t} else if(counter === 100) {\n\t\t\t\t\t\t\tmfpSetInterval(500);\n\t\t\t\t\t\t}\n\t\t\t\t\t}, delay);\n\t\t\t\t};\n\n\t\t\tmfpSetInterval(1);\n\t\t},\n\n\t\tgetImage: function(item, template) {\n\n\t\t\tvar guard = 0,\n\n\t\t\t\t// image load complete handler\n\t\t\t\tonLoadComplete = function() {\n\t\t\t\t\tif(item) {\n\t\t\t\t\t\tif (item.img[0].complete) {\n\t\t\t\t\t\t\titem.img.off('.mfploader');\n\n\t\t\t\t\t\t\tif(item === mfp.currItem){\n\t\t\t\t\t\t\t\tmfp._onImageHasSize(item);\n\n\t\t\t\t\t\t\t\tmfp.updateStatus('ready');\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\titem.hasSize = true;\n\t\t\t\t\t\t\titem.loaded = true;\n\n\t\t\t\t\t\t\t_mfpTrigger('ImageLoadComplete');\n\n\t\t\t\t\t\t}\n\t\t\t\t\t\telse {\n\t\t\t\t\t\t\t// if image complete check fails 200 times (20 sec), we assume that there was an error.\n\t\t\t\t\t\t\tguard++;\n\t\t\t\t\t\t\tif(guard < 200) {\n\t\t\t\t\t\t\t\tsetTimeout(onLoadComplete,100);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tonLoadError();\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t},\n\n\t\t\t\t// image error handler\n\t\t\t\tonLoadError = function() {\n\t\t\t\t\tif(item) {\n\t\t\t\t\t\titem.img.off('.mfploader');\n\t\t\t\t\t\tif(item === mfp.currItem){\n\t\t\t\t\t\t\tmfp._onImageHasSize(item);\n\t\t\t\t\t\t\tmfp.updateStatus('error', imgSt.tError.replace('%url%', item.src) );\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\titem.hasSize = true;\n\t\t\t\t\t\titem.loaded = true;\n\t\t\t\t\t\titem.loadError = true;\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\timgSt = mfp.st.image;\n\n\n\t\t\tvar el = template.find('.mfp-img');\n\t\t\tif(el.length) {\n\t\t\t\tvar img = document.createElement('img');\n\t\t\t\timg.className = 'mfp-img';\n\t\t\t\tif(item.el && item.el.find('img').length) {\n\t\t\t\t\timg.alt = item.el.find('img').attr('alt');\n\t\t\t\t}\n\t\t\t\titem.img = $(img).on('load.mfploader', onLoadComplete).on('error.mfploader', onLoadError);\n\t\t\t\timg.src = item.src;\n\n\t\t\t\t// without clone() \"error\" event is not firing when IMG is replaced by new IMG\n\t\t\t\t// TODO: find a way to avoid such cloning\n\t\t\t\tif(el.is('img')) {\n\t\t\t\t\titem.img = item.img.clone();\n\t\t\t\t}\n\n\t\t\t\timg = item.img[0];\n\t\t\t\tif(img.naturalWidth > 0) {\n\t\t\t\t\titem.hasSize = true;\n\t\t\t\t} else if(!img.width) {\n\t\t\t\t\titem.hasSize = false;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tmfp._parseMarkup(template, {\n\t\t\t\ttitle: _getTitle(item),\n\t\t\t\timg_replaceWith: item.img\n\t\t\t}, item);\n\n\t\t\tmfp.resizeImage();\n\n\t\t\tif(item.hasSize) {\n\t\t\t\tif(_imgInterval) clearInterval(_imgInterval);\n\n\t\t\t\tif(item.loadError) {\n\t\t\t\t\ttemplate.addClass('mfp-loading');\n\t\t\t\t\tmfp.updateStatus('error', imgSt.tError.replace('%url%', item.src) );\n\t\t\t\t} else {\n\t\t\t\t\ttemplate.removeClass('mfp-loading');\n\t\t\t\t\tmfp.updateStatus('ready');\n\t\t\t\t}\n\t\t\t\treturn template;\n\t\t\t}\n\n\t\t\tmfp.updateStatus('loading');\n\t\t\titem.loading = true;\n\n\t\t\tif(!item.hasSize) {\n\t\t\t\titem.imgHidden = true;\n\t\t\t\ttemplate.addClass('mfp-loading');\n\t\t\t\tmfp.findImageSize(item);\n\t\t\t}\n\n\t\t\treturn template;\n\t\t}\n\t}\n});\n\n/*>>image*/\n\n/*>>zoom*/\nvar hasMozTransform,\n\tgetHasMozTransform = function() {\n\t\tif(hasMozTransform === undefined) {\n\t\t\thasMozTransform = document.createElement('p').style.MozTransform !== undefined;\n\t\t}\n\t\treturn hasMozTransform;\n\t};\n\n$.magnificPopup.registerModule('zoom', {\n\n\toptions: {\n\t\tenabled: false,\n\t\teasing: 'ease-in-out',\n\t\tduration: 300,\n\t\topener: function(element) {\n\t\t\treturn element.is('img') ? element : element.find('img');\n\t\t}\n\t},\n\n\tproto: {\n\n\t\tinitZoom: function() {\n\t\t\tvar zoomSt = mfp.st.zoom,\n\t\t\t\tns = '.zoom',\n\t\t\t\timage;\n\n\t\t\tif(!zoomSt.enabled || !mfp.supportsTransition) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tvar duration = zoomSt.duration,\n\t\t\t\tgetElToAnimate = function(image) {\n\t\t\t\t\tvar newImg = image.clone().removeAttr('style').removeAttr('class').addClass('mfp-animated-image'),\n\t\t\t\t\t\ttransition = 'all '+(zoomSt.duration/1000)+'s ' + zoomSt.easing,\n\t\t\t\t\t\tcssObj = {\n\t\t\t\t\t\t\tposition: 'fixed',\n\t\t\t\t\t\t\tzIndex: 9999,\n\t\t\t\t\t\t\tleft: 0,\n\t\t\t\t\t\t\ttop: 0,\n\t\t\t\t\t\t\t'-webkit-backface-visibility': 'hidden'\n\t\t\t\t\t\t},\n\t\t\t\t\t\tt = 'transition';\n\n\t\t\t\t\tcssObj['-webkit-'+t] = cssObj['-moz-'+t] = cssObj['-o-'+t] = cssObj[t] = transition;\n\n\t\t\t\t\tnewImg.css(cssObj);\n\t\t\t\t\treturn newImg;\n\t\t\t\t},\n\t\t\t\tshowMainContent = function() {\n\t\t\t\t\tmfp.content.css('visibility', 'visible');\n\t\t\t\t},\n\t\t\t\topenTimeout,\n\t\t\t\tanimatedImg;\n\n\t\t\t_mfpOn('BuildControls'+ns, function() {\n\t\t\t\tif(mfp._allowZoom()) {\n\n\t\t\t\t\tclearTimeout(openTimeout);\n\t\t\t\t\tmfp.content.css('visibility', 'hidden');\n\n\t\t\t\t\t// Basically, all code below does is clones existing image, puts in on top of the current one and animated it\n\n\t\t\t\t\timage = mfp._getItemToZoom();\n\n\t\t\t\t\tif(!image) {\n\t\t\t\t\t\tshowMainContent();\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tanimatedImg = getElToAnimate(image);\n\n\t\t\t\t\tanimatedImg.css( mfp._getOffset() );\n\n\t\t\t\t\tmfp.wrap.append(animatedImg);\n\n\t\t\t\t\topenTimeout = setTimeout(function() {\n\t\t\t\t\t\tanimatedImg.css( mfp._getOffset( true ) );\n\t\t\t\t\t\topenTimeout = setTimeout(function() {\n\n\t\t\t\t\t\t\tshowMainContent();\n\n\t\t\t\t\t\t\tsetTimeout(function() {\n\t\t\t\t\t\t\t\tanimatedImg.remove();\n\t\t\t\t\t\t\t\timage = animatedImg = null;\n\t\t\t\t\t\t\t\t_mfpTrigger('ZoomAnimationEnded');\n\t\t\t\t\t\t\t}, 16); // avoid blink when switching images\n\n\t\t\t\t\t\t}, duration); // this timeout equals animation duration\n\n\t\t\t\t\t}, 16); // by adding this timeout we avoid short glitch at the beginning of animation\n\n\n\t\t\t\t\t// Lots of timeouts...\n\t\t\t\t}\n\t\t\t});\n\t\t\t_mfpOn(BEFORE_CLOSE_EVENT+ns, function() {\n\t\t\t\tif(mfp._allowZoom()) {\n\n\t\t\t\t\tclearTimeout(openTimeout);\n\n\t\t\t\t\tmfp.st.removalDelay = duration;\n\n\t\t\t\t\tif(!image) {\n\t\t\t\t\t\timage = mfp._getItemToZoom();\n\t\t\t\t\t\tif(!image) {\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tanimatedImg = getElToAnimate(image);\n\t\t\t\t\t}\n\n\t\t\t\t\tanimatedImg.css( mfp._getOffset(true) );\n\t\t\t\t\tmfp.wrap.append(animatedImg);\n\t\t\t\t\tmfp.content.css('visibility', 'hidden');\n\n\t\t\t\t\tsetTimeout(function() {\n\t\t\t\t\t\tanimatedImg.css( mfp._getOffset() );\n\t\t\t\t\t}, 16);\n\t\t\t\t}\n\n\t\t\t});\n\n\t\t\t_mfpOn(CLOSE_EVENT+ns, function() {\n\t\t\t\tif(mfp._allowZoom()) {\n\t\t\t\t\tshowMainContent();\n\t\t\t\t\tif(animatedImg) {\n\t\t\t\t\t\tanimatedImg.remove();\n\t\t\t\t\t}\n\t\t\t\t\timage = null;\n\t\t\t\t}\n\t\t\t});\n\t\t},\n\n\t\t_allowZoom: function() {\n\t\t\treturn mfp.currItem.type === 'image';\n\t\t},\n\n\t\t_getItemToZoom: function() {\n\t\t\tif(mfp.currItem.hasSize) {\n\t\t\t\treturn mfp.currItem.img;\n\t\t\t} else {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t},\n\n\t\t// Get element postion relative to viewport\n\t\t_getOffset: function(isLarge) {\n\t\t\tvar el;\n\t\t\tif(isLarge) {\n\t\t\t\tel = mfp.currItem.img;\n\t\t\t} else {\n\t\t\t\tel = mfp.st.zoom.opener(mfp.currItem.el || mfp.currItem);\n\t\t\t}\n\n\t\t\tvar offset = el.offset();\n\t\t\tvar paddingTop = parseInt(el.css('padding-top'),10);\n\t\t\tvar paddingBottom = parseInt(el.css('padding-bottom'),10);\n\t\t\toffset.top -= ( $(window).scrollTop() - paddingTop );\n\n\n\t\t\t/*\n\n\t\t\tAnimating left + top + width/height looks glitchy in Firefox, but perfect in Chrome. And vice-versa.\n\n\t\t\t */\n\t\t\tvar obj = {\n\t\t\t\twidth: el.width(),\n\t\t\t\t// fix Zepto height+padding issue\n\t\t\t\theight: (_isJQ ? el.innerHeight() : el[0].offsetHeight) - paddingBottom - paddingTop\n\t\t\t};\n\n\t\t\t// I hate to do this, but there is no another option\n\t\t\tif( getHasMozTransform() ) {\n\t\t\t\tobj['-moz-transform'] = obj['transform'] = 'translate(' + offset.left + 'px,' + offset.top + 'px)';\n\t\t\t} else {\n\t\t\t\tobj.left = offset.left;\n\t\t\t\tobj.top = offset.top;\n\t\t\t}\n\t\t\treturn obj;\n\t\t}\n\n\t}\n});\n\n\n\n/*>>zoom*/\n\n/*>>iframe*/\n\nvar IFRAME_NS = 'iframe',\n\t_emptyPage = '//about:blank',\n\n\t_fixIframeBugs = function(isShowing) {\n\t\tif(mfp.currTemplate[IFRAME_NS]) {\n\t\t\tvar el = mfp.currTemplate[IFRAME_NS].find('iframe');\n\t\t\tif(el.length) {\n\t\t\t\t// reset src after the popup is closed to avoid \"video keeps playing after popup is closed\" bug\n\t\t\t\tif(!isShowing) {\n\t\t\t\t\tel[0].src = _emptyPage;\n\t\t\t\t}\n\n\t\t\t\t// IE8 black screen bug fix\n\t\t\t\tif(mfp.isIE8) {\n\t\t\t\t\tel.css('display', isShowing ? 'block' : 'none');\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t};\n\n$.magnificPopup.registerModule(IFRAME_NS, {\n\n\toptions: {\n\t\tmarkup: '
'+\n\t\t\t\t\t'
'+\n\t\t\t\t\t''+\n\t\t\t\t'
',\n\n\t\tsrcAction: 'iframe_src',\n\n\t\t// we don't care and support only one default type of URL by default\n\t\tpatterns: {\n\t\t\tyoutube: {\n\t\t\t\tindex: 'youtube.com',\n\t\t\t\tid: 'v=',\n\t\t\t\tsrc: '//www.youtube.com/embed/%id%?autoplay=1'\n\t\t\t},\n\t\t\tvimeo: {\n\t\t\t\tindex: 'vimeo.com/',\n\t\t\t\tid: '/',\n\t\t\t\tsrc: '//player.vimeo.com/video/%id%?autoplay=1'\n\t\t\t},\n\t\t\tgmaps: {\n\t\t\t\tindex: '//maps.google.',\n\t\t\t\tsrc: '%id%&output=embed'\n\t\t\t}\n\t\t}\n\t},\n\n\tproto: {\n\t\tinitIframe: function() {\n\t\t\tmfp.types.push(IFRAME_NS);\n\n\t\t\t_mfpOn('BeforeChange', function(e, prevType, newType) {\n\t\t\t\tif(prevType !== newType) {\n\t\t\t\t\tif(prevType === IFRAME_NS) {\n\t\t\t\t\t\t_fixIframeBugs(); // iframe if removed\n\t\t\t\t\t} else if(newType === IFRAME_NS) {\n\t\t\t\t\t\t_fixIframeBugs(true); // iframe is showing\n\t\t\t\t\t}\n\t\t\t\t}// else {\n\t\t\t\t\t// iframe source is switched, don't do anything\n\t\t\t\t//}\n\t\t\t});\n\n\t\t\t_mfpOn(CLOSE_EVENT + '.' + IFRAME_NS, function() {\n\t\t\t\t_fixIframeBugs();\n\t\t\t});\n\t\t},\n\n\t\tgetIframe: function(item, template) {\n\t\t\tvar embedSrc = item.src;\n\t\t\tvar iframeSt = mfp.st.iframe;\n\n\t\t\t$.each(iframeSt.patterns, function() {\n\t\t\t\tif(embedSrc.indexOf( this.index ) > -1) {\n\t\t\t\t\tif(this.id) {\n\t\t\t\t\t\tif(typeof this.id === 'string') {\n\t\t\t\t\t\t\tembedSrc = embedSrc.substr(embedSrc.lastIndexOf(this.id)+this.id.length, embedSrc.length);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tembedSrc = this.id.call( this, embedSrc );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tembedSrc = this.src.replace('%id%', embedSrc );\n\t\t\t\t\treturn false; // break;\n\t\t\t\t}\n\t\t\t});\n\n\t\t\tvar dataObj = {};\n\t\t\tif(iframeSt.srcAction) {\n\t\t\t\tdataObj[iframeSt.srcAction] = embedSrc;\n\t\t\t}\n\t\t\tmfp._parseMarkup(template, dataObj, item);\n\n\t\t\tmfp.updateStatus('ready');\n\n\t\t\treturn template;\n\t\t}\n\t}\n});\n\n\n\n/*>>iframe*/\n\n/*>>gallery*/\n/**\n * Get looped index depending on number of slides\n */\nvar _getLoopedId = function(index) {\n\t\tvar numSlides = mfp.items.length;\n\t\tif(index > numSlides - 1) {\n\t\t\treturn index - numSlides;\n\t\t} else if(index < 0) {\n\t\t\treturn numSlides + index;\n\t\t}\n\t\treturn index;\n\t},\n\t_replaceCurrTotal = function(text, curr, total) {\n\t\treturn text.replace(/%curr%/gi, curr + 1).replace(/%total%/gi, total);\n\t};\n\n$.magnificPopup.registerModule('gallery', {\n\n\toptions: {\n\t\tenabled: false,\n\t\tarrowMarkup: '',\n\t\tpreload: [0,2],\n\t\tnavigateByImgClick: true,\n\t\tarrows: true,\n\n\t\ttPrev: 'Previous (Left arrow key)',\n\t\ttNext: 'Next (Right arrow key)',\n\t\ttCounter: '%curr% of %total%'\n\t},\n\n\tproto: {\n\t\tinitGallery: function() {\n\n\t\t\tvar gSt = mfp.st.gallery,\n\t\t\t\tns = '.mfp-gallery';\n\n\t\t\tmfp.direction = true; // true - next, false - prev\n\n\t\t\tif(!gSt || !gSt.enabled ) return false;\n\n\t\t\t_wrapClasses += ' mfp-gallery';\n\n\t\t\t_mfpOn(OPEN_EVENT+ns, function() {\n\n\t\t\t\tif(gSt.navigateByImgClick) {\n\t\t\t\t\tmfp.wrap.on('click'+ns, '.mfp-img', function() {\n\t\t\t\t\t\tif(mfp.items.length > 1) {\n\t\t\t\t\t\t\tmfp.next();\n\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\t_document.on('keydown'+ns, function(e) {\n\t\t\t\t\tif (e.keyCode === 37) {\n\t\t\t\t\t\tmfp.prev();\n\t\t\t\t\t} else if (e.keyCode === 39) {\n\t\t\t\t\t\tmfp.next();\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t});\n\n\t\t\t_mfpOn('UpdateStatus'+ns, function(e, data) {\n\t\t\t\tif(data.text) {\n\t\t\t\t\tdata.text = _replaceCurrTotal(data.text, mfp.currItem.index, mfp.items.length);\n\t\t\t\t}\n\t\t\t});\n\n\t\t\t_mfpOn(MARKUP_PARSE_EVENT+ns, function(e, element, values, item) {\n\t\t\t\tvar l = mfp.items.length;\n\t\t\t\tvalues.counter = l > 1 ? _replaceCurrTotal(gSt.tCounter, item.index, l) : '';\n\t\t\t});\n\n\t\t\t_mfpOn('BuildControls' + ns, function() {\n\t\t\t\tif(mfp.items.length > 1 && gSt.arrows && !mfp.arrowLeft) {\n\t\t\t\t\tvar markup = gSt.arrowMarkup,\n\t\t\t\t\t\tarrowLeft = mfp.arrowLeft = $( markup.replace(/%title%/gi, gSt.tPrev).replace(/%dir%/gi, 'left') ).addClass(PREVENT_CLOSE_CLASS),\n\t\t\t\t\t\tarrowRight = mfp.arrowRight = $( markup.replace(/%title%/gi, gSt.tNext).replace(/%dir%/gi, 'right') ).addClass(PREVENT_CLOSE_CLASS);\n\n\t\t\t\t\tarrowLeft.click(function() {\n\t\t\t\t\t\tmfp.prev();\n\t\t\t\t\t});\n\t\t\t\t\tarrowRight.click(function() {\n\t\t\t\t\t\tmfp.next();\n\t\t\t\t\t});\n\n\t\t\t\t\tmfp.container.append(arrowLeft.add(arrowRight));\n\t\t\t\t}\n\t\t\t});\n\n\t\t\t_mfpOn(CHANGE_EVENT+ns, function() {\n\t\t\t\tif(mfp._preloadTimeout) clearTimeout(mfp._preloadTimeout);\n\n\t\t\t\tmfp._preloadTimeout = setTimeout(function() {\n\t\t\t\t\tmfp.preloadNearbyImages();\n\t\t\t\t\tmfp._preloadTimeout = null;\n\t\t\t\t}, 16);\n\t\t\t});\n\n\n\t\t\t_mfpOn(CLOSE_EVENT+ns, function() {\n\t\t\t\t_document.off(ns);\n\t\t\t\tmfp.wrap.off('click'+ns);\n\t\t\t\tmfp.arrowRight = mfp.arrowLeft = null;\n\t\t\t});\n\n\t\t},\n\t\tnext: function() {\n\t\t\tmfp.direction = true;\n\t\t\tmfp.index = _getLoopedId(mfp.index + 1);\n\t\t\tmfp.updateItemHTML();\n\t\t},\n\t\tprev: function() {\n\t\t\tmfp.direction = false;\n\t\t\tmfp.index = _getLoopedId(mfp.index - 1);\n\t\t\tmfp.updateItemHTML();\n\t\t},\n\t\tgoTo: function(newIndex) {\n\t\t\tmfp.direction = (newIndex >= mfp.index);\n\t\t\tmfp.index = newIndex;\n\t\t\tmfp.updateItemHTML();\n\t\t},\n\t\tpreloadNearbyImages: function() {\n\t\t\tvar p = mfp.st.gallery.preload,\n\t\t\t\tpreloadBefore = Math.min(p[0], mfp.items.length),\n\t\t\t\tpreloadAfter = Math.min(p[1], mfp.items.length),\n\t\t\t\ti;\n\n\t\t\tfor(i = 1; i <= (mfp.direction ? preloadAfter : preloadBefore); i++) {\n\t\t\t\tmfp._preloadItem(mfp.index+i);\n\t\t\t}\n\t\t\tfor(i = 1; i <= (mfp.direction ? preloadBefore : preloadAfter); i++) {\n\t\t\t\tmfp._preloadItem(mfp.index-i);\n\t\t\t}\n\t\t},\n\t\t_preloadItem: function(index) {\n\t\t\tindex = _getLoopedId(index);\n\n\t\t\tif(mfp.items[index].preloaded) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tvar item = mfp.items[index];\n\t\t\tif(!item.parsed) {\n\t\t\t\titem = mfp.parseEl( index );\n\t\t\t}\n\n\t\t\t_mfpTrigger('LazyLoad', item);\n\n\t\t\tif(item.type === 'image') {\n\t\t\t\titem.img = $('').on('load.mfploader', function() {\n\t\t\t\t\titem.hasSize = true;\n\t\t\t\t}).on('error.mfploader', function() {\n\t\t\t\t\titem.hasSize = true;\n\t\t\t\t\titem.loadError = true;\n\t\t\t\t\t_mfpTrigger('LazyLoadError', item);\n\t\t\t\t}).attr('src', item.src);\n\t\t\t}\n\n\n\t\t\titem.preloaded = true;\n\t\t}\n\t}\n});\n\n/*>>gallery*/\n\n/*>>retina*/\n\nvar RETINA_NS = 'retina';\n\n$.magnificPopup.registerModule(RETINA_NS, {\n\toptions: {\n\t\treplaceSrc: function(item) {\n\t\t\treturn item.src.replace(/\\.\\w+$/, function(m) { return '@2x' + m; });\n\t\t},\n\t\tratio: 1 // Function or number. Set to 1 to disable.\n\t},\n\tproto: {\n\t\tinitRetina: function() {\n\t\t\tif(window.devicePixelRatio > 1) {\n\n\t\t\t\tvar st = mfp.st.retina,\n\t\t\t\t\tratio = st.ratio;\n\n\t\t\t\tratio = !isNaN(ratio) ? ratio : ratio();\n\n\t\t\t\tif(ratio > 1) {\n\t\t\t\t\t_mfpOn('ImageHasSize' + '.' + RETINA_NS, function(e, item) {\n\t\t\t\t\t\titem.img.css({\n\t\t\t\t\t\t\t'max-width': item.img[0].naturalWidth / ratio,\n\t\t\t\t\t\t\t'width': '100%'\n\t\t\t\t\t\t});\n\t\t\t\t\t});\n\t\t\t\t\t_mfpOn('ElementParse' + '.' + RETINA_NS, function(e, item) {\n\t\t\t\t\t\titem.src = st.replaceSrc(item, ratio);\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t}\n\n\t\t}\n\t}\n});\n\n/*>>retina*/\n _checkInstance(); }));","// shim for using process in browser\nvar process = module.exports = {};\n\n// cached from whatever global is present so that test runners that stub it\n// don't break things. But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals. It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n throw new Error('setTimeout has not been defined');\n}\nfunction defaultClearTimeout () {\n throw new Error('clearTimeout has not been defined');\n}\n(function () {\n try {\n if (typeof setTimeout === 'function') {\n cachedSetTimeout = setTimeout;\n } else {\n cachedSetTimeout = defaultSetTimout;\n }\n } catch (e) {\n cachedSetTimeout = defaultSetTimout;\n }\n try {\n if (typeof clearTimeout === 'function') {\n cachedClearTimeout = clearTimeout;\n } else {\n cachedClearTimeout = defaultClearTimeout;\n }\n } catch (e) {\n cachedClearTimeout = defaultClearTimeout;\n }\n} ())\nfunction runTimeout(fun) {\n if (cachedSetTimeout === setTimeout) {\n //normal enviroments in sane situations\n return setTimeout(fun, 0);\n }\n // if setTimeout wasn't available but was latter defined\n if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n cachedSetTimeout = setTimeout;\n return setTimeout(fun, 0);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedSetTimeout(fun, 0);\n } catch(e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedSetTimeout.call(null, fun, 0);\n } catch(e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n return cachedSetTimeout.call(this, fun, 0);\n }\n }\n\n\n}\nfunction runClearTimeout(marker) {\n if (cachedClearTimeout === clearTimeout) {\n //normal enviroments in sane situations\n return clearTimeout(marker);\n }\n // if clearTimeout wasn't available but was latter defined\n if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n cachedClearTimeout = clearTimeout;\n return clearTimeout(marker);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedClearTimeout(marker);\n } catch (e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedClearTimeout.call(null, marker);\n } catch (e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n return cachedClearTimeout.call(this, marker);\n }\n }\n\n\n\n}\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n if (!draining || !currentQueue) {\n return;\n }\n draining = false;\n if (currentQueue.length) {\n queue = currentQueue.concat(queue);\n } else {\n queueIndex = -1;\n }\n if (queue.length) {\n drainQueue();\n }\n}\n\nfunction drainQueue() {\n if (draining) {\n return;\n }\n var timeout = runTimeout(cleanUpNextTick);\n draining = true;\n\n var len = queue.length;\n while(len) {\n currentQueue = queue;\n queue = [];\n while (++queueIndex < len) {\n if (currentQueue) {\n currentQueue[queueIndex].run();\n }\n }\n queueIndex = -1;\n len = queue.length;\n }\n currentQueue = null;\n draining = false;\n runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n var args = new Array(arguments.length - 1);\n if (arguments.length > 1) {\n for (var i = 1; i < arguments.length; i++) {\n args[i - 1] = arguments[i];\n }\n }\n queue.push(new Item(fun, args));\n if (queue.length === 1 && !draining) {\n runTimeout(drainQueue);\n }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n this.fun = fun;\n this.array = array;\n}\nItem.prototype.run = function () {\n this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\nprocess.prependListener = noop;\nprocess.prependOnceListener = noop;\n\nprocess.listeners = function (name) { return [] }\n\nprocess.binding = function (name) {\n throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n","/*!\r\n * ScrollMagic v2.0.7 (2019-05-07)\r\n * The javascript library for magical scroll interactions.\r\n * (c) 2019 Jan Paepke (@janpaepke)\r\n * Project Website: http://scrollmagic.io\r\n * \r\n * @version 2.0.7\r\n * @license Dual licensed under MIT license and GPL.\r\n * @author Jan Paepke - e-mail@janpaepke.de\r\n *\r\n * @file ScrollMagic main library.\r\n */\r\n/**\r\n * @namespace ScrollMagic\r\n */\r\n(function (root, factory) {\r\n\tif (typeof define === 'function' && define.amd) {\r\n\t\t// AMD. Register as an anonymous module.\r\n\t\tdefine(factory);\r\n\t} else if (typeof exports === 'object') {\r\n\t\t// CommonJS\r\n\t\tmodule.exports = factory();\r\n\t} else {\r\n\t\t// Browser global\r\n\t\troot.ScrollMagic = factory();\r\n\t}\r\n}(this, function () {\r\n\t\"use strict\";\r\n\r\n\tvar ScrollMagic = function () {\r\n\t\t_util.log(2, '(COMPATIBILITY NOTICE) -> As of ScrollMagic 2.0.0 you need to use \\'new ScrollMagic.Controller()\\' to create a new controller instance. Use \\'new ScrollMagic.Scene()\\' to instance a scene.');\r\n\t};\r\n\r\n\tScrollMagic.version = \"2.0.7\";\r\n\r\n\t// TODO: temporary workaround for chrome's scroll jitter bug\r\n\twindow.addEventListener(\"mousewheel\", function () {});\r\n\r\n\t// global const\r\n\tvar PIN_SPACER_ATTRIBUTE = \"data-scrollmagic-pin-spacer\";\r\n\r\n\t/**\r\n\t * The main class that is needed once per scroll container.\r\n\t *\r\n\t * @class\r\n\t *\r\n\t * @example\r\n\t * // basic initialization\r\n\t * var controller = new ScrollMagic.Controller();\r\n\t *\r\n\t * // passing options\r\n\t * var controller = new ScrollMagic.Controller({container: \"#myContainer\", loglevel: 3});\r\n\t *\r\n\t * @param {object} [options] - An object containing one or more options for the controller.\r\n\t * @param {(string|object)} [options.container=window] - A selector, DOM object that references the main container for scrolling.\r\n\t * @param {boolean} [options.vertical=true] - Sets the scroll mode to vertical (`true`) or horizontal (`false`) scrolling.\r\n\t * @param {object} [options.globalSceneOptions={}] - These options will be passed to every Scene that is added to the controller using the addScene method. For more information on Scene options see {@link ScrollMagic.Scene}.\r\n\t * @param {number} [options.loglevel=2] Loglevel for debugging. Note that logging is disabled in the minified version of ScrollMagic.\r\n\t\t\t\t\t\t\t\t\t\t\t ** `0` => silent\r\n\t\t\t\t\t\t\t\t\t\t\t ** `1` => errors\r\n\t\t\t\t\t\t\t\t\t\t\t ** `2` => errors, warnings\r\n\t\t\t\t\t\t\t\t\t\t\t ** `3` => errors, warnings, debuginfo\r\n\t * @param {boolean} [options.refreshInterval=100] - Some changes don't call events by default, like changing the container size or moving a scene trigger element. \r\n\t \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t This interval polls these parameters to fire the necessary events. \r\n\t \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t If you don't use custom containers, trigger elements or have static layouts, where the positions of the trigger elements don't change, you can set this to 0 disable interval checking and improve performance.\r\n\t *\r\n\t */\r\n\tScrollMagic.Controller = function (options) {\r\n\t\t/*\r\n\t\t * ----------------------------------------------------------------\r\n\t\t * settings\r\n\t\t * ----------------------------------------------------------------\r\n\t\t */\r\n\t\tvar\r\n\t\t\tNAMESPACE = 'ScrollMagic.Controller',\r\n\t\t\tSCROLL_DIRECTION_FORWARD = 'FORWARD',\r\n\t\t\tSCROLL_DIRECTION_REVERSE = 'REVERSE',\r\n\t\t\tSCROLL_DIRECTION_PAUSED = 'PAUSED',\r\n\t\t\tDEFAULT_OPTIONS = CONTROLLER_OPTIONS.defaults;\r\n\r\n\t\t/*\r\n\t\t * ----------------------------------------------------------------\r\n\t\t * private vars\r\n\t\t * ----------------------------------------------------------------\r\n\t\t */\r\n\t\tvar\r\n\t\t\tController = this,\r\n\t\t\t_options = _util.extend({}, DEFAULT_OPTIONS, options),\r\n\t\t\t_sceneObjects = [],\r\n\t\t\t_updateScenesOnNextCycle = false, // can be boolean (true => all scenes) or an array of scenes to be updated\r\n\t\t\t_scrollPos = 0,\r\n\t\t\t_scrollDirection = SCROLL_DIRECTION_PAUSED,\r\n\t\t\t_isDocument = true,\r\n\t\t\t_viewPortSize = 0,\r\n\t\t\t_enabled = true,\r\n\t\t\t_updateTimeout,\r\n\t\t\t_refreshTimeout;\r\n\r\n\t\t/*\r\n\t\t * ----------------------------------------------------------------\r\n\t\t * private functions\r\n\t\t * ----------------------------------------------------------------\r\n\t\t */\r\n\r\n\t\t/**\r\n\t\t * Internal constructor function of the ScrollMagic Controller\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar construct = function () {\r\n\t\t\tfor (var key in _options) {\r\n\t\t\t\tif (!DEFAULT_OPTIONS.hasOwnProperty(key)) {\r\n\t\t\t\t\tlog(2, \"WARNING: Unknown option \\\"\" + key + \"\\\"\");\r\n\t\t\t\t\tdelete _options[key];\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t_options.container = _util.get.elements(_options.container)[0];\r\n\t\t\t// check ScrollContainer\r\n\t\t\tif (!_options.container) {\r\n\t\t\t\tlog(1, \"ERROR creating object \" + NAMESPACE + \": No valid scroll container supplied\");\r\n\t\t\t\tthrow NAMESPACE + \" init failed.\"; // cancel\r\n\t\t\t}\r\n\t\t\t_isDocument = _options.container === window || _options.container === document.body || !document.body.contains(_options.container);\r\n\t\t\t// normalize to window\r\n\t\t\tif (_isDocument) {\r\n\t\t\t\t_options.container = window;\r\n\t\t\t}\r\n\t\t\t// update container size immediately\r\n\t\t\t_viewPortSize = getViewportSize();\r\n\t\t\t// set event handlers\r\n\t\t\t_options.container.addEventListener(\"resize\", onChange);\r\n\t\t\t_options.container.addEventListener(\"scroll\", onChange);\r\n\r\n\t\t\tvar ri = parseInt(_options.refreshInterval, 10);\r\n\t\t\t_options.refreshInterval = _util.type.Number(ri) ? ri : DEFAULT_OPTIONS.refreshInterval;\r\n\t\t\tscheduleRefresh();\r\n\r\n\t\t\tlog(3, \"added new \" + NAMESPACE + \" controller (v\" + ScrollMagic.version + \")\");\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Schedule the next execution of the refresh function\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar scheduleRefresh = function () {\r\n\t\t\tif (_options.refreshInterval > 0) {\r\n\t\t\t\t_refreshTimeout = window.setTimeout(refresh, _options.refreshInterval);\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Default function to get scroll pos - overwriteable using `Controller.scrollPos(newFunction)`\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar getScrollPos = function () {\r\n\t\t\treturn _options.vertical ? _util.get.scrollTop(_options.container) : _util.get.scrollLeft(_options.container);\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Returns the current viewport Size (width vor horizontal, height for vertical)\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar getViewportSize = function () {\r\n\t\t\treturn _options.vertical ? _util.get.height(_options.container) : _util.get.width(_options.container);\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Default function to set scroll pos - overwriteable using `Controller.scrollTo(newFunction)`\r\n\t\t * Make available publicly for pinned mousewheel workaround.\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar setScrollPos = this._setScrollPos = function (pos) {\r\n\t\t\tif (_options.vertical) {\r\n\t\t\t\tif (_isDocument) {\r\n\t\t\t\t\twindow.scrollTo(_util.get.scrollLeft(), pos);\r\n\t\t\t\t} else {\r\n\t\t\t\t\t_options.container.scrollTop = pos;\r\n\t\t\t\t}\r\n\t\t\t} else {\r\n\t\t\t\tif (_isDocument) {\r\n\t\t\t\t\twindow.scrollTo(pos, _util.get.scrollTop());\r\n\t\t\t\t} else {\r\n\t\t\t\t\t_options.container.scrollLeft = pos;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Handle updates in cycles instead of on scroll (performance)\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar updateScenes = function () {\r\n\t\t\tif (_enabled && _updateScenesOnNextCycle) {\r\n\t\t\t\t// determine scenes to update\r\n\t\t\t\tvar scenesToUpdate = _util.type.Array(_updateScenesOnNextCycle) ? _updateScenesOnNextCycle : _sceneObjects.slice(0);\r\n\t\t\t\t// reset scenes\r\n\t\t\t\t_updateScenesOnNextCycle = false;\r\n\t\t\t\tvar oldScrollPos = _scrollPos;\r\n\t\t\t\t// update scroll pos now instead of onChange, as it might have changed since scheduling (i.e. in-browser smooth scroll)\r\n\t\t\t\t_scrollPos = Controller.scrollPos();\r\n\t\t\t\tvar deltaScroll = _scrollPos - oldScrollPos;\r\n\t\t\t\tif (deltaScroll !== 0) { // scroll position changed?\r\n\t\t\t\t\t_scrollDirection = (deltaScroll > 0) ? SCROLL_DIRECTION_FORWARD : SCROLL_DIRECTION_REVERSE;\r\n\t\t\t\t}\r\n\t\t\t\t// reverse order of scenes if scrolling reverse\r\n\t\t\t\tif (_scrollDirection === SCROLL_DIRECTION_REVERSE) {\r\n\t\t\t\t\tscenesToUpdate.reverse();\r\n\t\t\t\t}\r\n\t\t\t\t// update scenes\r\n\t\t\t\tscenesToUpdate.forEach(function (scene, index) {\r\n\t\t\t\t\tlog(3, \"updating Scene \" + (index + 1) + \"/\" + scenesToUpdate.length + \" (\" + _sceneObjects.length + \" total)\");\r\n\t\t\t\t\tscene.update(true);\r\n\t\t\t\t});\r\n\t\t\t\tif (scenesToUpdate.length === 0 && _options.loglevel >= 3) {\r\n\t\t\t\t\tlog(3, \"updating 0 Scenes (nothing added to controller)\");\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Initializes rAF callback\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar debounceUpdate = function () {\r\n\t\t\t_updateTimeout = _util.rAF(updateScenes);\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Handles Container changes\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar onChange = function (e) {\r\n\t\t\tlog(3, \"event fired causing an update:\", e.type);\r\n\t\t\tif (e.type == \"resize\") {\r\n\t\t\t\t// resize\r\n\t\t\t\t_viewPortSize = getViewportSize();\r\n\t\t\t\t_scrollDirection = SCROLL_DIRECTION_PAUSED;\r\n\t\t\t}\r\n\t\t\t// schedule update\r\n\t\t\tif (_updateScenesOnNextCycle !== true) {\r\n\t\t\t\t_updateScenesOnNextCycle = true;\r\n\t\t\t\tdebounceUpdate();\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\tvar refresh = function () {\r\n\t\t\tif (!_isDocument) {\r\n\t\t\t\t// simulate resize event. Only works for viewport relevant param (performance)\r\n\t\t\t\tif (_viewPortSize != getViewportSize()) {\r\n\t\t\t\t\tvar resizeEvent;\r\n\t\t\t\t\ttry {\r\n\t\t\t\t\t\tresizeEvent = new Event('resize', {\r\n\t\t\t\t\t\t\tbubbles: false,\r\n\t\t\t\t\t\t\tcancelable: false\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t} catch (e) { // stupid IE\r\n\t\t\t\t\t\tresizeEvent = document.createEvent(\"Event\");\r\n\t\t\t\t\t\tresizeEvent.initEvent(\"resize\", false, false);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t_options.container.dispatchEvent(resizeEvent);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t_sceneObjects.forEach(function (scene, index) { // refresh all scenes\r\n\t\t\t\tscene.refresh();\r\n\t\t\t});\r\n\t\t\tscheduleRefresh();\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Send a debug message to the console.\r\n\t\t * provided publicly with _log for plugins\r\n\t\t * @private\r\n\t\t *\r\n\t\t * @param {number} loglevel - The loglevel required to initiate output for the message.\r\n\t\t * @param {...mixed} output - One or more variables that should be passed to the console.\r\n\t\t */\r\n\t\tvar log = this._log = function (loglevel, output) {\r\n\t\t\tif (_options.loglevel >= loglevel) {\r\n\t\t\t\tArray.prototype.splice.call(arguments, 1, 0, \"(\" + NAMESPACE + \") ->\");\r\n\t\t\t\t_util.log.apply(window, arguments);\r\n\t\t\t}\r\n\t\t};\r\n\t\t// for scenes we have getters for each option, but for the controller we don't, so we need to make it available externally for plugins\r\n\t\tthis._options = _options;\r\n\r\n\t\t/**\r\n\t\t * Sort scenes in ascending order of their start offset.\r\n\t\t * @private\r\n\t\t *\r\n\t\t * @param {array} ScenesArray - an array of ScrollMagic Scenes that should be sorted\r\n\t\t * @return {array} The sorted array of Scenes.\r\n\t\t */\r\n\t\tvar sortScenes = function (ScenesArray) {\r\n\t\t\tif (ScenesArray.length <= 1) {\r\n\t\t\t\treturn ScenesArray;\r\n\t\t\t} else {\r\n\t\t\t\tvar scenes = ScenesArray.slice(0);\r\n\t\t\t\tscenes.sort(function (a, b) {\r\n\t\t\t\t\treturn a.scrollOffset() > b.scrollOffset() ? 1 : -1;\r\n\t\t\t\t});\r\n\t\t\t\treturn scenes;\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * ----------------------------------------------------------------\r\n\t\t * public functions\r\n\t\t * ----------------------------------------------------------------\r\n\t\t */\r\n\r\n\t\t/**\r\n\t\t * Add one ore more scene(s) to the controller. \r\n\t\t * This is the equivalent to `Scene.addTo(controller)`.\r\n\t\t * @public\r\n\t\t * @example\r\n\t\t * // with a previously defined scene\r\n\t\t * controller.addScene(scene);\r\n\t\t *\r\n\t\t * // with a newly created scene.\r\n\t\t * controller.addScene(new ScrollMagic.Scene({duration : 0}));\r\n\t\t *\r\n\t\t * // adding multiple scenes\r\n\t\t * controller.addScene([scene, scene2, new ScrollMagic.Scene({duration : 0})]);\r\n\t\t *\r\n\t\t * @param {(ScrollMagic.Scene|array)} newScene - ScrollMagic Scene or Array of Scenes to be added to the controller.\r\n\t\t * @return {Controller} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.addScene = function (newScene) {\r\n\t\t\tif (_util.type.Array(newScene)) {\r\n\t\t\t\tnewScene.forEach(function (scene, index) {\r\n\t\t\t\t\tController.addScene(scene);\r\n\t\t\t\t});\r\n\t\t\t} else if (newScene instanceof ScrollMagic.Scene) {\r\n\t\t\t\tif (newScene.controller() !== Controller) {\r\n\t\t\t\t\tnewScene.addTo(Controller);\r\n\t\t\t\t} else if (_sceneObjects.indexOf(newScene) < 0) {\r\n\t\t\t\t\t// new scene\r\n\t\t\t\t\t_sceneObjects.push(newScene); // add to array\r\n\t\t\t\t\t_sceneObjects = sortScenes(_sceneObjects); // sort\r\n\t\t\t\t\tnewScene.on(\"shift.controller_sort\", function () { // resort whenever scene moves\r\n\t\t\t\t\t\t_sceneObjects = sortScenes(_sceneObjects);\r\n\t\t\t\t\t});\r\n\t\t\t\t\t// insert Global defaults.\r\n\t\t\t\t\tfor (var key in _options.globalSceneOptions) {\r\n\t\t\t\t\t\tif (newScene[key]) {\r\n\t\t\t\t\t\t\tnewScene[key].call(newScene, _options.globalSceneOptions[key]);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tlog(3, \"adding Scene (now \" + _sceneObjects.length + \" total)\");\r\n\t\t\t\t}\r\n\t\t\t} else {\r\n\t\t\t\tlog(1, \"ERROR: invalid argument supplied for '.addScene()'\");\r\n\t\t\t}\r\n\t\t\treturn Controller;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Remove one ore more scene(s) from the controller. \r\n\t\t * This is the equivalent to `Scene.remove()`.\r\n\t\t * @public\r\n\t\t * @example\r\n\t\t * // remove a scene from the controller\r\n\t\t * controller.removeScene(scene);\r\n\t\t *\r\n\t\t * // remove multiple scenes from the controller\r\n\t\t * controller.removeScene([scene, scene2, scene3]);\r\n\t\t *\r\n\t\t * @param {(ScrollMagic.Scene|array)} Scene - ScrollMagic Scene or Array of Scenes to be removed from the controller.\r\n\t\t * @returns {Controller} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.removeScene = function (Scene) {\r\n\t\t\tif (_util.type.Array(Scene)) {\r\n\t\t\t\tScene.forEach(function (scene, index) {\r\n\t\t\t\t\tController.removeScene(scene);\r\n\t\t\t\t});\r\n\t\t\t} else {\r\n\t\t\t\tvar index = _sceneObjects.indexOf(Scene);\r\n\t\t\t\tif (index > -1) {\r\n\t\t\t\t\tScene.off(\"shift.controller_sort\");\r\n\t\t\t\t\t_sceneObjects.splice(index, 1);\r\n\t\t\t\t\tlog(3, \"removing Scene (now \" + _sceneObjects.length + \" left)\");\r\n\t\t\t\t\tScene.remove();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn Controller;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t * Update one ore more scene(s) according to the scroll position of the container. \r\n\t * This is the equivalent to `Scene.update()`. \r\n\t * The update method calculates the scene's start and end position (based on the trigger element, trigger hook, duration and offset) and checks it against the current scroll position of the container. \r\n\t * It then updates the current scene state accordingly (or does nothing, if the state is already correct) – Pins will be set to their correct position and tweens will be updated to their correct progress. \r\n\t * _**Note:** This method gets called constantly whenever Controller detects a change. The only application for you is if you change something outside of the realm of ScrollMagic, like moving the trigger or changing tween parameters._\r\n\t * @public\r\n\t * @example\r\n\t * // update a specific scene on next cycle\r\n \t * controller.updateScene(scene);\r\n \t *\r\n\t * // update a specific scene immediately\r\n\t * controller.updateScene(scene, true);\r\n \t *\r\n\t * // update multiple scenes scene on next cycle\r\n\t * controller.updateScene([scene1, scene2, scene3]);\r\n\t *\r\n\t * @param {ScrollMagic.Scene} Scene - ScrollMagic Scene or Array of Scenes that is/are supposed to be updated.\r\n\t * @param {boolean} [immediately=false] - If `true` the update will be instant, if `false` it will wait until next update cycle. \r\n\t \t\t\t\t\t\t\t\t\t\t This is useful when changing multiple properties of the scene - this way it will only be updated once all new properties are set (updateScenes).\r\n\t * @return {Controller} Parent object for chaining.\r\n\t */\r\n\t\tthis.updateScene = function (Scene, immediately) {\r\n\t\t\tif (_util.type.Array(Scene)) {\r\n\t\t\t\tScene.forEach(function (scene, index) {\r\n\t\t\t\t\tController.updateScene(scene, immediately);\r\n\t\t\t\t});\r\n\t\t\t} else {\r\n\t\t\t\tif (immediately) {\r\n\t\t\t\t\tScene.update(true);\r\n\t\t\t\t} else if (_updateScenesOnNextCycle !== true && Scene instanceof ScrollMagic.Scene) { // if _updateScenesOnNextCycle is true, all connected scenes are already scheduled for update\r\n\t\t\t\t\t// prep array for next update cycle\r\n\t\t\t\t\t_updateScenesOnNextCycle = _updateScenesOnNextCycle || [];\r\n\t\t\t\t\tif (_updateScenesOnNextCycle.indexOf(Scene) == -1) {\r\n\t\t\t\t\t\t_updateScenesOnNextCycle.push(Scene);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t_updateScenesOnNextCycle = sortScenes(_updateScenesOnNextCycle); // sort\r\n\t\t\t\t\tdebounceUpdate();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn Controller;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Updates the controller params and calls updateScene on every scene, that is attached to the controller. \r\n\t\t * See `Controller.updateScene()` for more information about what this means. \r\n\t\t * In most cases you will not need this function, as it is called constantly, whenever ScrollMagic detects a state change event, like resize or scroll. \r\n\t\t * The only application for this method is when ScrollMagic fails to detect these events. \r\n\t\t * One application is with some external scroll libraries (like iScroll) that move an internal container to a negative offset instead of actually scrolling. In this case the update on the controller needs to be called whenever the child container's position changes.\r\n\t\t * For this case there will also be the need to provide a custom function to calculate the correct scroll position. See `Controller.scrollPos()` for details.\r\n\t\t * @public\r\n\t\t * @example\r\n\t\t * // update the controller on next cycle (saves performance due to elimination of redundant updates)\r\n\t\t * controller.update();\r\n\t\t *\r\n\t\t * // update the controller immediately\r\n\t\t * controller.update(true);\r\n\t\t *\r\n\t\t * @param {boolean} [immediately=false] - If `true` the update will be instant, if `false` it will wait until next update cycle (better performance)\r\n\t\t * @return {Controller} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.update = function (immediately) {\r\n\t\t\tonChange({\r\n\t\t\t\ttype: \"resize\"\r\n\t\t\t}); // will update size and set _updateScenesOnNextCycle to true\r\n\t\t\tif (immediately) {\r\n\t\t\t\tupdateScenes();\r\n\t\t\t}\r\n\t\t\treturn Controller;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Scroll to a numeric scroll offset, a DOM element, the start of a scene or provide an alternate method for scrolling. \r\n\t\t * For vertical controllers it will change the top scroll offset and for horizontal applications it will change the left offset.\r\n\t\t * @public\r\n\t\t *\r\n\t\t * @since 1.1.0\r\n\t\t * @example\r\n\t\t * // scroll to an offset of 100\r\n\t\t * controller.scrollTo(100);\r\n\t\t *\r\n\t\t * // scroll to a DOM element\r\n\t\t * controller.scrollTo(\"#anchor\");\r\n\t\t *\r\n\t\t * // scroll to the beginning of a scene\r\n\t\t * var scene = new ScrollMagic.Scene({offset: 200});\r\n\t\t * controller.scrollTo(scene);\r\n\t\t *\r\n\t\t * // define a new scroll position modification function (jQuery animate instead of jump)\r\n\t\t * controller.scrollTo(function (newScrollPos) {\r\n\t\t *\t$(\"html, body\").animate({scrollTop: newScrollPos});\r\n\t\t * });\r\n\t\t * controller.scrollTo(100); // call as usual, but the new function will be used instead\r\n\t\t *\r\n\t\t * // define a new scroll function with an additional parameter\r\n\t\t * controller.scrollTo(function (newScrollPos, message) {\r\n\t\t * console.log(message);\r\n\t\t *\t$(this).animate({scrollTop: newScrollPos});\r\n\t\t * });\r\n\t\t * // call as usual, but supply an extra parameter to the defined custom function\r\n\t\t * controller.scrollTo(100, \"my message\");\r\n\t\t *\r\n\t\t * // define a new scroll function with an additional parameter containing multiple variables\r\n\t\t * controller.scrollTo(function (newScrollPos, options) {\r\n\t\t * someGlobalVar = options.a + options.b;\r\n\t\t *\t$(this).animate({scrollTop: newScrollPos});\r\n\t\t * });\r\n\t\t * // call as usual, but supply an extra parameter containing multiple options\r\n\t\t * controller.scrollTo(100, {a: 1, b: 2});\r\n\t\t *\r\n\t\t * // define a new scroll function with a callback supplied as an additional parameter\r\n\t\t * controller.scrollTo(function (newScrollPos, callback) {\r\n\t\t *\t$(this).animate({scrollTop: newScrollPos}, 400, \"swing\", callback);\r\n\t\t * });\r\n\t\t * // call as usual, but supply an extra parameter, which is used as a callback in the previously defined custom scroll function\r\n\t\t * controller.scrollTo(100, function() {\r\n\t\t *\tconsole.log(\"scroll has finished.\");\r\n\t\t * });\r\n\t\t *\r\n\t\t * @param {mixed} scrollTarget - The supplied argument can be one of these types:\r\n\t\t * 1. `number` -> The container will scroll to this new scroll offset.\r\n\t\t * 2. `string` or `object` -> Can be a selector or a DOM object. \r\n\t\t * The container will scroll to the position of this element.\r\n\t\t * 3. `ScrollMagic Scene` -> The container will scroll to the start of this scene.\r\n\t\t * 4. `function` -> This function will be used for future scroll position modifications. \r\n\t\t * This provides a way for you to change the behaviour of scrolling and adding new behaviour like animation. The function receives the new scroll position as a parameter and a reference to the container element using `this`. \r\n\t\t * It may also optionally receive an optional additional parameter (see below) \r\n\t\t * _**NOTE:** \r\n\t\t * All other options will still work as expected, using the new function to scroll._\r\n\t\t * @param {mixed} [additionalParameter] - If a custom scroll function was defined (see above 4.), you may want to supply additional parameters to it, when calling it. You can do this using this parameter – see examples for details. Please note, that this parameter will have no effect, if you use the default scrolling function.\r\n\t\t * @returns {Controller} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.scrollTo = function (scrollTarget, additionalParameter) {\r\n\t\t\tif (_util.type.Number(scrollTarget)) { // excecute\r\n\t\t\t\tsetScrollPos.call(_options.container, scrollTarget, additionalParameter);\r\n\t\t\t} else if (scrollTarget instanceof ScrollMagic.Scene) { // scroll to scene\r\n\t\t\t\tif (scrollTarget.controller() === Controller) { // check if the controller is associated with this scene\r\n\t\t\t\t\tController.scrollTo(scrollTarget.scrollOffset(), additionalParameter);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tlog(2, \"scrollTo(): The supplied scene does not belong to this controller. Scroll cancelled.\", scrollTarget);\r\n\t\t\t\t}\r\n\t\t\t} else if (_util.type.Function(scrollTarget)) { // assign new scroll function\r\n\t\t\t\tsetScrollPos = scrollTarget;\r\n\t\t\t} else { // scroll to element\r\n\t\t\t\tvar elem = _util.get.elements(scrollTarget)[0];\r\n\t\t\t\tif (elem) {\r\n\t\t\t\t\t// if parent is pin spacer, use spacer position instead so correct start position is returned for pinned elements.\r\n\t\t\t\t\twhile (elem.parentNode.hasAttribute(PIN_SPACER_ATTRIBUTE)) {\r\n\t\t\t\t\t\telem = elem.parentNode;\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\tvar\r\n\t\t\t\t\t\tparam = _options.vertical ? \"top\" : \"left\", // which param is of interest ?\r\n\t\t\t\t\t\tcontainerOffset = _util.get.offset(_options.container), // container position is needed because element offset is returned in relation to document, not in relation to container.\r\n\t\t\t\t\t\telementOffset = _util.get.offset(elem);\r\n\r\n\t\t\t\t\tif (!_isDocument) { // container is not the document root, so substract scroll Position to get correct trigger element position relative to scrollcontent\r\n\t\t\t\t\t\tcontainerOffset[param] -= Controller.scrollPos();\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\tController.scrollTo(elementOffset[param] - containerOffset[param], additionalParameter);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tlog(2, \"scrollTo(): The supplied argument is invalid. Scroll cancelled.\", scrollTarget);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn Controller;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * **Get** the current scrollPosition or **Set** a new method to calculate it. \r\n\t\t * -> **GET**:\r\n\t\t * When used as a getter this function will return the current scroll position. \r\n\t\t * To get a cached value use Controller.info(\"scrollPos\"), which will be updated in the update cycle. \r\n\t\t * For vertical controllers it will return the top scroll offset and for horizontal applications it will return the left offset.\r\n\t\t *\r\n\t\t * -> **SET**:\r\n\t\t * When used as a setter this method prodes a way to permanently overwrite the controller's scroll position calculation. \r\n\t\t * A typical usecase is when the scroll position is not reflected by the containers scrollTop or scrollLeft values, but for example by the inner offset of a child container. \r\n\t\t * Moving a child container inside a parent is a commonly used method for several scrolling frameworks, including iScroll. \r\n\t\t * By providing an alternate calculation function you can make sure ScrollMagic receives the correct scroll position. \r\n\t\t * Please also bear in mind that your function should return y values for vertical scrolls an x for horizontals.\r\n\t\t *\r\n\t\t * To change the current scroll position please use `Controller.scrollTo()`.\r\n\t\t * @public\r\n\t\t *\r\n\t\t * @example\r\n\t\t * // get the current scroll Position\r\n\t\t * var scrollPos = controller.scrollPos();\r\n\t\t *\r\n\t\t * // set a new scroll position calculation method\r\n\t\t * controller.scrollPos(function () {\r\n\t\t *\treturn this.info(\"vertical\") ? -mychildcontainer.y : -mychildcontainer.x\r\n\t\t * });\r\n\t\t *\r\n\t\t * @param {function} [scrollPosMethod] - The function to be used for the scroll position calculation of the container.\r\n\t\t * @returns {(number|Controller)} Current scroll position or parent object for chaining.\r\n\t\t */\r\n\t\tthis.scrollPos = function (scrollPosMethod) {\r\n\t\t\tif (!arguments.length) { // get\r\n\t\t\t\treturn getScrollPos.call(Controller);\r\n\t\t\t} else { // set\r\n\t\t\t\tif (_util.type.Function(scrollPosMethod)) {\r\n\t\t\t\t\tgetScrollPos = scrollPosMethod;\r\n\t\t\t\t} else {\r\n\t\t\t\t\tlog(2, \"Provided value for method 'scrollPos' is not a function. To change the current scroll position use 'scrollTo()'.\");\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn Controller;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * **Get** all infos or one in particular about the controller.\r\n\t\t * @public\r\n\t\t * @example\r\n\t\t * // returns the current scroll position (number)\r\n\t\t * var scrollPos = controller.info(\"scrollPos\");\r\n\t\t *\r\n\t\t * // returns all infos as an object\r\n\t\t * var infos = controller.info();\r\n\t\t *\r\n\t\t * @param {string} [about] - If passed only this info will be returned instead of an object containing all. \r\n\t\t \t\t\t\t\t\t\t Valid options are:\r\n\t\t \t\t\t\t\t\t\t ** `\"size\"` => the current viewport size of the container\r\n\t\t \t\t\t\t\t\t\t ** `\"vertical\"` => true if vertical scrolling, otherwise false\r\n\t\t \t\t\t\t\t\t\t ** `\"scrollPos\"` => the current scroll position\r\n\t\t \t\t\t\t\t\t\t ** `\"scrollDirection\"` => the last known direction of the scroll\r\n\t\t \t\t\t\t\t\t\t ** `\"container\"` => the container element\r\n\t\t \t\t\t\t\t\t\t ** `\"isDocument\"` => true if container element is the document.\r\n\t\t * @returns {(mixed|object)} The requested info(s).\r\n\t\t */\r\n\t\tthis.info = function (about) {\r\n\t\t\tvar values = {\r\n\t\t\t\tsize: _viewPortSize, // contains height or width (in regard to orientation);\r\n\t\t\t\tvertical: _options.vertical,\r\n\t\t\t\tscrollPos: _scrollPos,\r\n\t\t\t\tscrollDirection: _scrollDirection,\r\n\t\t\t\tcontainer: _options.container,\r\n\t\t\t\tisDocument: _isDocument\r\n\t\t\t};\r\n\t\t\tif (!arguments.length) { // get all as an object\r\n\t\t\t\treturn values;\r\n\t\t\t} else if (values[about] !== undefined) {\r\n\t\t\t\treturn values[about];\r\n\t\t\t} else {\r\n\t\t\t\tlog(1, \"ERROR: option \\\"\" + about + \"\\\" is not available\");\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * **Get** or **Set** the current loglevel option value.\r\n\t\t * @public\r\n\t\t *\r\n\t\t * @example\r\n\t\t * // get the current value\r\n\t\t * var loglevel = controller.loglevel();\r\n\t\t *\r\n\t\t * // set a new value\r\n\t\t * controller.loglevel(3);\r\n\t\t *\r\n\t\t * @param {number} [newLoglevel] - The new loglevel setting of the Controller. `[0-3]`\r\n\t\t * @returns {(number|Controller)} Current loglevel or parent object for chaining.\r\n\t\t */\r\n\t\tthis.loglevel = function (newLoglevel) {\r\n\t\t\tif (!arguments.length) { // get\r\n\t\t\t\treturn _options.loglevel;\r\n\t\t\t} else if (_options.loglevel != newLoglevel) { // set\r\n\t\t\t\t_options.loglevel = newLoglevel;\r\n\t\t\t}\r\n\t\t\treturn Controller;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * **Get** or **Set** the current enabled state of the controller. \r\n\t\t * This can be used to disable all Scenes connected to the controller without destroying or removing them.\r\n\t\t * @public\r\n\t\t *\r\n\t\t * @example\r\n\t\t * // get the current value\r\n\t\t * var enabled = controller.enabled();\r\n\t\t *\r\n\t\t * // disable the controller\r\n\t\t * controller.enabled(false);\r\n\t\t *\r\n\t\t * @param {boolean} [newState] - The new enabled state of the controller `true` or `false`.\r\n\t\t * @returns {(boolean|Controller)} Current enabled state or parent object for chaining.\r\n\t\t */\r\n\t\tthis.enabled = function (newState) {\r\n\t\t\tif (!arguments.length) { // get\r\n\t\t\t\treturn _enabled;\r\n\t\t\t} else if (_enabled != newState) { // set\r\n\t\t\t\t_enabled = !!newState;\r\n\t\t\t\tController.updateScene(_sceneObjects, true);\r\n\t\t\t}\r\n\t\t\treturn Controller;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Destroy the Controller, all Scenes and everything.\r\n\t\t * @public\r\n\t\t *\r\n\t\t * @example\r\n\t\t * // without resetting the scenes\r\n\t\t * controller = controller.destroy();\r\n\t\t *\r\n\t\t * // with scene reset\r\n\t\t * controller = controller.destroy(true);\r\n\t\t *\r\n\t\t * @param {boolean} [resetScenes=false] - If `true` the pins and tweens (if existent) of all scenes will be reset.\r\n\t\t * @returns {null} Null to unset handler variables.\r\n\t\t */\r\n\t\tthis.destroy = function (resetScenes) {\r\n\t\t\twindow.clearTimeout(_refreshTimeout);\r\n\t\t\tvar i = _sceneObjects.length;\r\n\t\t\twhile (i--) {\r\n\t\t\t\t_sceneObjects[i].destroy(resetScenes);\r\n\t\t\t}\r\n\t\t\t_options.container.removeEventListener(\"resize\", onChange);\r\n\t\t\t_options.container.removeEventListener(\"scroll\", onChange);\r\n\t\t\t_util.cAF(_updateTimeout);\r\n\t\t\tlog(3, \"destroyed \" + NAMESPACE + \" (reset: \" + (resetScenes ? \"true\" : \"false\") + \")\");\r\n\t\t\treturn null;\r\n\t\t};\r\n\r\n\t\t// INIT\r\n\t\tconstruct();\r\n\t\treturn Controller;\r\n\t};\r\n\r\n\t// store pagewide controller options\r\n\tvar CONTROLLER_OPTIONS = {\r\n\t\tdefaults: {\r\n\t\t\tcontainer: window,\r\n\t\t\tvertical: true,\r\n\t\t\tglobalSceneOptions: {},\r\n\t\t\tloglevel: 2,\r\n\t\t\trefreshInterval: 100\r\n\t\t}\r\n\t};\r\n\t/*\r\n\t * method used to add an option to ScrollMagic Scenes.\r\n\t */\r\n\tScrollMagic.Controller.addOption = function (name, defaultValue) {\r\n\t\tCONTROLLER_OPTIONS.defaults[name] = defaultValue;\r\n\t};\r\n\t// instance extension function for plugins\r\n\tScrollMagic.Controller.extend = function (extension) {\r\n\t\tvar oldClass = this;\r\n\t\tScrollMagic.Controller = function () {\r\n\t\t\toldClass.apply(this, arguments);\r\n\t\t\tthis.$super = _util.extend({}, this); // copy parent state\r\n\t\t\treturn extension.apply(this, arguments) || this;\r\n\t\t};\r\n\t\t_util.extend(ScrollMagic.Controller, oldClass); // copy properties\r\n\t\tScrollMagic.Controller.prototype = oldClass.prototype; // copy prototype\r\n\t\tScrollMagic.Controller.prototype.constructor = ScrollMagic.Controller; // restore constructor\r\n\t};\r\n\r\n\r\n\t/**\r\n\t * A Scene defines where the controller should react and how.\r\n\t *\r\n\t * @class\r\n\t *\r\n\t * @example\r\n\t * // create a standard scene and add it to a controller\r\n\t * new ScrollMagic.Scene()\r\n\t *\t\t.addTo(controller);\r\n\t *\r\n\t * // create a scene with custom options and assign a handler to it.\r\n\t * var scene = new ScrollMagic.Scene({\r\n\t * \t\tduration: 100,\r\n\t *\t\toffset: 200,\r\n\t *\t\ttriggerHook: \"onEnter\",\r\n\t *\t\treverse: false\r\n\t * });\r\n\t *\r\n\t * @param {object} [options] - Options for the Scene. The options can be updated at any time. \r\n\t \t\t\t\t\t\t\t Instead of setting the options for each scene individually you can also set them globally in the controller as the controllers `globalSceneOptions` option. The object accepts the same properties as the ones below. \r\n\t \t\t\t\t\t\t\t When a scene is added to the controller the options defined using the Scene constructor will be overwritten by those set in `globalSceneOptions`.\r\n\t * @param {(number|string|function)} [options.duration=0] - The duration of the scene. \r\n\t \t\t\t\t\tPlease see `Scene.duration()` for details.\r\n\t * @param {number} [options.offset=0] - Offset Value for the Trigger Position. If no triggerElement is defined this will be the scroll distance from the start of the page, after which the scene will start.\r\n\t * @param {(string|object)} [options.triggerElement=null] - Selector or DOM object that defines the start of the scene. If undefined the scene will start right at the start of the page (unless an offset is set).\r\n\t * @param {(number|string)} [options.triggerHook=\"onCenter\"] - Can be a number between 0 and 1 defining the position of the trigger Hook in relation to the viewport. \r\n\t \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t Can also be defined using a string:\r\n\t \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t ** `\"onEnter\"` => `1`\r\n\t \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t ** `\"onCenter\"` => `0.5`\r\n\t \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t ** `\"onLeave\"` => `0`\r\n\t * @param {boolean} [options.reverse=true] - Should the scene reverse, when scrolling up?\r\n\t * @param {number} [options.loglevel=2] - Loglevel for debugging. Note that logging is disabled in the minified version of ScrollMagic.\r\n\t \t\t\t\t\t\t\t\t\t\t ** `0` => silent\r\n\t \t\t\t\t\t\t\t\t\t\t ** `1` => errors\r\n\t \t\t\t\t\t\t\t\t\t\t ** `2` => errors, warnings\r\n\t \t\t\t\t\t\t\t\t\t\t ** `3` => errors, warnings, debuginfo\r\n\t * \r\n\t */\r\n\tScrollMagic.Scene = function (options) {\r\n\r\n\t\t/*\r\n\t\t * ----------------------------------------------------------------\r\n\t\t * settings\r\n\t\t * ----------------------------------------------------------------\r\n\t\t */\r\n\r\n\t\tvar\r\n\t\t\tNAMESPACE = 'ScrollMagic.Scene',\r\n\t\t\tSCENE_STATE_BEFORE = 'BEFORE',\r\n\t\t\tSCENE_STATE_DURING = 'DURING',\r\n\t\t\tSCENE_STATE_AFTER = 'AFTER',\r\n\t\t\tDEFAULT_OPTIONS = SCENE_OPTIONS.defaults;\r\n\r\n\t\t/*\r\n\t\t * ----------------------------------------------------------------\r\n\t\t * private vars\r\n\t\t * ----------------------------------------------------------------\r\n\t\t */\r\n\r\n\t\tvar\r\n\t\t\tScene = this,\r\n\t\t\t_options = _util.extend({}, DEFAULT_OPTIONS, options),\r\n\t\t\t_state = SCENE_STATE_BEFORE,\r\n\t\t\t_progress = 0,\r\n\t\t\t_scrollOffset = {\r\n\t\t\t\tstart: 0,\r\n\t\t\t\tend: 0\r\n\t\t\t}, // reflects the controllers's scroll position for the start and end of the scene respectively\r\n\t\t\t_triggerPos = 0,\r\n\t\t\t_enabled = true,\r\n\t\t\t_durationUpdateMethod,\r\n\t\t\t_controller;\r\n\r\n\t\t/**\r\n\t\t * Internal constructor function of the ScrollMagic Scene\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar construct = function () {\r\n\t\t\tfor (var key in _options) { // check supplied options\r\n\t\t\t\tif (!DEFAULT_OPTIONS.hasOwnProperty(key)) {\r\n\t\t\t\t\tlog(2, \"WARNING: Unknown option \\\"\" + key + \"\\\"\");\r\n\t\t\t\t\tdelete _options[key];\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t// add getters/setters for all possible options\r\n\t\t\tfor (var optionName in DEFAULT_OPTIONS) {\r\n\t\t\t\taddSceneOption(optionName);\r\n\t\t\t}\r\n\t\t\t// validate all options\r\n\t\t\tvalidateOption();\r\n\t\t};\r\n\r\n\t\t/*\r\n\t\t * ----------------------------------------------------------------\r\n\t\t * Event Management\r\n\t\t * ----------------------------------------------------------------\r\n\t\t */\r\n\r\n\t\tvar _listeners = {};\r\n\t\t/**\r\n\t\t * Scene start event. \r\n\t\t * Fires whenever the scroll position its the starting point of the scene. \r\n\t\t * It will also fire when scrolling back up going over the start position of the scene. If you want something to happen only when scrolling down/right, use the scrollDirection parameter passed to the callback.\r\n\t\t *\r\n\t\t * For details on this event and the order in which it is fired, please review the {@link Scene.progress} method.\r\n\t\t *\r\n\t\t * @event ScrollMagic.Scene#start\r\n\t\t *\r\n\t\t * @example\r\n\t\t * scene.on(\"start\", function (event) {\r\n\t\t * \tconsole.log(\"Hit start point of scene.\");\r\n\t\t * });\r\n\t\t *\r\n\t\t * @property {object} event - The event Object passed to each callback\r\n\t\t * @property {string} event.type - The name of the event\r\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\r\n\t\t * @property {number} event.progress - Reflects the current progress of the scene\r\n\t\t * @property {string} event.state - The current state of the scene `\"BEFORE\"` or `\"DURING\"`\r\n\t\t * @property {string} event.scrollDirection - Indicates which way we are scrolling `\"PAUSED\"`, `\"FORWARD\"` or `\"REVERSE\"`\r\n\t\t */\r\n\t\t/**\r\n\t\t * Scene end event. \r\n\t\t * Fires whenever the scroll position its the ending point of the scene. \r\n\t\t * It will also fire when scrolling back up from after the scene and going over its end position. If you want something to happen only when scrolling down/right, use the scrollDirection parameter passed to the callback.\r\n\t\t *\r\n\t\t * For details on this event and the order in which it is fired, please review the {@link Scene.progress} method.\r\n\t\t *\r\n\t\t * @event ScrollMagic.Scene#end\r\n\t\t *\r\n\t\t * @example\r\n\t\t * scene.on(\"end\", function (event) {\r\n\t\t * \tconsole.log(\"Hit end point of scene.\");\r\n\t\t * });\r\n\t\t *\r\n\t\t * @property {object} event - The event Object passed to each callback\r\n\t\t * @property {string} event.type - The name of the event\r\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\r\n\t\t * @property {number} event.progress - Reflects the current progress of the scene\r\n\t\t * @property {string} event.state - The current state of the scene `\"DURING\"` or `\"AFTER\"`\r\n\t\t * @property {string} event.scrollDirection - Indicates which way we are scrolling `\"PAUSED\"`, `\"FORWARD\"` or `\"REVERSE\"`\r\n\t\t */\r\n\t\t/**\r\n\t\t * Scene enter event. \r\n\t\t * Fires whenever the scene enters the \"DURING\" state. \r\n\t\t * Keep in mind that it doesn't matter if the scene plays forward or backward: This event always fires when the scene enters its active scroll timeframe, regardless of the scroll-direction.\r\n\t\t *\r\n\t\t * For details on this event and the order in which it is fired, please review the {@link Scene.progress} method.\r\n\t\t *\r\n\t\t * @event ScrollMagic.Scene#enter\r\n\t\t *\r\n\t\t * @example\r\n\t\t * scene.on(\"enter\", function (event) {\r\n\t\t * \tconsole.log(\"Scene entered.\");\r\n\t\t * });\r\n\t\t *\r\n\t\t * @property {object} event - The event Object passed to each callback\r\n\t\t * @property {string} event.type - The name of the event\r\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\r\n\t\t * @property {number} event.progress - Reflects the current progress of the scene\r\n\t\t * @property {string} event.state - The current state of the scene - always `\"DURING\"`\r\n\t\t * @property {string} event.scrollDirection - Indicates which way we are scrolling `\"PAUSED\"`, `\"FORWARD\"` or `\"REVERSE\"`\r\n\t\t */\r\n\t\t/**\r\n\t\t * Scene leave event. \r\n\t\t * Fires whenever the scene's state goes from \"DURING\" to either \"BEFORE\" or \"AFTER\". \r\n\t\t * Keep in mind that it doesn't matter if the scene plays forward or backward: This event always fires when the scene leaves its active scroll timeframe, regardless of the scroll-direction.\r\n\t\t *\r\n\t\t * For details on this event and the order in which it is fired, please review the {@link Scene.progress} method.\r\n\t\t *\r\n\t\t * @event ScrollMagic.Scene#leave\r\n\t\t *\r\n\t\t * @example\r\n\t\t * scene.on(\"leave\", function (event) {\r\n\t\t * \tconsole.log(\"Scene left.\");\r\n\t\t * });\r\n\t\t *\r\n\t\t * @property {object} event - The event Object passed to each callback\r\n\t\t * @property {string} event.type - The name of the event\r\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\r\n\t\t * @property {number} event.progress - Reflects the current progress of the scene\r\n\t\t * @property {string} event.state - The current state of the scene `\"BEFORE\"` or `\"AFTER\"`\r\n\t\t * @property {string} event.scrollDirection - Indicates which way we are scrolling `\"PAUSED\"`, `\"FORWARD\"` or `\"REVERSE\"`\r\n\t\t */\r\n\t\t/**\r\n\t\t * Scene update event. \r\n\t\t * Fires whenever the scene is updated (but not necessarily changes the progress).\r\n\t\t *\r\n\t\t * @event ScrollMagic.Scene#update\r\n\t\t *\r\n\t\t * @example\r\n\t\t * scene.on(\"update\", function (event) {\r\n\t\t * \tconsole.log(\"Scene updated.\");\r\n\t\t * });\r\n\t\t *\r\n\t\t * @property {object} event - The event Object passed to each callback\r\n\t\t * @property {string} event.type - The name of the event\r\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\r\n\t\t * @property {number} event.startPos - The starting position of the scene (in relation to the conainer)\r\n\t\t * @property {number} event.endPos - The ending position of the scene (in relation to the conainer)\r\n\t\t * @property {number} event.scrollPos - The current scroll position of the container\r\n\t\t */\r\n\t\t/**\r\n\t\t * Scene progress event. \r\n\t\t * Fires whenever the progress of the scene changes.\r\n\t\t *\r\n\t\t * For details on this event and the order in which it is fired, please review the {@link Scene.progress} method.\r\n\t\t *\r\n\t\t * @event ScrollMagic.Scene#progress\r\n\t\t *\r\n\t\t * @example\r\n\t\t * scene.on(\"progress\", function (event) {\r\n\t\t * \tconsole.log(\"Scene progress changed to \" + event.progress);\r\n\t\t * });\r\n\t\t *\r\n\t\t * @property {object} event - The event Object passed to each callback\r\n\t\t * @property {string} event.type - The name of the event\r\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\r\n\t\t * @property {number} event.progress - Reflects the current progress of the scene\r\n\t\t * @property {string} event.state - The current state of the scene `\"BEFORE\"`, `\"DURING\"` or `\"AFTER\"`\r\n\t\t * @property {string} event.scrollDirection - Indicates which way we are scrolling `\"PAUSED\"`, `\"FORWARD\"` or `\"REVERSE\"`\r\n\t\t */\r\n\t\t/**\r\n\t\t * Scene change event. \r\n\t\t * Fires whenvever a property of the scene is changed.\r\n\t\t *\r\n\t\t * @event ScrollMagic.Scene#change\r\n\t\t *\r\n\t\t * @example\r\n\t\t * scene.on(\"change\", function (event) {\r\n\t\t * \tconsole.log(\"Scene Property \\\"\" + event.what + \"\\\" changed to \" + event.newval);\r\n\t\t * });\r\n\t\t *\r\n\t\t * @property {object} event - The event Object passed to each callback\r\n\t\t * @property {string} event.type - The name of the event\r\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\r\n\t\t * @property {string} event.what - Indicates what value has been changed\r\n\t\t * @property {mixed} event.newval - The new value of the changed property\r\n\t\t */\r\n\t\t/**\r\n\t\t * Scene shift event. \r\n\t\t * Fires whenvever the start or end **scroll offset** of the scene change.\r\n\t\t * This happens explicitely, when one of these values change: `offset`, `duration` or `triggerHook`.\r\n\t\t * It will fire implicitly when the `triggerElement` changes, if the new element has a different position (most cases).\r\n\t\t * It will also fire implicitly when the size of the container changes and the triggerHook is anything other than `onLeave`.\r\n\t\t *\r\n\t\t * @event ScrollMagic.Scene#shift\r\n\t\t * @since 1.1.0\r\n\t\t *\r\n\t\t * @example\r\n\t\t * scene.on(\"shift\", function (event) {\r\n\t\t * \tconsole.log(\"Scene moved, because the \" + event.reason + \" has changed.)\");\r\n\t\t * });\r\n\t\t *\r\n\t\t * @property {object} event - The event Object passed to each callback\r\n\t\t * @property {string} event.type - The name of the event\r\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\r\n\t\t * @property {string} event.reason - Indicates why the scene has shifted\r\n\t\t */\r\n\t\t/**\r\n\t\t * Scene destroy event. \r\n\t\t * Fires whenvever the scene is destroyed.\r\n\t\t * This can be used to tidy up custom behaviour used in events.\r\n\t\t *\r\n\t\t * @event ScrollMagic.Scene#destroy\r\n\t\t * @since 1.1.0\r\n\t\t *\r\n\t\t * @example\r\n\t\t * scene.on(\"enter\", function (event) {\r\n\t\t * // add custom action\r\n\t\t * $(\"#my-elem\").left(\"200\");\r\n\t\t * })\r\n\t\t * .on(\"destroy\", function (event) {\r\n\t\t * // reset my element to start position\r\n\t\t * if (event.reset) {\r\n\t\t * $(\"#my-elem\").left(\"0\");\r\n\t\t * }\r\n\t\t * });\r\n\t\t *\r\n\t\t * @property {object} event - The event Object passed to each callback\r\n\t\t * @property {string} event.type - The name of the event\r\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\r\n\t\t * @property {boolean} event.reset - Indicates if the destroy method was called with reset `true` or `false`.\r\n\t\t */\r\n\t\t/**\r\n\t\t * Scene add event. \r\n\t\t * Fires when the scene is added to a controller.\r\n\t\t * This is mostly used by plugins to know that change might be due.\r\n\t\t *\r\n\t\t * @event ScrollMagic.Scene#add\r\n\t\t * @since 2.0.0\r\n\t\t *\r\n\t\t * @example\r\n\t\t * scene.on(\"add\", function (event) {\r\n\t\t * \tconsole.log('Scene was added to a new controller.');\r\n\t\t * });\r\n\t\t *\r\n\t\t * @property {object} event - The event Object passed to each callback\r\n\t\t * @property {string} event.type - The name of the event\r\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\r\n\t\t * @property {boolean} event.controller - The controller object the scene was added to.\r\n\t\t */\r\n\t\t/**\r\n\t\t * Scene remove event. \r\n\t\t * Fires when the scene is removed from a controller.\r\n\t\t * This is mostly used by plugins to know that change might be due.\r\n\t\t *\r\n\t\t * @event ScrollMagic.Scene#remove\r\n\t\t * @since 2.0.0\r\n\t\t *\r\n\t\t * @example\r\n\t\t * scene.on(\"remove\", function (event) {\r\n\t\t * \tconsole.log('Scene was removed from its controller.');\r\n\t\t * });\r\n\t\t *\r\n\t\t * @property {object} event - The event Object passed to each callback\r\n\t\t * @property {string} event.type - The name of the event\r\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\r\n\t\t */\r\n\r\n\t\t/**\r\n\t\t * Add one ore more event listener. \r\n\t\t * The callback function will be fired at the respective event, and an object containing relevant data will be passed to the callback.\r\n\t\t * @method ScrollMagic.Scene#on\r\n\t\t *\r\n\t\t * @example\r\n\t\t * function callback (event) {\r\n\t\t * \t\tconsole.log(\"Event fired! (\" + event.type + \")\");\r\n\t\t * }\r\n\t\t * // add listeners\r\n\t\t * scene.on(\"change update progress start end enter leave\", callback);\r\n\t\t *\r\n\t\t * @param {string} names - The name or names of the event the callback should be attached to.\r\n\t\t * @param {function} callback - A function that should be executed, when the event is dispatched. An event object will be passed to the callback.\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.on = function (names, callback) {\r\n\t\t\tif (_util.type.Function(callback)) {\r\n\t\t\t\tnames = names.trim().split(' ');\r\n\t\t\t\tnames.forEach(function (fullname) {\r\n\t\t\t\t\tvar\r\n\t\t\t\t\t\tnameparts = fullname.split('.'),\r\n\t\t\t\t\t\teventname = nameparts[0],\r\n\t\t\t\t\t\tnamespace = nameparts[1];\r\n\t\t\t\t\tif (eventname != \"*\") { // disallow wildcards\r\n\t\t\t\t\t\tif (!_listeners[eventname]) {\r\n\t\t\t\t\t\t\t_listeners[eventname] = [];\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t_listeners[eventname].push({\r\n\t\t\t\t\t\t\tnamespace: namespace || '',\r\n\t\t\t\t\t\t\tcallback: callback\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t} else {\r\n\t\t\t\tlog(1, \"ERROR when calling '.on()': Supplied callback for '\" + names + \"' is not a valid function!\");\r\n\t\t\t}\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Remove one or more event listener.\r\n\t\t * @method ScrollMagic.Scene#off\r\n\t\t *\r\n\t\t * @example\r\n\t\t * function callback (event) {\r\n\t\t * \t\tconsole.log(\"Event fired! (\" + event.type + \")\");\r\n\t\t * }\r\n\t\t * // add listeners\r\n\t\t * scene.on(\"change update\", callback);\r\n\t\t * // remove listeners\r\n\t\t * scene.off(\"change update\", callback);\r\n\t\t *\r\n\t\t * @param {string} names - The name or names of the event that should be removed.\r\n\t\t * @param {function} [callback] - A specific callback function that should be removed. If none is passed all callbacks to the event listener will be removed.\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.off = function (names, callback) {\r\n\t\t\tif (!names) {\r\n\t\t\t\tlog(1, \"ERROR: Invalid event name supplied.\");\r\n\t\t\t\treturn Scene;\r\n\t\t\t}\r\n\t\t\tnames = names.trim().split(' ');\r\n\t\t\tnames.forEach(function (fullname, key) {\r\n\t\t\t\tvar\r\n\t\t\t\t\tnameparts = fullname.split('.'),\r\n\t\t\t\t\teventname = nameparts[0],\r\n\t\t\t\t\tnamespace = nameparts[1] || '',\r\n\t\t\t\t\tremoveList = eventname === '*' ? Object.keys(_listeners) : [eventname];\r\n\t\t\t\tremoveList.forEach(function (remove) {\r\n\t\t\t\t\tvar\r\n\t\t\t\t\t\tlist = _listeners[remove] || [],\r\n\t\t\t\t\t\ti = list.length;\r\n\t\t\t\t\twhile (i--) {\r\n\t\t\t\t\t\tvar listener = list[i];\r\n\t\t\t\t\t\tif (listener && (namespace === listener.namespace || namespace === '*') && (!callback || callback == listener.callback)) {\r\n\t\t\t\t\t\t\tlist.splice(i, 1);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!list.length) {\r\n\t\t\t\t\t\tdelete _listeners[remove];\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t});\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Trigger an event.\r\n\t\t * @method ScrollMagic.Scene#trigger\r\n\t\t *\r\n\t\t * @example\r\n\t\t * this.trigger(\"change\");\r\n\t\t *\r\n\t\t * @param {string} name - The name of the event that should be triggered.\r\n\t\t * @param {object} [vars] - An object containing info that should be passed to the callback.\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.trigger = function (name, vars) {\r\n\t\t\tif (name) {\r\n\t\t\t\tvar\r\n\t\t\t\t\tnameparts = name.trim().split('.'),\r\n\t\t\t\t\teventname = nameparts[0],\r\n\t\t\t\t\tnamespace = nameparts[1],\r\n\t\t\t\t\tlisteners = _listeners[eventname];\r\n\t\t\t\tlog(3, 'event fired:', eventname, vars ? \"->\" : '', vars || '');\r\n\t\t\t\tif (listeners) {\r\n\t\t\t\t\tlisteners.forEach(function (listener, key) {\r\n\t\t\t\t\t\tif (!namespace || namespace === listener.namespace) {\r\n\t\t\t\t\t\t\tlistener.callback.call(Scene, new ScrollMagic.Event(eventname, listener.namespace, Scene, vars));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t} else {\r\n\t\t\t\tlog(1, \"ERROR: Invalid event name supplied.\");\r\n\t\t\t}\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t// set event listeners\r\n\t\tScene\r\n\t\t\t.on(\"change.internal\", function (e) {\r\n\t\t\t\tif (e.what !== \"loglevel\" && e.what !== \"tweenChanges\") { // no need for a scene update scene with these options...\r\n\t\t\t\t\tif (e.what === \"triggerElement\") {\r\n\t\t\t\t\t\tupdateTriggerElementPosition();\r\n\t\t\t\t\t} else if (e.what === \"reverse\") { // the only property left that may have an impact on the current scene state. Everything else is handled by the shift event.\r\n\t\t\t\t\t\tScene.update();\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t})\r\n\t\t\t.on(\"shift.internal\", function (e) {\r\n\t\t\t\tupdateScrollOffset();\r\n\t\t\t\tScene.update(); // update scene to reflect new position\r\n\t\t\t});\r\n\r\n\t\t/**\r\n\t\t * Send a debug message to the console.\r\n\t\t * @private\r\n\t\t * but provided publicly with _log for plugins\r\n\t\t *\r\n\t\t * @param {number} loglevel - The loglevel required to initiate output for the message.\r\n\t\t * @param {...mixed} output - One or more variables that should be passed to the console.\r\n\t\t */\r\n\t\tvar log = this._log = function (loglevel, output) {\r\n\t\t\tif (_options.loglevel >= loglevel) {\r\n\t\t\t\tArray.prototype.splice.call(arguments, 1, 0, \"(\" + NAMESPACE + \") ->\");\r\n\t\t\t\t_util.log.apply(window, arguments);\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Add the scene to a controller. \r\n\t\t * This is the equivalent to `Controller.addScene(scene)`.\r\n\t\t * @method ScrollMagic.Scene#addTo\r\n\t\t *\r\n\t\t * @example\r\n\t\t * // add a scene to a ScrollMagic Controller\r\n\t\t * scene.addTo(controller);\r\n\t\t *\r\n\t\t * @param {ScrollMagic.Controller} controller - The controller to which the scene should be added.\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.addTo = function (controller) {\r\n\t\t\tif (!(controller instanceof ScrollMagic.Controller)) {\r\n\t\t\t\tlog(1, \"ERROR: supplied argument of 'addTo()' is not a valid ScrollMagic Controller\");\r\n\t\t\t} else if (_controller != controller) {\r\n\t\t\t\t// new controller\r\n\t\t\t\tif (_controller) { // was associated to a different controller before, so remove it...\r\n\t\t\t\t\t_controller.removeScene(Scene);\r\n\t\t\t\t}\r\n\t\t\t\t_controller = controller;\r\n\t\t\t\tvalidateOption();\r\n\t\t\t\tupdateDuration(true);\r\n\t\t\t\tupdateTriggerElementPosition(true);\r\n\t\t\t\tupdateScrollOffset();\r\n\t\t\t\t_controller.info(\"container\").addEventListener('resize', onContainerResize);\r\n\t\t\t\tcontroller.addScene(Scene);\r\n\t\t\t\tScene.trigger(\"add\", {\r\n\t\t\t\t\tcontroller: _controller\r\n\t\t\t\t});\r\n\t\t\t\tlog(3, \"added \" + NAMESPACE + \" to controller\");\r\n\t\t\t\tScene.update();\r\n\t\t\t}\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * **Get** or **Set** the current enabled state of the scene. \r\n\t\t * This can be used to disable this scene without removing or destroying it.\r\n\t\t * @method ScrollMagic.Scene#enabled\r\n\t\t *\r\n\t\t * @example\r\n\t\t * // get the current value\r\n\t\t * var enabled = scene.enabled();\r\n\t\t *\r\n\t\t * // disable the scene\r\n\t\t * scene.enabled(false);\r\n\t\t *\r\n\t\t * @param {boolean} [newState] - The new enabled state of the scene `true` or `false`.\r\n\t\t * @returns {(boolean|Scene)} Current enabled state or parent object for chaining.\r\n\t\t */\r\n\t\tthis.enabled = function (newState) {\r\n\t\t\tif (!arguments.length) { // get\r\n\t\t\t\treturn _enabled;\r\n\t\t\t} else if (_enabled != newState) { // set\r\n\t\t\t\t_enabled = !!newState;\r\n\t\t\t\tScene.update(true);\r\n\t\t\t}\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Remove the scene from the controller. \r\n\t\t * This is the equivalent to `Controller.removeScene(scene)`.\r\n\t\t * The scene will not be updated anymore until you readd it to a controller.\r\n\t\t * To remove the pin or the tween you need to call removeTween() or removePin() respectively.\r\n\t\t * @method ScrollMagic.Scene#remove\r\n\t\t * @example\r\n\t\t * // remove the scene from its controller\r\n\t\t * scene.remove();\r\n\t\t *\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.remove = function () {\r\n\t\t\tif (_controller) {\r\n\t\t\t\t_controller.info(\"container\").removeEventListener('resize', onContainerResize);\r\n\t\t\t\tvar tmpParent = _controller;\r\n\t\t\t\t_controller = undefined;\r\n\t\t\t\ttmpParent.removeScene(Scene);\r\n\t\t\t\tScene.trigger(\"remove\");\r\n\t\t\t\tlog(3, \"removed \" + NAMESPACE + \" from controller\");\r\n\t\t\t}\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Destroy the scene and everything.\r\n\t\t * @method ScrollMagic.Scene#destroy\r\n\t\t * @example\r\n\t\t * // destroy the scene without resetting the pin and tween to their initial positions\r\n\t\t * scene = scene.destroy();\r\n\t\t *\r\n\t\t * // destroy the scene and reset the pin and tween\r\n\t\t * scene = scene.destroy(true);\r\n\t\t *\r\n\t\t * @param {boolean} [reset=false] - If `true` the pin and tween (if existent) will be reset.\r\n\t\t * @returns {null} Null to unset handler variables.\r\n\t\t */\r\n\t\tthis.destroy = function (reset) {\r\n\t\t\tScene.trigger(\"destroy\", {\r\n\t\t\t\treset: reset\r\n\t\t\t});\r\n\t\t\tScene.remove();\r\n\t\t\tScene.off(\"*.*\");\r\n\t\t\tlog(3, \"destroyed \" + NAMESPACE + \" (reset: \" + (reset ? \"true\" : \"false\") + \")\");\r\n\t\t\treturn null;\r\n\t\t};\r\n\r\n\r\n\t\t/**\r\n\t\t * Updates the Scene to reflect the current state. \r\n\t\t * This is the equivalent to `Controller.updateScene(scene, immediately)`. \r\n\t\t * The update method calculates the scene's start and end position (based on the trigger element, trigger hook, duration and offset) and checks it against the current scroll position of the container. \r\n\t\t * It then updates the current scene state accordingly (or does nothing, if the state is already correct) – Pins will be set to their correct position and tweens will be updated to their correct progress.\r\n\t\t * This means an update doesn't necessarily result in a progress change. The `progress` event will be fired if the progress has indeed changed between this update and the last. \r\n\t\t * _**NOTE:** This method gets called constantly whenever ScrollMagic detects a change. The only application for you is if you change something outside of the realm of ScrollMagic, like moving the trigger or changing tween parameters._\r\n\t\t * @method ScrollMagic.Scene#update\r\n\t\t * @example\r\n\t\t * // update the scene on next tick\r\n\t\t * scene.update();\r\n\t\t *\r\n\t\t * // update the scene immediately\r\n\t\t * scene.update(true);\r\n\t\t *\r\n\t\t * @fires Scene.update\r\n\t\t *\r\n\t\t * @param {boolean} [immediately=false] - If `true` the update will be instant, if `false` it will wait until next update cycle (better performance).\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.update = function (immediately) {\r\n\t\t\tif (_controller) {\r\n\t\t\t\tif (immediately) {\r\n\t\t\t\t\tif (_controller.enabled() && _enabled) {\r\n\t\t\t\t\t\tvar\r\n\t\t\t\t\t\t\tscrollPos = _controller.info(\"scrollPos\"),\r\n\t\t\t\t\t\t\tnewProgress;\r\n\r\n\t\t\t\t\t\tif (_options.duration > 0) {\r\n\t\t\t\t\t\t\tnewProgress = (scrollPos - _scrollOffset.start) / (_scrollOffset.end - _scrollOffset.start);\r\n\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\tnewProgress = scrollPos >= _scrollOffset.start ? 1 : 0;\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\tScene.trigger(\"update\", {\r\n\t\t\t\t\t\t\tstartPos: _scrollOffset.start,\r\n\t\t\t\t\t\t\tendPos: _scrollOffset.end,\r\n\t\t\t\t\t\t\tscrollPos: scrollPos\r\n\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\tScene.progress(newProgress);\r\n\t\t\t\t\t} else if (_pin && _state === SCENE_STATE_DURING) {\r\n\t\t\t\t\t\tupdatePinState(true); // unpin in position\r\n\t\t\t\t\t}\r\n\t\t\t\t} else {\r\n\t\t\t\t\t_controller.updateScene(Scene, false);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Updates dynamic scene variables like the trigger element position or the duration.\r\n\t\t * This method is automatically called in regular intervals from the controller. See {@link ScrollMagic.Controller} option `refreshInterval`.\r\n\t\t * \r\n\t\t * You can call it to minimize lag, for example when you intentionally change the position of the triggerElement.\r\n\t\t * If you don't it will simply be updated in the next refresh interval of the container, which is usually sufficient.\r\n\t\t *\r\n\t\t * @method ScrollMagic.Scene#refresh\r\n\t\t * @since 1.1.0\r\n\t\t * @example\r\n\t\t * scene = new ScrollMagic.Scene({triggerElement: \"#trigger\"});\r\n\t\t * \r\n\t\t * // change the position of the trigger\r\n\t\t * $(\"#trigger\").css(\"top\", 500);\r\n\t\t * // immediately let the scene know of this change\r\n\t\t * scene.refresh();\r\n\t\t *\r\n\t\t * @fires {@link Scene.shift}, if the trigger element position or the duration changed\r\n\t\t * @fires {@link Scene.change}, if the duration changed\r\n\t\t *\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.refresh = function () {\r\n\t\t\tupdateDuration();\r\n\t\t\tupdateTriggerElementPosition();\r\n\t\t\t// update trigger element position\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * **Get** or **Set** the scene's progress. \r\n\t\t * Usually it shouldn't be necessary to use this as a setter, as it is set automatically by scene.update(). \r\n\t\t * The order in which the events are fired depends on the duration of the scene:\r\n\t\t * 1. Scenes with `duration == 0`: \r\n\t\t * Scenes that have no duration by definition have no ending. Thus the `end` event will never be fired. \r\n\t\t * When the trigger position of the scene is passed the events are always fired in this order: \r\n\t\t * `enter`, `start`, `progress` when scrolling forward \r\n\t\t * and \r\n\t\t * `progress`, `start`, `leave` when scrolling in reverse\r\n\t\t * 2. Scenes with `duration > 0`: \r\n\t\t * Scenes with a set duration have a defined start and end point. \r\n\t\t * When scrolling past the start position of the scene it will fire these events in this order: \r\n\t\t * `enter`, `start`, `progress` \r\n\t\t * When continuing to scroll and passing the end point it will fire these events: \r\n\t\t * `progress`, `end`, `leave` \r\n\t\t * When reversing through the end point these events are fired: \r\n\t\t * `enter`, `end`, `progress` \r\n\t\t * And when continuing to scroll past the start position in reverse it will fire: \r\n\t\t * `progress`, `start`, `leave` \r\n\t\t * In between start and end the `progress` event will be called constantly, whenever the progress changes.\r\n\t\t * \r\n\t\t * In short: \r\n\t\t * `enter` events will always trigger **before** the progress update and `leave` envents will trigger **after** the progress update. \r\n\t\t * `start` and `end` will always trigger at their respective position.\r\n\t\t * \r\n\t\t * Please review the event descriptions for details on the events and the event object that is passed to the callback.\r\n\t\t * \r\n\t\t * @method ScrollMagic.Scene#progress\r\n\t\t * @example\r\n\t\t * // get the current scene progress\r\n\t\t * var progress = scene.progress();\r\n\t\t *\r\n\t\t * // set new scene progress\r\n\t\t * scene.progress(0.3);\r\n\t\t *\r\n\t\t * @fires {@link Scene.enter}, when used as setter\r\n\t\t * @fires {@link Scene.start}, when used as setter\r\n\t\t * @fires {@link Scene.progress}, when used as setter\r\n\t\t * @fires {@link Scene.end}, when used as setter\r\n\t\t * @fires {@link Scene.leave}, when used as setter\r\n\t\t *\r\n\t\t * @param {number} [progress] - The new progress value of the scene `[0-1]`.\r\n\t\t * @returns {number} `get` - Current scene progress.\r\n\t\t * @returns {Scene} `set` - Parent object for chaining.\r\n\t\t */\r\n\t\tthis.progress = function (progress) {\r\n\t\t\tif (!arguments.length) { // get\r\n\t\t\t\treturn _progress;\r\n\t\t\t} else { // set\r\n\t\t\t\tvar\r\n\t\t\t\t\tdoUpdate = false,\r\n\t\t\t\t\toldState = _state,\r\n\t\t\t\t\tscrollDirection = _controller ? _controller.info(\"scrollDirection\") : 'PAUSED',\r\n\t\t\t\t\treverseOrForward = _options.reverse || progress >= _progress;\r\n\t\t\t\tif (_options.duration === 0) {\r\n\t\t\t\t\t// zero duration scenes\r\n\t\t\t\t\tdoUpdate = _progress != progress;\r\n\t\t\t\t\t_progress = progress < 1 && reverseOrForward ? 0 : 1;\r\n\t\t\t\t\t_state = _progress === 0 ? SCENE_STATE_BEFORE : SCENE_STATE_DURING;\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// scenes with start and end\r\n\t\t\t\t\tif (progress < 0 && _state !== SCENE_STATE_BEFORE && reverseOrForward) {\r\n\t\t\t\t\t\t// go back to initial state\r\n\t\t\t\t\t\t_progress = 0;\r\n\t\t\t\t\t\t_state = SCENE_STATE_BEFORE;\r\n\t\t\t\t\t\tdoUpdate = true;\r\n\t\t\t\t\t} else if (progress >= 0 && progress < 1 && reverseOrForward) {\r\n\t\t\t\t\t\t_progress = progress;\r\n\t\t\t\t\t\t_state = SCENE_STATE_DURING;\r\n\t\t\t\t\t\tdoUpdate = true;\r\n\t\t\t\t\t} else if (progress >= 1 && _state !== SCENE_STATE_AFTER) {\r\n\t\t\t\t\t\t_progress = 1;\r\n\t\t\t\t\t\t_state = SCENE_STATE_AFTER;\r\n\t\t\t\t\t\tdoUpdate = true;\r\n\t\t\t\t\t} else if (_state === SCENE_STATE_DURING && !reverseOrForward) {\r\n\t\t\t\t\t\tupdatePinState(); // in case we scrolled backwards mid-scene and reverse is disabled => update the pin position, so it doesn't move back as well.\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tif (doUpdate) {\r\n\t\t\t\t\t// fire events\r\n\t\t\t\t\tvar\r\n\t\t\t\t\t\teventVars = {\r\n\t\t\t\t\t\t\tprogress: _progress,\r\n\t\t\t\t\t\t\tstate: _state,\r\n\t\t\t\t\t\t\tscrollDirection: scrollDirection\r\n\t\t\t\t\t\t},\r\n\t\t\t\t\t\tstateChanged = _state != oldState;\r\n\r\n\t\t\t\t\tvar trigger = function (eventName) { // tmp helper to simplify code\r\n\t\t\t\t\t\tScene.trigger(eventName, eventVars);\r\n\t\t\t\t\t};\r\n\r\n\t\t\t\t\tif (stateChanged) { // enter events\r\n\t\t\t\t\t\tif (oldState !== SCENE_STATE_DURING) {\r\n\t\t\t\t\t\t\ttrigger(\"enter\");\r\n\t\t\t\t\t\t\ttrigger(oldState === SCENE_STATE_BEFORE ? \"start\" : \"end\");\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrigger(\"progress\");\r\n\t\t\t\t\tif (stateChanged) { // leave events\r\n\t\t\t\t\t\tif (_state !== SCENE_STATE_DURING) {\r\n\t\t\t\t\t\t\ttrigger(_state === SCENE_STATE_BEFORE ? \"start\" : \"end\");\r\n\t\t\t\t\t\t\ttrigger(\"leave\");\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\treturn Scene;\r\n\t\t\t}\r\n\t\t};\r\n\r\n\r\n\t\t/**\r\n\t\t * Update the start and end scrollOffset of the container.\r\n\t\t * The positions reflect what the controller's scroll position will be at the start and end respectively.\r\n\t\t * Is called, when:\r\n\t\t * - Scene event \"change\" is called with: offset, triggerHook, duration \r\n\t\t * - scroll container event \"resize\" is called\r\n\t\t * - the position of the triggerElement changes\r\n\t\t * - the controller changes -> addTo()\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar updateScrollOffset = function () {\r\n\t\t\t_scrollOffset = {\r\n\t\t\t\tstart: _triggerPos + _options.offset\r\n\t\t\t};\r\n\t\t\tif (_controller && _options.triggerElement) {\r\n\t\t\t\t// take away triggerHook portion to get relative to top\r\n\t\t\t\t_scrollOffset.start -= _controller.info(\"size\") * _options.triggerHook;\r\n\t\t\t}\r\n\t\t\t_scrollOffset.end = _scrollOffset.start + _options.duration;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Updates the duration if set to a dynamic function.\r\n\t\t * This method is called when the scene is added to a controller and in regular intervals from the controller through scene.refresh().\r\n\t\t * \r\n\t\t * @fires {@link Scene.change}, if the duration changed\r\n\t\t * @fires {@link Scene.shift}, if the duration changed\r\n\t\t *\r\n\t\t * @param {boolean} [suppressEvents=false] - If true the shift event will be suppressed.\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar updateDuration = function (suppressEvents) {\r\n\t\t\t// update duration\r\n\t\t\tif (_durationUpdateMethod) {\r\n\t\t\t\tvar varname = \"duration\";\r\n\t\t\t\tif (changeOption(varname, _durationUpdateMethod.call(Scene)) && !suppressEvents) { // set\r\n\t\t\t\t\tScene.trigger(\"change\", {\r\n\t\t\t\t\t\twhat: varname,\r\n\t\t\t\t\t\tnewval: _options[varname]\r\n\t\t\t\t\t});\r\n\t\t\t\t\tScene.trigger(\"shift\", {\r\n\t\t\t\t\t\treason: varname\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Updates the position of the triggerElement, if present.\r\n\t\t * This method is called ...\r\n\t\t * - ... when the triggerElement is changed\r\n\t\t * - ... when the scene is added to a (new) controller\r\n\t\t * - ... in regular intervals from the controller through scene.refresh().\r\n\t\t * \r\n\t\t * @fires {@link Scene.shift}, if the position changed\r\n\t\t *\r\n\t\t * @param {boolean} [suppressEvents=false] - If true the shift event will be suppressed.\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar updateTriggerElementPosition = function (suppressEvents) {\r\n\t\t\tvar\r\n\t\t\t\telementPos = 0,\r\n\t\t\t\ttelem = _options.triggerElement;\r\n\t\t\tif (_controller && (telem || _triggerPos > 0)) { // either an element exists or was removed and the triggerPos is still > 0\r\n\t\t\t\tif (telem) { // there currently a triggerElement set\r\n\t\t\t\t\tif (telem.parentNode) { // check if element is still attached to DOM\r\n\t\t\t\t\t\tvar\r\n\t\t\t\t\t\t\tcontrollerInfo = _controller.info(),\r\n\t\t\t\t\t\t\tcontainerOffset = _util.get.offset(controllerInfo.container), // container position is needed because element offset is returned in relation to document, not in relation to container.\r\n\t\t\t\t\t\t\tparam = controllerInfo.vertical ? \"top\" : \"left\"; // which param is of interest ?\r\n\r\n\t\t\t\t\t\t// if parent is spacer, use spacer position instead so correct start position is returned for pinned elements.\r\n\t\t\t\t\t\twhile (telem.parentNode.hasAttribute(PIN_SPACER_ATTRIBUTE)) {\r\n\t\t\t\t\t\t\ttelem = telem.parentNode;\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\tvar elementOffset = _util.get.offset(telem);\r\n\r\n\t\t\t\t\t\tif (!controllerInfo.isDocument) { // container is not the document root, so substract scroll Position to get correct trigger element position relative to scrollcontent\r\n\t\t\t\t\t\t\tcontainerOffset[param] -= _controller.scrollPos();\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\telementPos = elementOffset[param] - containerOffset[param];\r\n\r\n\t\t\t\t\t} else { // there was an element, but it was removed from DOM\r\n\t\t\t\t\t\tlog(2, \"WARNING: triggerElement was removed from DOM and will be reset to\", undefined);\r\n\t\t\t\t\t\tScene.triggerElement(undefined); // unset, so a change event is triggered\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\tvar changed = elementPos != _triggerPos;\r\n\t\t\t\t_triggerPos = elementPos;\r\n\t\t\t\tif (changed && !suppressEvents) {\r\n\t\t\t\t\tScene.trigger(\"shift\", {\r\n\t\t\t\t\t\treason: \"triggerElementPosition\"\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Trigger a shift event, when the container is resized and the triggerHook is > 1.\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar onContainerResize = function (e) {\r\n\t\t\tif (_options.triggerHook > 0) {\r\n\t\t\t\tScene.trigger(\"shift\", {\r\n\t\t\t\t\treason: \"containerResize\"\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t};\r\n\r\n\r\n\t\tvar _validate = _util.extend(SCENE_OPTIONS.validate, {\r\n\t\t\t// validation for duration handled internally for reference to private var _durationMethod\r\n\t\t\tduration: function (val) {\r\n\t\t\t\tif (_util.type.String(val) && val.match(/^(\\.|\\d)*\\d+%$/)) {\r\n\t\t\t\t\t// percentage value\r\n\t\t\t\t\tvar perc = parseFloat(val) / 100;\r\n\t\t\t\t\tval = function () {\r\n\t\t\t\t\t\treturn _controller ? _controller.info(\"size\") * perc : 0;\r\n\t\t\t\t\t};\r\n\t\t\t\t}\r\n\t\t\t\tif (_util.type.Function(val)) {\r\n\t\t\t\t\t// function\r\n\t\t\t\t\t_durationUpdateMethod = val;\r\n\t\t\t\t\ttry {\r\n\t\t\t\t\t\tval = parseFloat(_durationUpdateMethod.call(Scene));\r\n\t\t\t\t\t} catch (e) {\r\n\t\t\t\t\t\tval = -1; // will cause error below\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t// val has to be float\r\n\t\t\t\tval = parseFloat(val);\r\n\t\t\t\tif (!_util.type.Number(val) || val < 0) {\r\n\t\t\t\t\tif (_durationUpdateMethod) {\r\n\t\t\t\t\t\t_durationUpdateMethod = undefined;\r\n\t\t\t\t\t\tthrow [\"Invalid return value of supplied function for option \\\"duration\\\":\", val];\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\tthrow [\"Invalid value for option \\\"duration\\\":\", val];\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\treturn val;\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\t/**\r\n\t\t * Checks the validity of a specific or all options and reset to default if neccessary.\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar validateOption = function (check) {\r\n\t\t\tcheck = arguments.length ? [check] : Object.keys(_validate);\r\n\t\t\tcheck.forEach(function (optionName, key) {\r\n\t\t\t\tvar value;\r\n\t\t\t\tif (_validate[optionName]) { // there is a validation method for this option\r\n\t\t\t\t\ttry { // validate value\r\n\t\t\t\t\t\tvalue = _validate[optionName](_options[optionName]);\r\n\t\t\t\t\t} catch (e) { // validation failed -> reset to default\r\n\t\t\t\t\t\tvalue = DEFAULT_OPTIONS[optionName];\r\n\t\t\t\t\t\tvar logMSG = _util.type.String(e) ? [e] : e;\r\n\t\t\t\t\t\tif (_util.type.Array(logMSG)) {\r\n\t\t\t\t\t\t\tlogMSG[0] = \"ERROR: \" + logMSG[0];\r\n\t\t\t\t\t\t\tlogMSG.unshift(1); // loglevel 1 for error msg\r\n\t\t\t\t\t\t\tlog.apply(this, logMSG);\r\n\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\tlog(1, \"ERROR: Problem executing validation callback for option '\" + optionName + \"':\", e.message);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t} finally {\r\n\t\t\t\t\t\t_options[optionName] = value;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Helper used by the setter/getters for scene options\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar changeOption = function (varname, newval) {\r\n\t\t\tvar\r\n\t\t\t\tchanged = false,\r\n\t\t\t\toldval = _options[varname];\r\n\t\t\tif (_options[varname] != newval) {\r\n\t\t\t\t_options[varname] = newval;\r\n\t\t\t\tvalidateOption(varname); // resets to default if necessary\r\n\t\t\t\tchanged = oldval != _options[varname];\r\n\t\t\t}\r\n\t\t\treturn changed;\r\n\t\t};\r\n\r\n\t\t// generate getters/setters for all options\r\n\t\tvar addSceneOption = function (optionName) {\r\n\t\t\tif (!Scene[optionName]) {\r\n\t\t\t\tScene[optionName] = function (newVal) {\r\n\t\t\t\t\tif (!arguments.length) { // get\r\n\t\t\t\t\t\treturn _options[optionName];\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\tif (optionName === \"duration\") { // new duration is set, so any previously set function must be unset\r\n\t\t\t\t\t\t\t_durationUpdateMethod = undefined;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (changeOption(optionName, newVal)) { // set\r\n\t\t\t\t\t\t\tScene.trigger(\"change\", {\r\n\t\t\t\t\t\t\t\twhat: optionName,\r\n\t\t\t\t\t\t\t\tnewval: _options[optionName]\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\tif (SCENE_OPTIONS.shifts.indexOf(optionName) > -1) {\r\n\t\t\t\t\t\t\t\tScene.trigger(\"shift\", {\r\n\t\t\t\t\t\t\t\t\treason: optionName\r\n\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\treturn Scene;\r\n\t\t\t\t};\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * **Get** or **Set** the duration option value.\r\n\t\t *\r\n\t\t * As a **setter** it accepts three types of parameters:\r\n\t\t * 1. `number`: Sets the duration of the scene to exactly this amount of pixels. \r\n\t\t * This means the scene will last for exactly this amount of pixels scrolled. Sub-Pixels are also valid.\r\n\t\t * A value of `0` means that the scene is 'open end' and no end will be triggered. Pins will never unpin and animations will play independently of scroll progress.\r\n\t\t * 2. `string`: Always updates the duration relative to parent scroll container. \r\n\t\t * For example `\"100%\"` will keep the duration always exactly at the inner height of the scroll container.\r\n\t\t * When scrolling vertically the width is used for reference respectively.\r\n\t\t * 3. `function`: The supplied function will be called to return the scene duration.\r\n\t\t * This is useful in setups where the duration depends on other elements who might change size. By supplying a function you can return a value instead of updating potentially multiple scene durations. \r\n\t\t * The scene can be referenced inside the callback using `this`.\r\n\t\t * _**WARNING:** This is an easy way to kill performance, as the callback will be executed every time `Scene.refresh()` is called, which happens a lot. The interval is defined by the controller (see ScrollMagic.Controller option `refreshInterval`). \r\n\t\t * It's recomended to avoid calculations within the function and use cached variables as return values. \r\n\t\t * This counts double if you use the same function for multiple scenes._\r\n\t\t *\r\n\t\t * @method ScrollMagic.Scene#duration\r\n\t\t * @example\r\n\t\t * // get the current duration value\r\n\t\t * var duration = scene.duration();\r\n\t\t *\r\n\t\t * // set a new duration\r\n\t\t * scene.duration(300);\r\n\t\t *\r\n\t\t * // set duration responsively to container size\r\n\t\t * scene.duration(\"100%\");\r\n\t\t *\r\n\t\t * // use a function to randomize the duration for some reason.\r\n\t\t * var durationValueCache;\r\n\t\t * function durationCallback () {\r\n\t\t * return durationValueCache;\r\n\t\t * }\r\n\t\t * function updateDuration () {\r\n\t\t * durationValueCache = Math.random() * 100;\r\n\t\t * }\r\n\t\t * updateDuration(); // set to initial value\r\n\t\t * scene.duration(durationCallback); // set duration callback\r\n\t\t *\r\n\t\t * @fires {@link Scene.change}, when used as setter\r\n\t\t * @fires {@link Scene.shift}, when used as setter\r\n\t\t * @param {(number|string|function)} [newDuration] - The new duration setting for the scene.\r\n\t\t * @returns {number} `get` - Current scene duration.\r\n\t\t * @returns {Scene} `set` - Parent object for chaining.\r\n\t\t */\r\n\r\n\t\t/**\r\n\t\t * **Get** or **Set** the offset option value.\r\n\t\t * @method ScrollMagic.Scene#offset\r\n\t\t * @example\r\n\t\t * // get the current offset\r\n\t\t * var offset = scene.offset();\r\n\t\t *\r\n\t\t * // set a new offset\r\n\t\t * scene.offset(100);\r\n\t\t *\r\n\t\t * @fires {@link Scene.change}, when used as setter\r\n\t\t * @fires {@link Scene.shift}, when used as setter\r\n\t\t * @param {number} [newOffset] - The new offset of the scene.\r\n\t\t * @returns {number} `get` - Current scene offset.\r\n\t\t * @returns {Scene} `set` - Parent object for chaining.\r\n\t\t */\r\n\r\n\t\t/**\r\n\t\t * **Get** or **Set** the triggerElement option value.\r\n\t\t * Does **not** fire `Scene.shift`, because changing the trigger Element doesn't necessarily mean the start position changes. This will be determined in `Scene.refresh()`, which is automatically triggered.\r\n\t\t * @method ScrollMagic.Scene#triggerElement\r\n\t\t * @example\r\n\t\t * // get the current triggerElement\r\n\t\t * var triggerElement = scene.triggerElement();\r\n\t\t *\r\n\t\t * // set a new triggerElement using a selector\r\n\t\t * scene.triggerElement(\"#trigger\");\r\n\t\t * // set a new triggerElement using a DOM object\r\n\t\t * scene.triggerElement(document.getElementById(\"trigger\"));\r\n\t\t *\r\n\t\t * @fires {@link Scene.change}, when used as setter\r\n\t\t * @param {(string|object)} [newTriggerElement] - The new trigger element for the scene.\r\n\t\t * @returns {(string|object)} `get` - Current triggerElement.\r\n\t\t * @returns {Scene} `set` - Parent object for chaining.\r\n\t\t */\r\n\r\n\t\t/**\r\n\t\t * **Get** or **Set** the triggerHook option value.\r\n\t\t * @method ScrollMagic.Scene#triggerHook\r\n\t\t * @example\r\n\t\t * // get the current triggerHook value\r\n\t\t * var triggerHook = scene.triggerHook();\r\n\t\t *\r\n\t\t * // set a new triggerHook using a string\r\n\t\t * scene.triggerHook(\"onLeave\");\r\n\t\t * // set a new triggerHook using a number\r\n\t\t * scene.triggerHook(0.7);\r\n\t\t *\r\n\t\t * @fires {@link Scene.change}, when used as setter\r\n\t\t * @fires {@link Scene.shift}, when used as setter\r\n\t\t * @param {(number|string)} [newTriggerHook] - The new triggerHook of the scene. See {@link Scene} parameter description for value options.\r\n\t\t * @returns {number} `get` - Current triggerHook (ALWAYS numerical).\r\n\t\t * @returns {Scene} `set` - Parent object for chaining.\r\n\t\t */\r\n\r\n\t\t/**\r\n\t\t * **Get** or **Set** the reverse option value.\r\n\t\t * @method ScrollMagic.Scene#reverse\r\n\t\t * @example\r\n\t\t * // get the current reverse option\r\n\t\t * var reverse = scene.reverse();\r\n\t\t *\r\n\t\t * // set new reverse option\r\n\t\t * scene.reverse(false);\r\n\t\t *\r\n\t\t * @fires {@link Scene.change}, when used as setter\r\n\t\t * @param {boolean} [newReverse] - The new reverse setting of the scene.\r\n\t\t * @returns {boolean} `get` - Current reverse option value.\r\n\t\t * @returns {Scene} `set` - Parent object for chaining.\r\n\t\t */\r\n\r\n\t\t/**\r\n\t\t * **Get** or **Set** the loglevel option value.\r\n\t\t * @method ScrollMagic.Scene#loglevel\r\n\t\t * @example\r\n\t\t * // get the current loglevel\r\n\t\t * var loglevel = scene.loglevel();\r\n\t\t *\r\n\t\t * // set new loglevel\r\n\t\t * scene.loglevel(3);\r\n\t\t *\r\n\t\t * @fires {@link Scene.change}, when used as setter\r\n\t\t * @param {number} [newLoglevel] - The new loglevel setting of the scene. `[0-3]`\r\n\t\t * @returns {number} `get` - Current loglevel.\r\n\t\t * @returns {Scene} `set` - Parent object for chaining.\r\n\t\t */\r\n\r\n\t\t/**\r\n\t\t * **Get** the associated controller.\r\n\t\t * @method ScrollMagic.Scene#controller\r\n\t\t * @example\r\n\t\t * // get the controller of a scene\r\n\t\t * var controller = scene.controller();\r\n\t\t *\r\n\t\t * @returns {ScrollMagic.Controller} Parent controller or `undefined`\r\n\t\t */\r\n\t\tthis.controller = function () {\r\n\t\t\treturn _controller;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * **Get** the current state.\r\n\t\t * @method ScrollMagic.Scene#state\r\n\t\t * @example\r\n\t\t * // get the current state\r\n\t\t * var state = scene.state();\r\n\t\t *\r\n\t\t * @returns {string} `\"BEFORE\"`, `\"DURING\"` or `\"AFTER\"`\r\n\t\t */\r\n\t\tthis.state = function () {\r\n\t\t\treturn _state;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * **Get** the current scroll offset for the start of the scene. \r\n\t\t * Mind, that the scrollOffset is related to the size of the container, if `triggerHook` is bigger than `0` (or `\"onLeave\"`). \r\n\t\t * This means, that resizing the container or changing the `triggerHook` will influence the scene's start offset.\r\n\t\t * @method ScrollMagic.Scene#scrollOffset\r\n\t\t * @example\r\n\t\t * // get the current scroll offset for the start and end of the scene.\r\n\t\t * var start = scene.scrollOffset();\r\n\t\t * var end = scene.scrollOffset() + scene.duration();\r\n\t\t * console.log(\"the scene starts at\", start, \"and ends at\", end);\r\n\t\t *\r\n\t\t * @returns {number} The scroll offset (of the container) at which the scene will trigger. Y value for vertical and X value for horizontal scrolls.\r\n\t\t */\r\n\t\tthis.scrollOffset = function () {\r\n\t\t\treturn _scrollOffset.start;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * **Get** the trigger position of the scene (including the value of the `offset` option). \r\n\t\t * @method ScrollMagic.Scene#triggerPosition\r\n\t\t * @example\r\n\t\t * // get the scene's trigger position\r\n\t\t * var triggerPosition = scene.triggerPosition();\r\n\t\t *\r\n\t\t * @returns {number} Start position of the scene. Top position value for vertical and left position value for horizontal scrolls.\r\n\t\t */\r\n\t\tthis.triggerPosition = function () {\r\n\t\t\tvar pos = _options.offset; // the offset is the basis\r\n\t\t\tif (_controller) {\r\n\t\t\t\t// get the trigger position\r\n\t\t\t\tif (_options.triggerElement) {\r\n\t\t\t\t\t// Element as trigger\r\n\t\t\t\t\tpos += _triggerPos;\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// return the height of the triggerHook to start at the beginning\r\n\t\t\t\t\tpos += _controller.info(\"size\") * Scene.triggerHook();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn pos;\r\n\t\t};\r\n\r\n\r\n\t\tvar\r\n\t\t\t_pin,\r\n\t\t\t_pinOptions;\r\n\r\n\t\tScene\r\n\t\t\t.on(\"shift.internal\", function (e) {\r\n\t\t\t\tvar durationChanged = e.reason === \"duration\";\r\n\t\t\t\tif ((_state === SCENE_STATE_AFTER && durationChanged) || (_state === SCENE_STATE_DURING && _options.duration === 0)) {\r\n\t\t\t\t\t// if [duration changed after a scene (inside scene progress updates pin position)] or [duration is 0, we are in pin phase and some other value changed].\r\n\t\t\t\t\tupdatePinState();\r\n\t\t\t\t}\r\n\t\t\t\tif (durationChanged) {\r\n\t\t\t\t\tupdatePinDimensions();\r\n\t\t\t\t}\r\n\t\t\t})\r\n\t\t\t.on(\"progress.internal\", function (e) {\r\n\t\t\t\tupdatePinState();\r\n\t\t\t})\r\n\t\t\t.on(\"add.internal\", function (e) {\r\n\t\t\t\tupdatePinDimensions();\r\n\t\t\t})\r\n\t\t\t.on(\"destroy.internal\", function (e) {\r\n\t\t\t\tScene.removePin(e.reset);\r\n\t\t\t});\r\n\t\t/**\r\n\t\t * Update the pin state.\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar updatePinState = function (forceUnpin) {\r\n\t\t\tif (_pin && _controller) {\r\n\t\t\t\tvar\r\n\t\t\t\t\tcontainerInfo = _controller.info(),\r\n\t\t\t\t\tpinTarget = _pinOptions.spacer.firstChild; // may be pin element or another spacer, if cascading pins\r\n\r\n\t\t\t\tif (!forceUnpin && _state === SCENE_STATE_DURING) { // during scene or if duration is 0 and we are past the trigger\r\n\t\t\t\t\t// pinned state\r\n\t\t\t\t\tif (_util.css(pinTarget, \"position\") != \"fixed\") {\r\n\t\t\t\t\t\t// change state before updating pin spacer (position changes due to fixed collapsing might occur.)\r\n\t\t\t\t\t\t_util.css(pinTarget, {\r\n\t\t\t\t\t\t\t\"position\": \"fixed\"\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\t// update pin spacer\r\n\t\t\t\t\t\tupdatePinDimensions();\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\tvar\r\n\t\t\t\t\t\tfixedPos = _util.get.offset(_pinOptions.spacer, true), // get viewport position of spacer\r\n\t\t\t\t\t\tscrollDistance = _options.reverse || _options.duration === 0 ?\r\n\t\t\t\t\t\tcontainerInfo.scrollPos - _scrollOffset.start // quicker\r\n\t\t\t\t\t\t:\r\n\t\t\t\t\t\tMath.round(_progress * _options.duration * 10) / 10; // if no reverse and during pin the position needs to be recalculated using the progress\r\n\r\n\t\t\t\t\t// add scrollDistance\r\n\t\t\t\t\tfixedPos[containerInfo.vertical ? \"top\" : \"left\"] += scrollDistance;\r\n\r\n\t\t\t\t\t// set new values\r\n\t\t\t\t\t_util.css(_pinOptions.spacer.firstChild, {\r\n\t\t\t\t\t\ttop: fixedPos.top,\r\n\t\t\t\t\t\tleft: fixedPos.left\r\n\t\t\t\t\t});\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// unpinned state\r\n\t\t\t\t\tvar\r\n\t\t\t\t\t\tnewCSS = {\r\n\t\t\t\t\t\t\tposition: _pinOptions.inFlow ? \"relative\" : \"absolute\",\r\n\t\t\t\t\t\t\ttop: 0,\r\n\t\t\t\t\t\t\tleft: 0\r\n\t\t\t\t\t\t},\r\n\t\t\t\t\t\tchange = _util.css(pinTarget, \"position\") != newCSS.position;\r\n\r\n\t\t\t\t\tif (!_pinOptions.pushFollowers) {\r\n\t\t\t\t\t\tnewCSS[containerInfo.vertical ? \"top\" : \"left\"] = _options.duration * _progress;\r\n\t\t\t\t\t} else if (_options.duration > 0) { // only concerns scenes with duration\r\n\t\t\t\t\t\tif (_state === SCENE_STATE_AFTER && parseFloat(_util.css(_pinOptions.spacer, \"padding-top\")) === 0) {\r\n\t\t\t\t\t\t\tchange = true; // if in after state but havent updated spacer yet (jumped past pin)\r\n\t\t\t\t\t\t} else if (_state === SCENE_STATE_BEFORE && parseFloat(_util.css(_pinOptions.spacer, \"padding-bottom\")) === 0) { // before\r\n\t\t\t\t\t\t\tchange = true; // jumped past fixed state upward direction\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t// set new values\r\n\t\t\t\t\t_util.css(pinTarget, newCSS);\r\n\t\t\t\t\tif (change) {\r\n\t\t\t\t\t\t// update pin spacer if state changed\r\n\t\t\t\t\t\tupdatePinDimensions();\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Update the pin spacer and/or element size.\r\n\t\t * The size of the spacer needs to be updated whenever the duration of the scene changes, if it is to push down following elements.\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar updatePinDimensions = function () {\r\n\t\t\tif (_pin && _controller && _pinOptions.inFlow) { // no spacerresize, if original position is absolute\r\n\t\t\t\tvar\r\n\t\t\t\t\tafter = (_state === SCENE_STATE_AFTER),\r\n\t\t\t\t\tbefore = (_state === SCENE_STATE_BEFORE),\r\n\t\t\t\t\tduring = (_state === SCENE_STATE_DURING),\r\n\t\t\t\t\tvertical = _controller.info(\"vertical\"),\r\n\t\t\t\t\tpinTarget = _pinOptions.spacer.firstChild, // usually the pined element but can also be another spacer (cascaded pins)\r\n\t\t\t\t\tmarginCollapse = _util.isMarginCollapseType(_util.css(_pinOptions.spacer, \"display\")),\r\n\t\t\t\t\tcss = {};\r\n\r\n\t\t\t\t// set new size\r\n\t\t\t\t// if relsize: spacer -> pin | else: pin -> spacer\r\n\t\t\t\tif (_pinOptions.relSize.width || _pinOptions.relSize.autoFullWidth) {\r\n\t\t\t\t\tif (during) {\r\n\t\t\t\t\t\t_util.css(_pin, {\r\n\t\t\t\t\t\t\t\"width\": _util.get.width(_pinOptions.spacer)\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\t_util.css(_pin, {\r\n\t\t\t\t\t\t\t\"width\": \"100%\"\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// minwidth is needed for cascaded pins.\r\n\t\t\t\t\tcss[\"min-width\"] = _util.get.width(vertical ? _pin : pinTarget, true, true);\r\n\t\t\t\t\tcss.width = during ? css[\"min-width\"] : \"auto\";\r\n\t\t\t\t}\r\n\t\t\t\tif (_pinOptions.relSize.height) {\r\n\t\t\t\t\tif (during) {\r\n\t\t\t\t\t\t// the only padding the spacer should ever include is the duration (if pushFollowers = true), so we need to substract that.\r\n\t\t\t\t\t\t_util.css(_pin, {\r\n\t\t\t\t\t\t\t\"height\": _util.get.height(_pinOptions.spacer) - (_pinOptions.pushFollowers ? _options.duration : 0)\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\t_util.css(_pin, {\r\n\t\t\t\t\t\t\t\"height\": \"100%\"\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// margin is only included if it's a cascaded pin to resolve an IE9 bug\r\n\t\t\t\t\tcss[\"min-height\"] = _util.get.height(vertical ? pinTarget : _pin, true, !marginCollapse); // needed for cascading pins\r\n\t\t\t\t\tcss.height = during ? css[\"min-height\"] : \"auto\";\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// add space for duration if pushFollowers is true\r\n\t\t\t\tif (_pinOptions.pushFollowers) {\r\n\t\t\t\t\tcss[\"padding\" + (vertical ? \"Top\" : \"Left\")] = _options.duration * _progress;\r\n\t\t\t\t\tcss[\"padding\" + (vertical ? \"Bottom\" : \"Right\")] = _options.duration * (1 - _progress);\r\n\t\t\t\t}\r\n\t\t\t\t_util.css(_pinOptions.spacer, css);\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Updates the Pin state (in certain scenarios)\r\n\t\t * If the controller container is not the document and we are mid-pin-phase scrolling or resizing the main document can result to wrong pin positions.\r\n\t\t * So this function is called on resize and scroll of the document.\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar updatePinInContainer = function () {\r\n\t\t\tif (_controller && _pin && _state === SCENE_STATE_DURING && !_controller.info(\"isDocument\")) {\r\n\t\t\t\tupdatePinState();\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Updates the Pin spacer size state (in certain scenarios)\r\n\t\t * If container is resized during pin and relatively sized the size of the pin might need to be updated...\r\n\t\t * So this function is called on resize of the container.\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar updateRelativePinSpacer = function () {\r\n\t\t\tif (_controller && _pin && // well, duh\r\n\t\t\t\t_state === SCENE_STATE_DURING && // element in pinned state?\r\n\t\t\t\t( // is width or height relatively sized, but not in relation to body? then we need to recalc.\r\n\t\t\t\t\t((_pinOptions.relSize.width || _pinOptions.relSize.autoFullWidth) && _util.get.width(window) != _util.get.width(_pinOptions.spacer.parentNode)) ||\r\n\t\t\t\t\t(_pinOptions.relSize.height && _util.get.height(window) != _util.get.height(_pinOptions.spacer.parentNode))\r\n\t\t\t\t)\r\n\t\t\t) {\r\n\t\t\t\tupdatePinDimensions();\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Is called, when the mousewhel is used while over a pinned element inside a div container.\r\n\t\t * If the scene is in fixed state scroll events would be counted towards the body. This forwards the event to the scroll container.\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar onMousewheelOverPin = function (e) {\r\n\t\t\tif (_controller && _pin && _state === SCENE_STATE_DURING && !_controller.info(\"isDocument\")) { // in pin state\r\n\t\t\t\te.preventDefault();\r\n\t\t\t\t_controller._setScrollPos(_controller.info(\"scrollPos\") - ((e.wheelDelta || e[_controller.info(\"vertical\") ? \"wheelDeltaY\" : \"wheelDeltaX\"]) / 3 || -e.detail * 30));\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Pin an element for the duration of the scene.\r\n\t\t * If the scene duration is 0 the element will only be unpinned, if the user scrolls back past the start position. \r\n\t\t * Make sure only one pin is applied to an element at the same time.\r\n\t\t * An element can be pinned multiple times, but only successively.\r\n\t\t * _**NOTE:** The option `pushFollowers` has no effect, when the scene duration is 0._\r\n\t\t * @method ScrollMagic.Scene#setPin\r\n\t\t * @example\r\n\t\t * // pin element and push all following elements down by the amount of the pin duration.\r\n\t\t * scene.setPin(\"#pin\");\r\n\t\t *\r\n\t\t * // pin element and keeping all following elements in their place. The pinned element will move past them.\r\n\t\t * scene.setPin(\"#pin\", {pushFollowers: false});\r\n\t\t *\r\n\t\t * @param {(string|object)} element - A Selector targeting an element or a DOM object that is supposed to be pinned.\r\n\t\t * @param {object} [settings] - settings for the pin\r\n\t\t * @param {boolean} [settings.pushFollowers=true] - If `true` following elements will be \"pushed\" down for the duration of the pin, if `false` the pinned element will just scroll past them. \r\n\t\t \t\t\t\t\t\t\t\t\t\t\t\t Ignored, when duration is `0`.\r\n\t\t * @param {string} [settings.spacerClass=\"scrollmagic-pin-spacer\"] - Classname of the pin spacer element, which is used to replace the element.\r\n\t\t *\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.setPin = function (element, settings) {\r\n\t\t\tvar\r\n\t\t\t\tdefaultSettings = {\r\n\t\t\t\t\tpushFollowers: true,\r\n\t\t\t\t\tspacerClass: \"scrollmagic-pin-spacer\"\r\n\t\t\t\t};\r\n\t\t\tvar pushFollowersActivelySet = settings && settings.hasOwnProperty('pushFollowers');\r\n\t\t\tsettings = _util.extend({}, defaultSettings, settings);\r\n\r\n\t\t\t// validate Element\r\n\t\t\telement = _util.get.elements(element)[0];\r\n\t\t\tif (!element) {\r\n\t\t\t\tlog(1, \"ERROR calling method 'setPin()': Invalid pin element supplied.\");\r\n\t\t\t\treturn Scene; // cancel\r\n\t\t\t} else if (_util.css(element, \"position\") === \"fixed\") {\r\n\t\t\t\tlog(1, \"ERROR calling method 'setPin()': Pin does not work with elements that are positioned 'fixed'.\");\r\n\t\t\t\treturn Scene; // cancel\r\n\t\t\t}\r\n\r\n\t\t\tif (_pin) { // preexisting pin?\r\n\t\t\t\tif (_pin === element) {\r\n\t\t\t\t\t// same pin we already have -> do nothing\r\n\t\t\t\t\treturn Scene; // cancel\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// kill old pin\r\n\t\t\t\t\tScene.removePin();\r\n\t\t\t\t}\r\n\r\n\t\t\t}\r\n\t\t\t_pin = element;\r\n\r\n\t\t\tvar\r\n\t\t\t\tparentDisplay = _pin.parentNode.style.display,\r\n\t\t\t\tboundsParams = [\"top\", \"left\", \"bottom\", \"right\", \"margin\", \"marginLeft\", \"marginRight\", \"marginTop\", \"marginBottom\"];\r\n\r\n\t\t\t_pin.parentNode.style.display = 'none'; // hack start to force css to return stylesheet values instead of calculated px values.\r\n\t\t\tvar\r\n\t\t\t\tinFlow = _util.css(_pin, \"position\") != \"absolute\",\r\n\t\t\t\tpinCSS = _util.css(_pin, boundsParams.concat([\"display\"])),\r\n\t\t\t\tsizeCSS = _util.css(_pin, [\"width\", \"height\"]);\r\n\t\t\t_pin.parentNode.style.display = parentDisplay; // hack end.\r\n\r\n\t\t\tif (!inFlow && settings.pushFollowers) {\r\n\t\t\t\tlog(2, \"WARNING: If the pinned element is positioned absolutely pushFollowers will be disabled.\");\r\n\t\t\t\tsettings.pushFollowers = false;\r\n\t\t\t}\r\n\t\t\twindow.setTimeout(function () { // wait until all finished, because with responsive duration it will only be set after scene is added to controller\r\n\t\t\t\tif (_pin && _options.duration === 0 && pushFollowersActivelySet && settings.pushFollowers) {\r\n\t\t\t\t\tlog(2, \"WARNING: pushFollowers =\", true, \"has no effect, when scene duration is 0.\");\r\n\t\t\t\t}\r\n\t\t\t}, 0);\r\n\r\n\t\t\t// create spacer and insert\r\n\t\t\tvar\r\n\t\t\t\tspacer = _pin.parentNode.insertBefore(document.createElement('div'), _pin),\r\n\t\t\t\tspacerCSS = _util.extend(pinCSS, {\r\n\t\t\t\t\tposition: inFlow ? \"relative\" : \"absolute\",\r\n\t\t\t\t\tboxSizing: \"content-box\",\r\n\t\t\t\t\tmozBoxSizing: \"content-box\",\r\n\t\t\t\t\twebkitBoxSizing: \"content-box\"\r\n\t\t\t\t});\r\n\r\n\t\t\tif (!inFlow) { // copy size if positioned absolutely, to work for bottom/right positioned elements.\r\n\t\t\t\t_util.extend(spacerCSS, _util.css(_pin, [\"width\", \"height\"]));\r\n\t\t\t}\r\n\r\n\t\t\t_util.css(spacer, spacerCSS);\r\n\t\t\tspacer.setAttribute(PIN_SPACER_ATTRIBUTE, \"\");\r\n\t\t\t_util.addClass(spacer, settings.spacerClass);\r\n\r\n\t\t\t// set the pin Options\r\n\t\t\t_pinOptions = {\r\n\t\t\t\tspacer: spacer,\r\n\t\t\t\trelSize: { // save if size is defined using % values. if so, handle spacer resize differently...\r\n\t\t\t\t\twidth: sizeCSS.width.slice(-1) === \"%\",\r\n\t\t\t\t\theight: sizeCSS.height.slice(-1) === \"%\",\r\n\t\t\t\t\tautoFullWidth: sizeCSS.width === \"auto\" && inFlow && _util.isMarginCollapseType(pinCSS.display)\r\n\t\t\t\t},\r\n\t\t\t\tpushFollowers: settings.pushFollowers,\r\n\t\t\t\tinFlow: inFlow, // stores if the element takes up space in the document flow\r\n\t\t\t};\r\n\r\n\t\t\tif (!_pin.___origStyle) {\r\n\t\t\t\t_pin.___origStyle = {};\r\n\t\t\t\tvar\r\n\t\t\t\t\tpinInlineCSS = _pin.style,\r\n\t\t\t\t\tcopyStyles = boundsParams.concat([\"width\", \"height\", \"position\", \"boxSizing\", \"mozBoxSizing\", \"webkitBoxSizing\"]);\r\n\t\t\t\tcopyStyles.forEach(function (val) {\r\n\t\t\t\t\t_pin.___origStyle[val] = pinInlineCSS[val] || \"\";\r\n\t\t\t\t});\r\n\t\t\t}\r\n\r\n\t\t\t// if relative size, transfer it to spacer and make pin calculate it...\r\n\t\t\tif (_pinOptions.relSize.width) {\r\n\t\t\t\t_util.css(spacer, {\r\n\t\t\t\t\twidth: sizeCSS.width\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t\tif (_pinOptions.relSize.height) {\r\n\t\t\t\t_util.css(spacer, {\r\n\t\t\t\t\theight: sizeCSS.height\r\n\t\t\t\t});\r\n\t\t\t}\r\n\r\n\t\t\t// now place the pin element inside the spacer\t\r\n\t\t\tspacer.appendChild(_pin);\r\n\t\t\t// and set new css\r\n\t\t\t_util.css(_pin, {\r\n\t\t\t\tposition: inFlow ? \"relative\" : \"absolute\",\r\n\t\t\t\tmargin: \"auto\",\r\n\t\t\t\ttop: \"auto\",\r\n\t\t\t\tleft: \"auto\",\r\n\t\t\t\tbottom: \"auto\",\r\n\t\t\t\tright: \"auto\"\r\n\t\t\t});\r\n\r\n\t\t\tif (_pinOptions.relSize.width || _pinOptions.relSize.autoFullWidth) {\r\n\t\t\t\t_util.css(_pin, {\r\n\t\t\t\t\tboxSizing: \"border-box\",\r\n\t\t\t\t\tmozBoxSizing: \"border-box\",\r\n\t\t\t\t\twebkitBoxSizing: \"border-box\"\r\n\t\t\t\t});\r\n\t\t\t}\r\n\r\n\t\t\t// add listener to document to update pin position in case controller is not the document.\r\n\t\t\twindow.addEventListener('scroll', updatePinInContainer);\r\n\t\t\twindow.addEventListener('resize', updatePinInContainer);\r\n\t\t\twindow.addEventListener('resize', updateRelativePinSpacer);\r\n\t\t\t// add mousewheel listener to catch scrolls over fixed elements\r\n\t\t\t_pin.addEventListener(\"mousewheel\", onMousewheelOverPin);\r\n\t\t\t_pin.addEventListener(\"DOMMouseScroll\", onMousewheelOverPin);\r\n\r\n\t\t\tlog(3, \"added pin\");\r\n\r\n\t\t\t// finally update the pin to init\r\n\t\t\tupdatePinState();\r\n\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Remove the pin from the scene.\r\n\t\t * @method ScrollMagic.Scene#removePin\r\n\t\t * @example\r\n\t\t * // remove the pin from the scene without resetting it (the spacer is not removed)\r\n\t\t * scene.removePin();\r\n\t\t *\r\n\t\t * // remove the pin from the scene and reset the pin element to its initial position (spacer is removed)\r\n\t\t * scene.removePin(true);\r\n\t\t *\r\n\t\t * @param {boolean} [reset=false] - If `false` the spacer will not be removed and the element's position will not be reset.\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.removePin = function (reset) {\r\n\t\t\tif (_pin) {\r\n\t\t\t\tif (_state === SCENE_STATE_DURING) {\r\n\t\t\t\t\tupdatePinState(true); // force unpin at position\r\n\t\t\t\t}\r\n\t\t\t\tif (reset || !_controller) { // if there's no controller no progress was made anyway...\r\n\t\t\t\t\tvar pinTarget = _pinOptions.spacer.firstChild; // usually the pin element, but may be another spacer (cascaded pins)...\r\n\t\t\t\t\tif (pinTarget.hasAttribute(PIN_SPACER_ATTRIBUTE)) { // copy margins to child spacer\r\n\t\t\t\t\t\tvar\r\n\t\t\t\t\t\t\tstyle = _pinOptions.spacer.style,\r\n\t\t\t\t\t\t\tvalues = [\"margin\", \"marginLeft\", \"marginRight\", \"marginTop\", \"marginBottom\"],\r\n\t\t\t\t\t\t\tmargins = {};\r\n\t\t\t\t\t\tvalues.forEach(function (val) {\r\n\t\t\t\t\t\t\tmargins[val] = style[val] || \"\";\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\t_util.css(pinTarget, margins);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t_pinOptions.spacer.parentNode.insertBefore(pinTarget, _pinOptions.spacer);\r\n\t\t\t\t\t_pinOptions.spacer.parentNode.removeChild(_pinOptions.spacer);\r\n\t\t\t\t\tif (!_pin.parentNode.hasAttribute(PIN_SPACER_ATTRIBUTE)) { // if it's the last pin for this element -> restore inline styles\r\n\t\t\t\t\t\t// TODO: only correctly set for first pin (when cascading) - how to fix?\r\n\t\t\t\t\t\t_util.css(_pin, _pin.___origStyle);\r\n\t\t\t\t\t\tdelete _pin.___origStyle;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\twindow.removeEventListener('scroll', updatePinInContainer);\r\n\t\t\t\twindow.removeEventListener('resize', updatePinInContainer);\r\n\t\t\t\twindow.removeEventListener('resize', updateRelativePinSpacer);\r\n\t\t\t\t_pin.removeEventListener(\"mousewheel\", onMousewheelOverPin);\r\n\t\t\t\t_pin.removeEventListener(\"DOMMouseScroll\", onMousewheelOverPin);\r\n\t\t\t\t_pin = undefined;\r\n\t\t\t\tlog(3, \"removed pin (reset: \" + (reset ? \"true\" : \"false\") + \")\");\r\n\t\t\t}\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\r\n\t\tvar\r\n\t\t\t_cssClasses,\r\n\t\t\t_cssClassElems = [];\r\n\r\n\t\tScene\r\n\t\t\t.on(\"destroy.internal\", function (e) {\r\n\t\t\t\tScene.removeClassToggle(e.reset);\r\n\t\t\t});\r\n\t\t/**\r\n\t\t * Define a css class modification while the scene is active. \r\n\t\t * When the scene triggers the classes will be added to the supplied element and removed, when the scene is over.\r\n\t\t * If the scene duration is 0 the classes will only be removed if the user scrolls back past the start position.\r\n\t\t * @method ScrollMagic.Scene#setClassToggle\r\n\t\t * @example\r\n\t\t * // add the class 'myclass' to the element with the id 'my-elem' for the duration of the scene\r\n\t\t * scene.setClassToggle(\"#my-elem\", \"myclass\");\r\n\t\t *\r\n\t\t * // add multiple classes to multiple elements defined by the selector '.classChange'\r\n\t\t * scene.setClassToggle(\".classChange\", \"class1 class2 class3\");\r\n\t\t *\r\n\t\t * @param {(string|object)} element - A Selector targeting one or more elements or a DOM object that is supposed to be modified.\r\n\t\t * @param {string} classes - One or more Classnames (separated by space) that should be added to the element during the scene.\r\n\t\t *\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.setClassToggle = function (element, classes) {\r\n\t\t\tvar elems = _util.get.elements(element);\r\n\t\t\tif (elems.length === 0 || !_util.type.String(classes)) {\r\n\t\t\t\tlog(1, \"ERROR calling method 'setClassToggle()': Invalid \" + (elems.length === 0 ? \"element\" : \"classes\") + \" supplied.\");\r\n\t\t\t\treturn Scene;\r\n\t\t\t}\r\n\t\t\tif (_cssClassElems.length > 0) {\r\n\t\t\t\t// remove old ones\r\n\t\t\t\tScene.removeClassToggle();\r\n\t\t\t}\r\n\t\t\t_cssClasses = classes;\r\n\t\t\t_cssClassElems = elems;\r\n\t\t\tScene.on(\"enter.internal_class leave.internal_class\", function (e) {\r\n\t\t\t\tvar toggle = e.type === \"enter\" ? _util.addClass : _util.removeClass;\r\n\t\t\t\t_cssClassElems.forEach(function (elem, key) {\r\n\t\t\t\t\ttoggle(elem, _cssClasses);\r\n\t\t\t\t});\r\n\t\t\t});\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Remove the class binding from the scene.\r\n\t\t * @method ScrollMagic.Scene#removeClassToggle\r\n\t\t * @example\r\n\t\t * // remove class binding from the scene without reset\r\n\t\t * scene.removeClassToggle();\r\n\t\t *\r\n\t\t * // remove class binding and remove the changes it caused\r\n\t\t * scene.removeClassToggle(true);\r\n\t\t *\r\n\t\t * @param {boolean} [reset=false] - If `false` and the classes are currently active, they will remain on the element. If `true` they will be removed.\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tthis.removeClassToggle = function (reset) {\r\n\t\t\tif (reset) {\r\n\t\t\t\t_cssClassElems.forEach(function (elem, key) {\r\n\t\t\t\t\t_util.removeClass(elem, _cssClasses);\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t\tScene.off(\"start.internal_class end.internal_class\");\r\n\t\t\t_cssClasses = undefined;\r\n\t\t\t_cssClassElems = [];\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t// INIT\r\n\t\tconstruct();\r\n\t\treturn Scene;\r\n\t};\r\n\r\n\t// store pagewide scene options\r\n\tvar SCENE_OPTIONS = {\r\n\t\tdefaults: {\r\n\t\t\tduration: 0,\r\n\t\t\toffset: 0,\r\n\t\t\ttriggerElement: undefined,\r\n\t\t\ttriggerHook: 0.5,\r\n\t\t\treverse: true,\r\n\t\t\tloglevel: 2\r\n\t\t},\r\n\t\tvalidate: {\r\n\t\t\toffset: function (val) {\r\n\t\t\t\tval = parseFloat(val);\r\n\t\t\t\tif (!_util.type.Number(val)) {\r\n\t\t\t\t\tthrow [\"Invalid value for option \\\"offset\\\":\", val];\r\n\t\t\t\t}\r\n\t\t\t\treturn val;\r\n\t\t\t},\r\n\t\t\ttriggerElement: function (val) {\r\n\t\t\t\tval = val || undefined;\r\n\t\t\t\tif (val) {\r\n\t\t\t\t\tvar elem = _util.get.elements(val)[0];\r\n\t\t\t\t\tif (elem && elem.parentNode) {\r\n\t\t\t\t\t\tval = elem;\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\tthrow [\"Element defined in option \\\"triggerElement\\\" was not found:\", val];\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\treturn val;\r\n\t\t\t},\r\n\t\t\ttriggerHook: function (val) {\r\n\t\t\t\tvar translate = {\r\n\t\t\t\t\t\"onCenter\": 0.5,\r\n\t\t\t\t\t\"onEnter\": 1,\r\n\t\t\t\t\t\"onLeave\": 0\r\n\t\t\t\t};\r\n\t\t\t\tif (_util.type.Number(val)) {\r\n\t\t\t\t\tval = Math.max(0, Math.min(parseFloat(val), 1)); // make sure its betweeen 0 and 1\r\n\t\t\t\t} else if (val in translate) {\r\n\t\t\t\t\tval = translate[val];\r\n\t\t\t\t} else {\r\n\t\t\t\t\tthrow [\"Invalid value for option \\\"triggerHook\\\": \", val];\r\n\t\t\t\t}\r\n\t\t\t\treturn val;\r\n\t\t\t},\r\n\t\t\treverse: function (val) {\r\n\t\t\t\treturn !!val; // force boolean\r\n\t\t\t},\r\n\t\t\tloglevel: function (val) {\r\n\t\t\t\tval = parseInt(val);\r\n\t\t\t\tif (!_util.type.Number(val) || val < 0 || val > 3) {\r\n\t\t\t\t\tthrow [\"Invalid value for option \\\"loglevel\\\":\", val];\r\n\t\t\t\t}\r\n\t\t\t\treturn val;\r\n\t\t\t}\r\n\t\t}, // holder for validation methods. duration validation is handled in 'getters-setters.js'\r\n\t\tshifts: [\"duration\", \"offset\", \"triggerHook\"], // list of options that trigger a `shift` event\r\n\t};\r\n\t/*\r\n\t * method used to add an option to ScrollMagic Scenes.\r\n\t * TODO: DOC (private for dev)\r\n\t */\r\n\tScrollMagic.Scene.addOption = function (name, defaultValue, validationCallback, shifts) {\r\n\t\tif (!(name in SCENE_OPTIONS.defaults)) {\r\n\t\t\tSCENE_OPTIONS.defaults[name] = defaultValue;\r\n\t\t\tSCENE_OPTIONS.validate[name] = validationCallback;\r\n\t\t\tif (shifts) {\r\n\t\t\t\tSCENE_OPTIONS.shifts.push(name);\r\n\t\t\t}\r\n\t\t} else {\r\n\t\t\tScrollMagic._util.log(1, \"[static] ScrollMagic.Scene -> Cannot add Scene option '\" + name + \"', because it already exists.\");\r\n\t\t}\r\n\t};\r\n\t// instance extension function for plugins\r\n\t// TODO: DOC (private for dev)\r\n\tScrollMagic.Scene.extend = function (extension) {\r\n\t\tvar oldClass = this;\r\n\t\tScrollMagic.Scene = function () {\r\n\t\t\toldClass.apply(this, arguments);\r\n\t\t\tthis.$super = _util.extend({}, this); // copy parent state\r\n\t\t\treturn extension.apply(this, arguments) || this;\r\n\t\t};\r\n\t\t_util.extend(ScrollMagic.Scene, oldClass); // copy properties\r\n\t\tScrollMagic.Scene.prototype = oldClass.prototype; // copy prototype\r\n\t\tScrollMagic.Scene.prototype.constructor = ScrollMagic.Scene; // restore constructor\r\n\t};\r\n\r\n\r\n\r\n\t/**\r\n\t * TODO: DOCS (private for dev)\r\n\t * @class\r\n\t * @private\r\n\t */\r\n\r\n\tScrollMagic.Event = function (type, namespace, target, vars) {\r\n\t\tvars = vars || {};\r\n\t\tfor (var key in vars) {\r\n\t\t\tthis[key] = vars[key];\r\n\t\t}\r\n\t\tthis.type = type;\r\n\t\tthis.target = this.currentTarget = target;\r\n\t\tthis.namespace = namespace || '';\r\n\t\tthis.timeStamp = this.timestamp = Date.now();\r\n\t\treturn this;\r\n\t};\r\n\r\n\t/*\r\n\t * TODO: DOCS (private for dev)\r\n\t */\r\n\r\n\tvar _util = ScrollMagic._util = (function (window) {\r\n\t\tvar U = {},\r\n\t\t\ti;\r\n\r\n\t\t/**\r\n\t\t * ------------------------------\r\n\t\t * internal helpers\r\n\t\t * ------------------------------\r\n\t\t */\r\n\r\n\t\t// parse float and fall back to 0.\r\n\t\tvar floatval = function (number) {\r\n\t\t\treturn parseFloat(number) || 0;\r\n\t\t};\r\n\t\t// get current style IE safe (otherwise IE would return calculated values for 'auto')\r\n\t\tvar _getComputedStyle = function (elem) {\r\n\t\t\treturn elem.currentStyle ? elem.currentStyle : window.getComputedStyle(elem);\r\n\t\t};\r\n\r\n\t\t// get element dimension (width or height)\r\n\t\tvar _dimension = function (which, elem, outer, includeMargin) {\r\n\t\t\telem = (elem === document) ? window : elem;\r\n\t\t\tif (elem === window) {\r\n\t\t\t\tincludeMargin = false;\r\n\t\t\t} else if (!_type.DomElement(elem)) {\r\n\t\t\t\treturn 0;\r\n\t\t\t}\r\n\t\t\twhich = which.charAt(0).toUpperCase() + which.substr(1).toLowerCase();\r\n\t\t\tvar dimension = (outer ? elem['offset' + which] || elem['outer' + which] : elem['client' + which] || elem['inner' + which]) || 0;\r\n\t\t\tif (outer && includeMargin) {\r\n\t\t\t\tvar style = _getComputedStyle(elem);\r\n\t\t\t\tdimension += which === 'Height' ? floatval(style.marginTop) + floatval(style.marginBottom) : floatval(style.marginLeft) + floatval(style.marginRight);\r\n\t\t\t}\r\n\t\t\treturn dimension;\r\n\t\t};\r\n\t\t// converts 'margin-top' into 'marginTop'\r\n\t\tvar _camelCase = function (str) {\r\n\t\t\treturn str.replace(/^[^a-z]+([a-z])/g, '$1').replace(/-([a-z])/g, function (g) {\r\n\t\t\t\treturn g[1].toUpperCase();\r\n\t\t\t});\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * ------------------------------\r\n\t\t * external helpers\r\n\t\t * ------------------------------\r\n\t\t */\r\n\r\n\t\t// extend obj – same as jQuery.extend({}, objA, objB)\r\n\t\tU.extend = function (obj) {\r\n\t\t\tobj = obj || {};\r\n\t\t\tfor (i = 1; i < arguments.length; i++) {\r\n\t\t\t\tif (!arguments[i]) {\r\n\t\t\t\t\tcontinue;\r\n\t\t\t\t}\r\n\t\t\t\tfor (var key in arguments[i]) {\r\n\t\t\t\t\tif (arguments[i].hasOwnProperty(key)) {\r\n\t\t\t\t\t\tobj[key] = arguments[i][key];\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn obj;\r\n\t\t};\r\n\r\n\t\t// check if a css display type results in margin-collapse or not\r\n\t\tU.isMarginCollapseType = function (str) {\r\n\t\t\treturn [\"block\", \"flex\", \"list-item\", \"table\", \"-webkit-box\"].indexOf(str) > -1;\r\n\t\t};\r\n\r\n\t\t// implementation of requestAnimationFrame\r\n\t\t// based on https://gist.github.com/paulirish/1579671\r\n\t\tvar\r\n\t\t\tlastTime = 0,\r\n\t\t\tvendors = ['ms', 'moz', 'webkit', 'o'];\r\n\t\tvar _requestAnimationFrame = window.requestAnimationFrame;\r\n\t\tvar _cancelAnimationFrame = window.cancelAnimationFrame;\r\n\t\t// try vendor prefixes if the above doesn't work\r\n\t\tfor (i = 0; !_requestAnimationFrame && i < vendors.length; ++i) {\r\n\t\t\t_requestAnimationFrame = window[vendors[i] + 'RequestAnimationFrame'];\r\n\t\t\t_cancelAnimationFrame = window[vendors[i] + 'CancelAnimationFrame'] || window[vendors[i] + 'CancelRequestAnimationFrame'];\r\n\t\t}\r\n\r\n\t\t// fallbacks\r\n\t\tif (!_requestAnimationFrame) {\r\n\t\t\t_requestAnimationFrame = function (callback) {\r\n\t\t\t\tvar\r\n\t\t\t\t\tcurrTime = new Date().getTime(),\r\n\t\t\t\t\ttimeToCall = Math.max(0, 16 - (currTime - lastTime)),\r\n\t\t\t\t\tid = window.setTimeout(function () {\r\n\t\t\t\t\t\tcallback(currTime + timeToCall);\r\n\t\t\t\t\t}, timeToCall);\r\n\t\t\t\tlastTime = currTime + timeToCall;\r\n\t\t\t\treturn id;\r\n\t\t\t};\r\n\t\t}\r\n\t\tif (!_cancelAnimationFrame) {\r\n\t\t\t_cancelAnimationFrame = function (id) {\r\n\t\t\t\twindow.clearTimeout(id);\r\n\t\t\t};\r\n\t\t}\r\n\t\tU.rAF = _requestAnimationFrame.bind(window);\r\n\t\tU.cAF = _cancelAnimationFrame.bind(window);\r\n\r\n\t\tvar\r\n\t\t\tloglevels = [\"error\", \"warn\", \"log\"],\r\n\t\t\tconsole = window.console || {};\r\n\r\n\t\tconsole.log = console.log || function () {}; // no console log, well - do nothing then...\r\n\t\t// make sure methods for all levels exist.\r\n\t\tfor (i = 0; i < loglevels.length; i++) {\r\n\t\t\tvar method = loglevels[i];\r\n\t\t\tif (!console[method]) {\r\n\t\t\t\tconsole[method] = console.log; // prefer .log over nothing\r\n\t\t\t}\r\n\t\t}\r\n\t\tU.log = function (loglevel) {\r\n\t\t\tif (loglevel > loglevels.length || loglevel <= 0) loglevel = loglevels.length;\r\n\t\t\tvar now = new Date(),\r\n\t\t\t\ttime = (\"0\" + now.getHours()).slice(-2) + \":\" + (\"0\" + now.getMinutes()).slice(-2) + \":\" + (\"0\" + now.getSeconds()).slice(-2) + \":\" + (\"00\" + now.getMilliseconds()).slice(-3),\r\n\t\t\t\tmethod = loglevels[loglevel - 1],\r\n\t\t\t\targs = Array.prototype.splice.call(arguments, 1),\r\n\t\t\t\tfunc = Function.prototype.bind.call(console[method], console);\r\n\t\t\targs.unshift(time);\r\n\t\t\tfunc.apply(console, args);\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * ------------------------------\r\n\t\t * type testing\r\n\t\t * ------------------------------\r\n\t\t */\r\n\r\n\t\tvar _type = U.type = function (v) {\r\n\t\t\treturn Object.prototype.toString.call(v).replace(/^\\[object (.+)\\]$/, \"$1\").toLowerCase();\r\n\t\t};\r\n\t\t_type.String = function (v) {\r\n\t\t\treturn _type(v) === 'string';\r\n\t\t};\r\n\t\t_type.Function = function (v) {\r\n\t\t\treturn _type(v) === 'function';\r\n\t\t};\r\n\t\t_type.Array = function (v) {\r\n\t\t\treturn Array.isArray(v);\r\n\t\t};\r\n\t\t_type.Number = function (v) {\r\n\t\t\treturn !_type.Array(v) && (v - parseFloat(v) + 1) >= 0;\r\n\t\t};\r\n\t\t_type.DomElement = function (o) {\r\n\t\t\treturn (\r\n\t\t\t\ttypeof HTMLElement === \"object\" || typeof HTMLElement === \"function\" ? o instanceof HTMLElement || o instanceof SVGElement : //DOM2\r\n\t\t\t\to && typeof o === \"object\" && o !== null && o.nodeType === 1 && typeof o.nodeName === \"string\"\r\n\t\t\t);\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * ------------------------------\r\n\t\t * DOM Element info\r\n\t\t * ------------------------------\r\n\t\t */\r\n\t\t// always returns a list of matching DOM elements, from a selector, a DOM element or an list of elements or even an array of selectors\r\n\t\tvar _get = U.get = {};\r\n\t\t_get.elements = function (selector) {\r\n\t\t\tvar arr = [];\r\n\t\t\tif (_type.String(selector)) {\r\n\t\t\t\ttry {\r\n\t\t\t\t\tselector = document.querySelectorAll(selector);\r\n\t\t\t\t} catch (e) { // invalid selector\r\n\t\t\t\t\treturn arr;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tif (_type(selector) === 'nodelist' || _type.Array(selector) || selector instanceof NodeList) {\r\n\t\t\t\tfor (var i = 0, ref = arr.length = selector.length; i < ref; i++) { // list of elements\r\n\t\t\t\t\tvar elem = selector[i];\r\n\t\t\t\t\tarr[i] = _type.DomElement(elem) ? elem : _get.elements(elem); // if not an element, try to resolve recursively\r\n\t\t\t\t}\r\n\t\t\t} else if (_type.DomElement(selector) || selector === document || selector === window) {\r\n\t\t\t\tarr = [selector]; // only the element\r\n\t\t\t}\r\n\t\t\treturn arr;\r\n\t\t};\r\n\t\t// get scroll top value\r\n\t\t_get.scrollTop = function (elem) {\r\n\t\t\treturn (elem && typeof elem.scrollTop === 'number') ? elem.scrollTop : window.pageYOffset || 0;\r\n\t\t};\r\n\t\t// get scroll left value\r\n\t\t_get.scrollLeft = function (elem) {\r\n\t\t\treturn (elem && typeof elem.scrollLeft === 'number') ? elem.scrollLeft : window.pageXOffset || 0;\r\n\t\t};\r\n\t\t// get element height\r\n\t\t_get.width = function (elem, outer, includeMargin) {\r\n\t\t\treturn _dimension('width', elem, outer, includeMargin);\r\n\t\t};\r\n\t\t// get element width\r\n\t\t_get.height = function (elem, outer, includeMargin) {\r\n\t\t\treturn _dimension('height', elem, outer, includeMargin);\r\n\t\t};\r\n\r\n\t\t// get element position (optionally relative to viewport)\r\n\t\t_get.offset = function (elem, relativeToViewport) {\r\n\t\t\tvar offset = {\r\n\t\t\t\ttop: 0,\r\n\t\t\t\tleft: 0\r\n\t\t\t};\r\n\t\t\tif (elem && elem.getBoundingClientRect) { // check if available\r\n\t\t\t\tvar rect = elem.getBoundingClientRect();\r\n\t\t\t\toffset.top = rect.top;\r\n\t\t\t\toffset.left = rect.left;\r\n\t\t\t\tif (!relativeToViewport) { // clientRect is by default relative to viewport...\r\n\t\t\t\t\toffset.top += _get.scrollTop();\r\n\t\t\t\t\toffset.left += _get.scrollLeft();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn offset;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * ------------------------------\r\n\t\t * DOM Element manipulation\r\n\t\t * ------------------------------\r\n\t\t */\r\n\r\n\t\tU.addClass = function (elem, classname) {\r\n\t\t\tif (classname) {\r\n\t\t\t\tif (elem.classList)\r\n\t\t\t\t\telem.classList.add(classname);\r\n\t\t\t\telse\r\n\t\t\t\t\telem.className += ' ' + classname;\r\n\t\t\t}\r\n\t\t};\r\n\t\tU.removeClass = function (elem, classname) {\r\n\t\t\tif (classname) {\r\n\t\t\t\tif (elem.classList)\r\n\t\t\t\t\telem.classList.remove(classname);\r\n\t\t\t\telse\r\n\t\t\t\t\telem.className = elem.className.replace(new RegExp('(^|\\\\b)' + classname.split(' ').join('|') + '(\\\\b|$)', 'gi'), ' ');\r\n\t\t\t}\r\n\t\t};\r\n\t\t// if options is string -> returns css value\r\n\t\t// if options is array -> returns object with css value pairs\r\n\t\t// if options is object -> set new css values\r\n\t\tU.css = function (elem, options) {\r\n\t\t\tif (_type.String(options)) {\r\n\t\t\t\treturn _getComputedStyle(elem)[_camelCase(options)];\r\n\t\t\t} else if (_type.Array(options)) {\r\n\t\t\t\tvar\r\n\t\t\t\t\tobj = {},\r\n\t\t\t\t\tstyle = _getComputedStyle(elem);\r\n\t\t\t\toptions.forEach(function (option, key) {\r\n\t\t\t\t\tobj[option] = style[_camelCase(option)];\r\n\t\t\t\t});\r\n\t\t\t\treturn obj;\r\n\t\t\t} else {\r\n\t\t\t\tfor (var option in options) {\r\n\t\t\t\t\tvar val = options[option];\r\n\t\t\t\t\tif (val == parseFloat(val)) { // assume pixel for seemingly numerical values\r\n\t\t\t\t\t\tval += 'px';\r\n\t\t\t\t\t}\r\n\t\t\t\t\telem.style[_camelCase(option)] = val;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\treturn U;\r\n\t}(window || {}));\r\n\r\n\r\n\tScrollMagic.Scene.prototype.addIndicators = function () {\r\n\t\tScrollMagic._util.log(1, '(ScrollMagic.Scene) -> ERROR calling addIndicators() due to missing Plugin \\'debug.addIndicators\\'. Please make sure to include plugins/debug.addIndicators.js');\r\n\t\treturn this;\r\n\t}\r\n\tScrollMagic.Scene.prototype.removeIndicators = function () {\r\n\t\tScrollMagic._util.log(1, '(ScrollMagic.Scene) -> ERROR calling removeIndicators() due to missing Plugin \\'debug.addIndicators\\'. Please make sure to include plugins/debug.addIndicators.js');\r\n\t\treturn this;\r\n\t}\r\n\tScrollMagic.Scene.prototype.setTween = function () {\r\n\t\tScrollMagic._util.log(1, '(ScrollMagic.Scene) -> ERROR calling setTween() due to missing Plugin \\'animation.gsap\\'. Please make sure to include plugins/animation.gsap.js');\r\n\t\treturn this;\r\n\t}\r\n\tScrollMagic.Scene.prototype.removeTween = function () {\r\n\t\tScrollMagic._util.log(1, '(ScrollMagic.Scene) -> ERROR calling removeTween() due to missing Plugin \\'animation.gsap\\'. Please make sure to include plugins/animation.gsap.js');\r\n\t\treturn this;\r\n\t}\r\n\tScrollMagic.Scene.prototype.setVelocity = function () {\r\n\t\tScrollMagic._util.log(1, '(ScrollMagic.Scene) -> ERROR calling setVelocity() due to missing Plugin \\'animation.velocity\\'. Please make sure to include plugins/animation.velocity.js');\r\n\t\treturn this;\r\n\t}\r\n\tScrollMagic.Scene.prototype.removeVelocity = function () {\r\n\t\tScrollMagic._util.log(1, '(ScrollMagic.Scene) -> ERROR calling removeVelocity() due to missing Plugin \\'animation.velocity\\'. Please make sure to include plugins/animation.velocity.js');\r\n\t\treturn this;\r\n\t}\r\n\r\n\treturn ScrollMagic;\r\n}));","/*!\r\n * ScrollMagic v2.0.7 (2019-05-07)\r\n * The javascript library for magical scroll interactions.\r\n * (c) 2019 Jan Paepke (@janpaepke)\r\n * Project Website: http://scrollmagic.io\r\n * \r\n * @version 2.0.7\r\n * @license Dual licensed under MIT license and GPL.\r\n * @author Jan Paepke - e-mail@janpaepke.de\r\n *\r\n * @file ScrollMagic GSAP Animation Plugin.\r\n *\r\n * requires: GSAP ~1.14\r\n * Powered by the Greensock Animation Platform (GSAP): http://www.greensock.com/js\r\n * Greensock License info at http://www.greensock.com/licensing/\r\n */\r\n/**\r\n * This plugin is meant to be used in conjunction with the Greensock Animation Plattform. \r\n * It offers an easy API to trigger Tweens or synchronize them to the scrollbar movement.\r\n *\r\n * Both the `lite` and the `max` versions of the GSAP library are supported. \r\n * The most basic requirement is `TweenLite`.\r\n * \r\n * To have access to this extension, please include `plugins/animation.gsap.js`.\r\n * @requires {@link http://greensock.com/gsap|GSAP ~1.14.x}\r\n * @mixin animation.GSAP\r\n */\r\n(function (root, factory) {\r\n\tif (typeof define === 'function' && define.amd) {\r\n\t\t// AMD. Register as an anonymous module.\r\n\t\tdefine(['ScrollMagic', 'TweenMax', 'TimelineMax'], factory);\r\n\t} else if (typeof exports === 'object') {\r\n\t\t// CommonJS\r\n\t\t// Loads whole gsap package onto global scope.\r\n\t\trequire('gsap');\r\n\t\tfactory(require('scrollmagic'), TweenMax, TimelineMax);\r\n\t} else {\r\n\t\t// Browser globals\r\n\t\tfactory(root.ScrollMagic || (root.jQuery && root.jQuery.ScrollMagic), root.TweenMax || root.TweenLite, root.TimelineMax || root.TimelineLite);\r\n\t}\r\n}(this, function (ScrollMagic, Tween, Timeline) {\r\n\t\"use strict\";\r\n\tvar NAMESPACE = \"animation.gsap\";\r\n\r\n\tvar\r\n\t\tconsole = window.console || {},\r\n\t\terr = Function.prototype.bind.call(console.error || console.log || function () {}, console);\r\n\tif (!ScrollMagic) {\r\n\t\terr(\"(\" + NAMESPACE + \") -> ERROR: The ScrollMagic main module could not be found. Please make sure it's loaded before this plugin or use an asynchronous loader like requirejs.\");\r\n\t}\r\n\tif (!Tween) {\r\n\t\terr(\"(\" + NAMESPACE + \") -> ERROR: TweenLite or TweenMax could not be found. Please make sure GSAP is loaded before ScrollMagic or use an asynchronous loader like requirejs.\");\r\n\t}\r\n\r\n\t/*\r\n\t * ----------------------------------------------------------------\r\n\t * Extensions for Scene\r\n\t * ----------------------------------------------------------------\r\n\t */\r\n\t/**\r\n\t * Every instance of ScrollMagic.Scene now accepts an additional option. \r\n\t * See {@link ScrollMagic.Scene} for a complete list of the standard options.\r\n\t * @memberof! animation.GSAP#\r\n\t * @method new ScrollMagic.Scene(options)\r\n\t * @example\r\n\t * var scene = new ScrollMagic.Scene({tweenChanges: true});\r\n\t *\r\n\t * @param {object} [options] - Options for the Scene. The options can be updated at any time.\r\n\t * @param {boolean} [options.tweenChanges=false] - Tweens Animation to the progress target instead of setting it. \r\n\t \t\t\t\t\t\t\t\t\t\t\t\t Does not affect animations where duration is `0`.\r\n\t */\r\n\t/**\r\n\t * **Get** or **Set** the tweenChanges option value. \r\n\t * This only affects scenes with a duration. If `tweenChanges` is `true`, the progress update when scrolling will not be immediate, but instead the animation will smoothly animate to the target state. \r\n\t * For a better understanding, try enabling and disabling this option in the [Scene Manipulation Example](../examples/basic/scene_manipulation.html).\r\n\t * @memberof! animation.GSAP#\r\n\t * @method Scene.tweenChanges\r\n\t * \r\n\t * @example\r\n\t * // get the current tweenChanges option\r\n\t * var tweenChanges = scene.tweenChanges();\r\n\t *\r\n\t * // set new tweenChanges option\r\n\t * scene.tweenChanges(true);\r\n\t *\r\n\t * @fires {@link Scene.change}, when used as setter\r\n\t * @param {boolean} [newTweenChanges] - The new tweenChanges setting of the scene.\r\n\t * @returns {boolean} `get` - Current tweenChanges option value.\r\n\t * @returns {Scene} `set` - Parent object for chaining.\r\n\t */\r\n\t// add option (TODO: DOC (private for dev))\r\n\tScrollMagic.Scene.addOption(\r\n\t\t\"tweenChanges\", // name\r\n\t\tfalse, // default\r\n\t\tfunction (val) { // validation callback\r\n\t\t\treturn !!val;\r\n\t\t}\r\n\t);\r\n\t// extend scene\r\n\tScrollMagic.Scene.extend(function () {\r\n\t\tvar Scene = this,\r\n\t\t\t_tween;\r\n\r\n\t\tvar log = function () {\r\n\t\t\tif (Scene._log) { // not available, when main source minified\r\n\t\t\t\tArray.prototype.splice.call(arguments, 1, 0, \"(\" + NAMESPACE + \")\", \"->\");\r\n\t\t\t\tScene._log.apply(this, arguments);\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t// set listeners\r\n\t\tScene.on(\"progress.plugin_gsap\", function () {\r\n\t\t\tupdateTweenProgress();\r\n\t\t});\r\n\t\tScene.on(\"destroy.plugin_gsap\", function (e) {\r\n\t\t\tScene.removeTween(e.reset);\r\n\t\t});\r\n\r\n\t\t/**\r\n\t\t * Update the tween progress to current position.\r\n\t\t * @private\r\n\t\t */\r\n\t\tvar updateTweenProgress = function () {\r\n\t\t\tif (_tween) {\r\n\t\t\t\tvar\r\n\t\t\t\t\tprogress = Scene.progress(),\r\n\t\t\t\t\tstate = Scene.state();\r\n\t\t\t\tif (_tween.repeat && _tween.repeat() === -1) {\r\n\t\t\t\t\t// infinite loop, so not in relation to progress\r\n\t\t\t\t\tif (state === 'DURING' && _tween.paused()) {\r\n\t\t\t\t\t\t_tween.play();\r\n\t\t\t\t\t} else if (state !== 'DURING' && !_tween.paused()) {\r\n\t\t\t\t\t\t_tween.pause();\r\n\t\t\t\t\t}\r\n\t\t\t\t} else if (progress != _tween.progress()) { // do we even need to update the progress?\r\n\t\t\t\t\t// no infinite loop - so should we just play or go to a specific point in time?\r\n\t\t\t\t\tif (Scene.duration() === 0) {\r\n\t\t\t\t\t\t// play the animation\r\n\t\t\t\t\t\tif (progress > 0) { // play from 0 to 1\r\n\t\t\t\t\t\t\t_tween.play();\r\n\t\t\t\t\t\t} else { // play from 1 to 0\r\n\t\t\t\t\t\t\t_tween.reverse();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\t// go to a specific point in time\r\n\t\t\t\t\t\tif (Scene.tweenChanges() && _tween.tweenTo) {\r\n\t\t\t\t\t\t\t// go smooth\r\n\t\t\t\t\t\t\t_tween.tweenTo(progress * _tween.duration());\r\n\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\t// just hard set it\r\n\t\t\t\t\t\t\t_tween.progress(progress).pause();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Add a tween to the scene. \r\n\t\t * If you want to add multiple tweens, add them into a GSAP Timeline object and supply it instead (see example below). \r\n\t\t * \r\n\t\t * If the scene has a duration, the tween's duration will be projected to the scroll distance of the scene, meaning its progress will be synced to scrollbar movement. \r\n\t\t * For a scene with a duration of `0`, the tween will be triggered when scrolling forward past the scene's trigger position and reversed, when scrolling back. \r\n\t\t * To gain better understanding, check out the [Simple Tweening example](../examples/basic/simple_tweening.html).\r\n\t\t *\r\n\t\t * Instead of supplying a tween this method can also be used as a shorthand for `TweenMax.to()` (see example below).\r\n\t\t * @memberof! animation.GSAP#\r\n\t\t *\r\n\t\t * @example\r\n\t\t * // add a single tween directly\r\n\t\t * scene.setTween(TweenMax.to(\"obj\"), 1, {x: 100});\r\n\t\t *\r\n\t\t * // add a single tween via variable\r\n\t\t * var tween = TweenMax.to(\"obj\"), 1, {x: 100};\r\n\t\t * scene.setTween(tween);\r\n\t\t *\r\n\t\t * // add multiple tweens, wrapped in a timeline.\r\n\t\t * var timeline = new TimelineMax();\r\n\t\t * var tween1 = TweenMax.from(\"obj1\", 1, {x: 100});\r\n\t\t * var tween2 = TweenMax.to(\"obj2\", 1, {y: 100});\r\n\t\t * timeline\r\n\t\t *\t\t.add(tween1)\r\n\t\t *\t\t.add(tween2);\r\n\t\t * scene.addTween(timeline);\r\n\t\t *\r\n\t\t * // short hand to add a TweenMax.to() tween\r\n\t\t * scene.setTween(\"obj3\", 0.5, {y: 100});\r\n\t\t *\r\n\t\t * // short hand to add a TweenMax.to() tween for 1 second\r\n\t\t * // this is useful, when the scene has a duration and the tween duration isn't important anyway\r\n\t\t * scene.setTween(\"obj3\", {y: 100});\r\n\t\t *\r\n\t\t * @param {(object|string)} TweenObject - A TweenMax, TweenLite, TimelineMax or TimelineLite object that should be animated in the scene. Can also be a Dom Element or Selector, when using direct tween definition (see examples).\r\n\t\t * @param {(number|object)} duration - A duration for the tween, or tween parameters. If an object containing parameters are supplied, a default duration of 1 will be used.\r\n\t\t * @param {object} params - The parameters for the tween\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tScene.setTween = function (TweenObject, duration, params) {\r\n\t\t\tvar newTween;\r\n\t\t\tif (arguments.length > 1) {\r\n\t\t\t\tif (arguments.length < 3) {\r\n\t\t\t\t\tparams = duration;\r\n\t\t\t\t\tduration = 1;\r\n\t\t\t\t}\r\n\t\t\t\tTweenObject = Tween.to(TweenObject, duration, params);\r\n\t\t\t}\r\n\t\t\ttry {\r\n\t\t\t\t// wrap Tween into a Timeline Object if available to include delay and repeats in the duration and standardize methods.\r\n\t\t\t\tif (Timeline) {\r\n\t\t\t\t\tnewTween = new Timeline({\r\n\t\t\t\t\t\t\tsmoothChildTiming: true\r\n\t\t\t\t\t\t})\r\n\t\t\t\t\t\t.add(TweenObject);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tnewTween = TweenObject;\r\n\t\t\t\t}\r\n\t\t\t\tnewTween.pause();\r\n\t\t\t} catch (e) {\r\n\t\t\t\tlog(1, \"ERROR calling method 'setTween()': Supplied argument is not a valid TweenObject\");\r\n\t\t\t\treturn Scene;\r\n\t\t\t}\r\n\t\t\tif (_tween) { // kill old tween?\r\n\t\t\t\tScene.removeTween();\r\n\t\t\t}\r\n\t\t\t_tween = newTween;\r\n\r\n\t\t\t// some properties need to be transferred it to the wrapper, otherwise they would get lost.\r\n\t\t\tif (TweenObject.repeat && TweenObject.repeat() === -1) { // TweenMax or TimelineMax Object?\r\n\t\t\t\t_tween.repeat(-1);\r\n\t\t\t\t_tween.yoyo(TweenObject.yoyo());\r\n\t\t\t}\r\n\t\t\t// Some tween validations and debugging helpers\r\n\r\n\t\t\tif (Scene.tweenChanges() && !_tween.tweenTo) {\r\n\t\t\t\tlog(2, \"WARNING: tweenChanges will only work if the TimelineMax object is available for ScrollMagic.\");\r\n\t\t\t}\r\n\r\n\t\t\t// check if there are position tweens defined for the trigger and warn about it :)\r\n\t\t\tif (_tween && Scene.controller() && Scene.triggerElement() && Scene.loglevel() >= 2) { // controller is needed to know scroll direction.\r\n\t\t\t\tvar\r\n\t\t\t\t\ttriggerTweens = Tween.getTweensOf(Scene.triggerElement()),\r\n\t\t\t\t\tvertical = Scene.controller().info(\"vertical\");\r\n\t\t\t\ttriggerTweens.forEach(function (value, index) {\r\n\t\t\t\t\tvar\r\n\t\t\t\t\t\ttweenvars = value.vars.css || value.vars,\r\n\t\t\t\t\t\tcondition = vertical ? (tweenvars.top !== undefined || tweenvars.bottom !== undefined) : (tweenvars.left !== undefined || tweenvars.right !== undefined);\r\n\t\t\t\t\tif (condition) {\r\n\t\t\t\t\t\tlog(2, \"WARNING: Tweening the position of the trigger element affects the scene timing and should be avoided!\");\r\n\t\t\t\t\t\treturn false;\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t}\r\n\r\n\t\t\t// warn about tween overwrites, when an element is tweened multiple times\r\n\t\t\tif (parseFloat(TweenLite.version) >= 1.14) { // onOverwrite only present since GSAP v1.14.0\r\n\t\t\t\tvar\r\n\t\t\t\t\tlist = _tween.getChildren ? _tween.getChildren(true, true, false) : [_tween], // get all nested tween objects\r\n\t\t\t\t\tnewCallback = function () {\r\n\t\t\t\t\t\tlog(2, \"WARNING: tween was overwritten by another. To learn how to avoid this issue see here: https://github.com/janpaepke/ScrollMagic/wiki/WARNING:-tween-was-overwritten-by-another\");\r\n\t\t\t\t\t};\r\n\t\t\t\tfor (var i = 0, thisTween, oldCallback; i < list.length; i++) {\r\n\t\t\t\t\t/*jshint loopfunc: true */\r\n\t\t\t\t\tthisTween = list[i];\r\n\t\t\t\t\tif (oldCallback !== newCallback) { // if tweens is added more than once\r\n\t\t\t\t\t\toldCallback = thisTween.vars.onOverwrite;\r\n\t\t\t\t\t\tthisTween.vars.onOverwrite = function () {\r\n\t\t\t\t\t\t\tif (oldCallback) {\r\n\t\t\t\t\t\t\t\toldCallback.apply(this, arguments);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tnewCallback.apply(this, arguments);\r\n\t\t\t\t\t\t};\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tlog(3, \"added tween\");\r\n\r\n\t\t\tupdateTweenProgress();\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Remove the tween from the scene. \r\n\t\t * This will terminate the control of the Scene over the tween.\r\n\t\t *\r\n\t\t * Using the reset option you can decide if the tween should remain in the current state or be rewound to set the target elements back to the state they were in before the tween was added to the scene.\r\n\t\t * @memberof! animation.GSAP#\r\n\t\t *\r\n\t\t * @example\r\n\t\t * // remove the tween from the scene without resetting it\r\n\t\t * scene.removeTween();\r\n\t\t *\r\n\t\t * // remove the tween from the scene and reset it to initial position\r\n\t\t * scene.removeTween(true);\r\n\t\t *\r\n\t\t * @param {boolean} [reset=false] - If `true` the tween will be reset to its initial values.\r\n\t\t * @returns {Scene} Parent object for chaining.\r\n\t\t */\r\n\t\tScene.removeTween = function (reset) {\r\n\t\t\tif (_tween) {\r\n\t\t\t\tif (reset) {\r\n\t\t\t\t\t_tween.progress(0).pause();\r\n\t\t\t\t}\r\n\t\t\t\t_tween.kill();\r\n\t\t\t\t_tween = undefined;\r\n\t\t\t\tlog(3, \"removed tween (reset: \" + (reset ? \"true\" : \"false\") + \")\");\r\n\t\t\t}\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t});\r\n}));","/*!\r\n * ScrollMagic v2.0.7 (2019-05-07)\r\n * The javascript library for magical scroll interactions.\r\n * (c) 2019 Jan Paepke (@janpaepke)\r\n * Project Website: http://scrollmagic.io\r\n * \r\n * @version 2.0.7\r\n * @license Dual licensed under MIT license and GPL.\r\n * @author Jan Paepke - e-mail@janpaepke.de\r\n *\r\n * @file Debug Extension for ScrollMagic.\r\n */\r\n/**\r\n * This plugin was formerly known as the ScrollMagic debug extension.\r\n *\r\n * It enables you to add visual indicators to your page, to be able to see exactly when a scene is triggered.\r\n *\r\n * To have access to this extension, please include `plugins/debug.addIndicators.js`.\r\n * @mixin debug.addIndicators\r\n */\r\n(function (root, factory) {\r\n\tif (typeof define === 'function' && define.amd) {\r\n\t\t// AMD. Register as an anonymous module.\r\n\t\tdefine(['ScrollMagic'], factory);\r\n\t} else if (typeof exports === 'object') {\r\n\t\t// CommonJS\r\n\t\tfactory(require('scrollmagic'));\r\n\t} else {\r\n\t\t// no browser global export needed, just execute\r\n\t\tfactory(root.ScrollMagic || (root.jQuery && root.jQuery.ScrollMagic));\r\n\t}\r\n}(this, function (ScrollMagic) {\r\n\t\"use strict\";\r\n\tvar NAMESPACE = \"debug.addIndicators\";\r\n\r\n\tvar\r\n\t\tconsole = window.console || {},\r\n\t\terr = Function.prototype.bind.call(console.error || console.log || function () {}, console);\r\n\tif (!ScrollMagic) {\r\n\t\terr(\"(\" + NAMESPACE + \") -> ERROR: The ScrollMagic main module could not be found. Please make sure it's loaded before this plugin or use an asynchronous loader like requirejs.\");\r\n\t}\r\n\r\n\t// plugin settings\r\n\tvar\r\n\t\tFONT_SIZE = \"0.85em\",\r\n\t\tZINDEX = \"9999\",\r\n\t\tEDGE_OFFSET = 15; // minimum edge distance, added to indentation\r\n\r\n\t// overall vars\r\n\tvar\r\n\t\t_util = ScrollMagic._util,\r\n\t\t_autoindex = 0;\r\n\r\n\r\n\r\n\tScrollMagic.Scene.extend(function () {\r\n\t\tvar\r\n\t\t\tScene = this,\r\n\t\t\t_indicator;\r\n\r\n\t\tvar log = function () {\r\n\t\t\tif (Scene._log) { // not available, when main source minified\r\n\t\t\t\tArray.prototype.splice.call(arguments, 1, 0, \"(\" + NAMESPACE + \")\", \"->\");\r\n\t\t\t\tScene._log.apply(this, arguments);\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Add visual indicators for a ScrollMagic.Scene. \r\n\t\t * @memberof! debug.addIndicators#\r\n\t\t *\r\n\t\t * @example\r\n\t\t * // add basic indicators\r\n\t\t * scene.addIndicators()\r\n\t\t *\r\n\t\t * // passing options\r\n\t\t * scene.addIndicators({name: \"pin scene\", colorEnd: \"#FFFFFF\"});\r\n\t\t *\r\n\t\t * @param {object} [options] - An object containing one or more options for the indicators.\r\n\t\t * @param {(string|object)} [options.parent] - A selector, DOM Object or a jQuery object that the indicators should be added to. \r\n\t\t \t\t\t\t\t\t\t\t\t\t\t\t\t\t \t\t\t\t\t\t\t\t\t\t\t\t\t\t If undefined, the controller's container will be used.\r\n\t\t * @param {number} [options.name=\"\"] - This string will be displayed at the start and end indicators of the scene for identification purposes. If no name is supplied an automatic index will be used.\r\n\t\t * @param {number} [options.indent=0] - Additional position offset for the indicators (useful, when having multiple scenes starting at the same position).\r\n\t\t * @param {string} [options.colorStart=green] - CSS color definition for the start indicator.\r\n\t\t * @param {string} [options.colorEnd=red] - CSS color definition for the end indicator.\r\n\t\t * @param {string} [options.colorTrigger=blue] - CSS color definition for the trigger indicator.\r\n\t\t */\r\n\t\tScene.addIndicators = function (options) {\r\n\t\t\tif (!_indicator) {\r\n\t\t\t\tvar\r\n\t\t\t\t\tDEFAULT_OPTIONS = {\r\n\t\t\t\t\t\tname: \"\",\r\n\t\t\t\t\t\tindent: 0,\r\n\t\t\t\t\t\tparent: undefined,\r\n\t\t\t\t\t\tcolorStart: \"green\",\r\n\t\t\t\t\t\tcolorEnd: \"red\",\r\n\t\t\t\t\t\tcolorTrigger: \"blue\",\r\n\t\t\t\t\t};\r\n\r\n\t\t\t\toptions = _util.extend({}, DEFAULT_OPTIONS, options);\r\n\r\n\t\t\t\t_autoindex++;\r\n\t\t\t\t_indicator = new Indicator(Scene, options);\r\n\r\n\t\t\t\tScene.on(\"add.plugin_addIndicators\", _indicator.add);\r\n\t\t\t\tScene.on(\"remove.plugin_addIndicators\", _indicator.remove);\r\n\t\t\t\tScene.on(\"destroy.plugin_addIndicators\", Scene.removeIndicators);\r\n\r\n\t\t\t\t// it the scene already has a controller we can start right away.\r\n\t\t\t\tif (Scene.controller()) {\r\n\t\t\t\t\t_indicator.add();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t\t/**\r\n\t\t * Removes visual indicators from a ScrollMagic.Scene.\r\n\t\t * @memberof! debug.addIndicators#\r\n\t\t *\r\n\t\t * @example\r\n\t\t * // remove previously added indicators\r\n\t\t * scene.removeIndicators()\r\n\t\t *\r\n\t\t */\r\n\t\tScene.removeIndicators = function () {\r\n\t\t\tif (_indicator) {\r\n\t\t\t\t_indicator.remove();\r\n\t\t\t\tthis.off(\"*.plugin_addIndicators\");\r\n\t\t\t\t_indicator = undefined;\r\n\t\t\t}\r\n\t\t\treturn Scene;\r\n\t\t};\r\n\r\n\t});\r\n\r\n\r\n\t/*\r\n\t * ----------------------------------------------------------------\r\n\t * Extension for controller to store and update related indicators\r\n\t * ----------------------------------------------------------------\r\n\t */\r\n\t// add option to globally auto-add indicators to scenes\r\n\t/**\r\n\t * Every ScrollMagic.Controller instance now accepts an additional option. \r\n\t * See {@link ScrollMagic.Controller} for a complete list of the standard options.\r\n\t * @memberof! debug.addIndicators#\r\n\t * @method new ScrollMagic.Controller(options)\r\n\t * @example\r\n\t * // make a controller and add indicators to all scenes attached\r\n\t * var controller = new ScrollMagic.Controller({addIndicators: true});\r\n\t * // this scene will automatically have indicators added to it\r\n\t * new ScrollMagic.Scene()\r\n\t * .addTo(controller);\r\n\t *\r\n\t * @param {object} [options] - Options for the Controller.\r\n\t * @param {boolean} [options.addIndicators=false] - If set to `true` every scene that is added to the controller will automatically get indicators added to it.\r\n\t */\r\n\tScrollMagic.Controller.addOption(\"addIndicators\", false);\r\n\t// extend Controller\r\n\tScrollMagic.Controller.extend(function () {\r\n\t\tvar\r\n\t\t\tController = this,\r\n\t\t\t_info = Controller.info(),\r\n\t\t\t_container = _info.container,\r\n\t\t\t_isDocument = _info.isDocument,\r\n\t\t\t_vertical = _info.vertical,\r\n\t\t\t_indicators = { // container for all indicators and methods\r\n\t\t\t\tgroups: []\r\n\t\t\t};\r\n\r\n\t\tvar log = function () {\r\n\t\t\tif (Controller._log) { // not available, when main source minified\r\n\t\t\t\tArray.prototype.splice.call(arguments, 1, 0, \"(\" + NAMESPACE + \")\", \"->\");\r\n\t\t\t\tController._log.apply(this, arguments);\r\n\t\t\t}\r\n\t\t};\r\n\t\tif (Controller._indicators) {\r\n\t\t\tlog(2, \"WARNING: Scene already has a property '_indicators', which will be overwritten by plugin.\");\r\n\t\t}\r\n\r\n\t\t// add indicators container\r\n\t\tthis._indicators = _indicators;\r\n\t\t/*\r\n\t\t\tneeded updates:\r\n\t\t\t+++++++++++++++\r\n\t\t\tstart/end position on scene shift (handled in Indicator class)\r\n\t\t\ttrigger parameters on triggerHook value change (handled in Indicator class)\r\n\t\t\tbounds position on container scroll or resize (to keep alignment to bottom/right)\r\n\t\t\ttrigger position on container resize, window resize (if container isn't document) and window scroll (if container isn't document)\r\n\t\t*/\r\n\r\n\t\t// event handler for when associated bounds markers need to be repositioned\r\n\t\tvar handleBoundsPositionChange = function () {\r\n\t\t\t_indicators.updateBoundsPositions();\r\n\t\t};\r\n\r\n\t\t// event handler for when associated trigger groups need to be repositioned\r\n\t\tvar handleTriggerPositionChange = function () {\r\n\t\t\t_indicators.updateTriggerGroupPositions();\r\n\t\t};\r\n\r\n\t\t_container.addEventListener(\"resize\", handleTriggerPositionChange);\r\n\t\tif (!_isDocument) {\r\n\t\t\twindow.addEventListener(\"resize\", handleTriggerPositionChange);\r\n\t\t\twindow.addEventListener(\"scroll\", handleTriggerPositionChange);\r\n\t\t}\r\n\t\t// update all related bounds containers\r\n\t\t_container.addEventListener(\"resize\", handleBoundsPositionChange);\r\n\t\t_container.addEventListener(\"scroll\", handleBoundsPositionChange);\r\n\r\n\r\n\t\t// updates the position of the bounds container to aligned to the right for vertical containers and to the bottom for horizontal\r\n\t\tthis._indicators.updateBoundsPositions = function (specificIndicator) {\r\n\t\t\tvar // constant for all bounds\r\n\t\t\t\tgroups = specificIndicator ? [_util.extend({}, specificIndicator.triggerGroup, {\r\n\t\t\t\t\tmembers: [specificIndicator]\r\n\t\t\t\t})] : // create a group with only one element\r\n\t\t\t\t_indicators.groups, // use all\r\n\t\t\t\tg = groups.length,\r\n\t\t\t\tcss = {},\r\n\t\t\t\tparamPos = _vertical ? \"left\" : \"top\",\r\n\t\t\t\tparamDimension = _vertical ? \"width\" : \"height\",\r\n\t\t\t\tedge = _vertical ?\r\n\t\t\t\t_util.get.scrollLeft(_container) + _util.get.width(_container) - EDGE_OFFSET :\r\n\t\t\t\t_util.get.scrollTop(_container) + _util.get.height(_container) - EDGE_OFFSET,\r\n\t\t\t\tb, triggerSize, group;\r\n\t\t\twhile (g--) { // group loop\r\n\t\t\t\tgroup = groups[g];\r\n\t\t\t\tb = group.members.length;\r\n\t\t\t\ttriggerSize = _util.get[paramDimension](group.element.firstChild);\r\n\t\t\t\twhile (b--) { // indicators loop\r\n\t\t\t\t\tcss[paramPos] = edge - triggerSize;\r\n\t\t\t\t\t_util.css(group.members[b].bounds, css);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t// updates the positions of all trigger groups attached to a controller or a specific one, if provided\r\n\t\tthis._indicators.updateTriggerGroupPositions = function (specificGroup) {\r\n\t\t\tvar // constant vars\r\n\t\t\t\tgroups = specificGroup ? [specificGroup] : _indicators.groups,\r\n\t\t\t\ti = groups.length,\r\n\t\t\t\tcontainer = _isDocument ? document.body : _container,\r\n\t\t\t\tcontainerOffset = _isDocument ? {\r\n\t\t\t\t\ttop: 0,\r\n\t\t\t\t\tleft: 0\r\n\t\t\t\t} : _util.get.offset(container, true),\r\n\t\t\t\tedge = _vertical ?\r\n\t\t\t\t_util.get.width(_container) - EDGE_OFFSET :\r\n\t\t\t\t_util.get.height(_container) - EDGE_OFFSET,\r\n\t\t\t\tparamDimension = _vertical ? \"width\" : \"height\",\r\n\t\t\t\tparamTransform = _vertical ? \"Y\" : \"X\";\r\n\t\t\tvar // changing vars\r\n\t\t\t\tgroup,\r\n\t\t\t\telem,\r\n\t\t\t\tpos,\r\n\t\t\t\telemSize,\r\n\t\t\t\ttransform;\r\n\t\t\twhile (i--) {\r\n\t\t\t\tgroup = groups[i];\r\n\t\t\t\telem = group.element;\r\n\t\t\t\tpos = group.triggerHook * Controller.info(\"size\");\r\n\t\t\t\telemSize = _util.get[paramDimension](elem.firstChild.firstChild);\r\n\t\t\t\ttransform = pos > elemSize ? \"translate\" + paramTransform + \"(-100%)\" : \"\";\r\n\r\n\t\t\t\t_util.css(elem, {\r\n\t\t\t\t\ttop: containerOffset.top + (_vertical ? pos : edge - group.members[0].options.indent),\r\n\t\t\t\t\tleft: containerOffset.left + (_vertical ? edge - group.members[0].options.indent : pos)\r\n\t\t\t\t});\r\n\t\t\t\t_util.css(elem.firstChild.firstChild, {\r\n\t\t\t\t\t\"-ms-transform\": transform,\r\n\t\t\t\t\t\"-webkit-transform\": transform,\r\n\t\t\t\t\t\"transform\": transform\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t// updates the label for the group to contain the name, if it only has one member\r\n\t\tthis._indicators.updateTriggerGroupLabel = function (group) {\r\n\t\t\tvar\r\n\t\t\t\ttext = \"trigger\" + (group.members.length > 1 ? \"\" : \" \" + group.members[0].options.name),\r\n\t\t\t\telem = group.element.firstChild.firstChild,\r\n\t\t\t\tdoUpdate = elem.textContent !== text;\r\n\t\t\tif (doUpdate) {\r\n\t\t\t\telem.textContent = text;\r\n\t\t\t\tif (_vertical) { // bounds position is dependent on text length, so update\r\n\t\t\t\t\t_indicators.updateBoundsPositions();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t// add indicators if global option is set\r\n\t\tthis.addScene = function (newScene) {\r\n\r\n\t\t\tif (this._options.addIndicators && newScene instanceof ScrollMagic.Scene && newScene.controller() === Controller) {\r\n\t\t\t\tnewScene.addIndicators();\r\n\t\t\t}\r\n\t\t\t// call original destroy method\r\n\t\t\tthis.$super.addScene.apply(this, arguments);\r\n\t\t};\r\n\r\n\t\t// remove all previously set listeners on destroy\r\n\t\tthis.destroy = function () {\r\n\t\t\t_container.removeEventListener(\"resize\", handleTriggerPositionChange);\r\n\t\t\tif (!_isDocument) {\r\n\t\t\t\twindow.removeEventListener(\"resize\", handleTriggerPositionChange);\r\n\t\t\t\twindow.removeEventListener(\"scroll\", handleTriggerPositionChange);\r\n\t\t\t}\r\n\t\t\t_container.removeEventListener(\"resize\", handleBoundsPositionChange);\r\n\t\t\t_container.removeEventListener(\"scroll\", handleBoundsPositionChange);\r\n\t\t\t// call original destroy method\r\n\t\t\tthis.$super.destroy.apply(this, arguments);\r\n\t\t};\r\n\t\treturn Controller;\r\n\r\n\t});\r\n\r\n\t/*\r\n\t * ----------------------------------------------------------------\r\n\t * Internal class for the construction of Indicators\r\n\t * ----------------------------------------------------------------\r\n\t */\r\n\tvar Indicator = function (Scene, options) {\r\n\t\tvar\r\n\t\t\tIndicator = this,\r\n\t\t\t_elemBounds = TPL.bounds(),\r\n\t\t\t_elemStart = TPL.start(options.colorStart),\r\n\t\t\t_elemEnd = TPL.end(options.colorEnd),\r\n\t\t\t_boundsContainer = options.parent && _util.get.elements(options.parent)[0],\r\n\t\t\t_vertical,\r\n\t\t\t_ctrl;\r\n\r\n\t\tvar log = function () {\r\n\t\t\tif (Scene._log) { // not available, when main source minified\r\n\t\t\t\tArray.prototype.splice.call(arguments, 1, 0, \"(\" + NAMESPACE + \")\", \"->\");\r\n\t\t\t\tScene._log.apply(this, arguments);\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\toptions.name = options.name || _autoindex;\r\n\r\n\t\t// prepare bounds elements\r\n\t\t_elemStart.firstChild.textContent += \" \" + options.name;\r\n\t\t_elemEnd.textContent += \" \" + options.name;\r\n\t\t_elemBounds.appendChild(_elemStart);\r\n\t\t_elemBounds.appendChild(_elemEnd);\r\n\r\n\t\t// set public variables\r\n\t\tIndicator.options = options;\r\n\t\tIndicator.bounds = _elemBounds;\r\n\t\t// will be set later\r\n\t\tIndicator.triggerGroup = undefined;\r\n\r\n\t\t// add indicators to DOM\r\n\t\tthis.add = function () {\r\n\t\t\t_ctrl = Scene.controller();\r\n\t\t\t_vertical = _ctrl.info(\"vertical\");\r\n\r\n\t\t\tvar isDocument = _ctrl.info(\"isDocument\");\r\n\r\n\t\t\tif (!_boundsContainer) {\r\n\t\t\t\t// no parent supplied or doesnt exist\r\n\t\t\t\t_boundsContainer = isDocument ? document.body : _ctrl.info(\"container\"); // check if window/document (then use body)\r\n\t\t\t}\r\n\t\t\tif (!isDocument && _util.css(_boundsContainer, \"position\") === 'static') {\r\n\t\t\t\t// position mode needed for correct positioning of indicators\r\n\t\t\t\t_util.css(_boundsContainer, {\r\n\t\t\t\t\tposition: \"relative\"\r\n\t\t\t\t});\r\n\t\t\t}\r\n\r\n\t\t\t// add listeners for updates\r\n\t\t\tScene.on(\"change.plugin_addIndicators\", handleTriggerParamsChange);\r\n\t\t\tScene.on(\"shift.plugin_addIndicators\", handleBoundsParamsChange);\r\n\r\n\t\t\t// updates trigger & bounds (will add elements if needed)\r\n\t\t\tupdateTriggerGroup();\r\n\t\t\tupdateBounds();\r\n\r\n\t\t\tsetTimeout(function () { // do after all execution is finished otherwise sometimes size calculations are off\r\n\t\t\t\t_ctrl._indicators.updateBoundsPositions(Indicator);\r\n\t\t\t}, 0);\r\n\r\n\t\t\tlog(3, \"added indicators\");\r\n\t\t};\r\n\r\n\t\t// remove indicators from DOM\r\n\t\tthis.remove = function () {\r\n\t\t\tif (Indicator.triggerGroup) { // if not set there's nothing to remove\r\n\t\t\t\tScene.off(\"change.plugin_addIndicators\", handleTriggerParamsChange);\r\n\t\t\t\tScene.off(\"shift.plugin_addIndicators\", handleBoundsParamsChange);\r\n\r\n\t\t\t\tif (Indicator.triggerGroup.members.length > 1) {\r\n\t\t\t\t\t// just remove from memberlist of old group\r\n\t\t\t\t\tvar group = Indicator.triggerGroup;\r\n\t\t\t\t\tgroup.members.splice(group.members.indexOf(Indicator), 1);\r\n\t\t\t\t\t_ctrl._indicators.updateTriggerGroupLabel(group);\r\n\t\t\t\t\t_ctrl._indicators.updateTriggerGroupPositions(group);\r\n\t\t\t\t\tIndicator.triggerGroup = undefined;\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// remove complete group\r\n\t\t\t\t\tremoveTriggerGroup();\r\n\t\t\t\t}\r\n\t\t\t\tremoveBounds();\r\n\r\n\t\t\t\tlog(3, \"removed indicators\");\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/*\r\n\t\t * ----------------------------------------------------------------\r\n\t\t * internal Event Handlers\r\n\t\t * ----------------------------------------------------------------\r\n\t\t */\r\n\r\n\t\t// event handler for when bounds params change\r\n\t\tvar handleBoundsParamsChange = function () {\r\n\t\t\tupdateBounds();\r\n\t\t};\r\n\r\n\t\t// event handler for when trigger params change\r\n\t\tvar handleTriggerParamsChange = function (e) {\r\n\t\t\tif (e.what === \"triggerHook\") {\r\n\t\t\t\tupdateTriggerGroup();\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t/*\r\n\t\t * ----------------------------------------------------------------\r\n\t\t * Bounds (start / stop) management\r\n\t\t * ----------------------------------------------------------------\r\n\t\t */\r\n\r\n\t\t// adds an new bounds elements to the array and to the DOM\r\n\t\tvar addBounds = function () {\r\n\t\t\tvar v = _ctrl.info(\"vertical\");\r\n\t\t\t// apply stuff we didn't know before...\r\n\t\t\t_util.css(_elemStart.firstChild, {\r\n\t\t\t\t\"border-bottom-width\": v ? 1 : 0,\r\n\t\t\t\t\"border-right-width\": v ? 0 : 1,\r\n\t\t\t\t\"bottom\": v ? -1 : options.indent,\r\n\t\t\t\t\"right\": v ? options.indent : -1,\r\n\t\t\t\t\"padding\": v ? \"0 8px\" : \"2px 4px\",\r\n\t\t\t});\r\n\t\t\t_util.css(_elemEnd, {\r\n\t\t\t\t\"border-top-width\": v ? 1 : 0,\r\n\t\t\t\t\"border-left-width\": v ? 0 : 1,\r\n\t\t\t\t\"top\": v ? \"100%\" : \"\",\r\n\t\t\t\t\"right\": v ? options.indent : \"\",\r\n\t\t\t\t\"bottom\": v ? \"\" : options.indent,\r\n\t\t\t\t\"left\": v ? \"\" : \"100%\",\r\n\t\t\t\t\"padding\": v ? \"0 8px\" : \"2px 4px\"\r\n\t\t\t});\r\n\t\t\t// append\r\n\t\t\t_boundsContainer.appendChild(_elemBounds);\r\n\t\t};\r\n\r\n\t\t// remove bounds from list and DOM\r\n\t\tvar removeBounds = function () {\r\n\t\t\t_elemBounds.parentNode.removeChild(_elemBounds);\r\n\t\t};\r\n\r\n\t\t// update the start and end positions of the scene\r\n\t\tvar updateBounds = function () {\r\n\t\t\tif (_elemBounds.parentNode !== _boundsContainer) {\r\n\t\t\t\taddBounds(); // Add Bounds elements (start/end)\r\n\t\t\t}\r\n\t\t\tvar css = {};\r\n\t\t\tcss[_vertical ? \"top\" : \"left\"] = Scene.triggerPosition();\r\n\t\t\tcss[_vertical ? \"height\" : \"width\"] = Scene.duration();\r\n\t\t\t_util.css(_elemBounds, css);\r\n\t\t\t_util.css(_elemEnd, {\r\n\t\t\t\tdisplay: Scene.duration() > 0 ? \"\" : \"none\"\r\n\t\t\t});\r\n\t\t};\r\n\r\n\t\t/*\r\n\t\t * ----------------------------------------------------------------\r\n\t\t * trigger and trigger group management\r\n\t\t * ----------------------------------------------------------------\r\n\t\t */\r\n\r\n\t\t// adds an new trigger group to the array and to the DOM\r\n\t\tvar addTriggerGroup = function () {\r\n\t\t\tvar triggerElem = TPL.trigger(options.colorTrigger); // new trigger element\r\n\t\t\tvar css = {};\r\n\t\t\tcss[_vertical ? \"right\" : \"bottom\"] = 0;\r\n\t\t\tcss[_vertical ? \"border-top-width\" : \"border-left-width\"] = 1;\r\n\t\t\t_util.css(triggerElem.firstChild, css);\r\n\t\t\t_util.css(triggerElem.firstChild.firstChild, {\r\n\t\t\t\tpadding: _vertical ? \"0 8px 3px 8px\" : \"3px 4px\"\r\n\t\t\t});\r\n\t\t\tdocument.body.appendChild(triggerElem); // directly add to body\r\n\t\t\tvar newGroup = {\r\n\t\t\t\ttriggerHook: Scene.triggerHook(),\r\n\t\t\t\telement: triggerElem,\r\n\t\t\t\tmembers: [Indicator]\r\n\t\t\t};\r\n\t\t\t_ctrl._indicators.groups.push(newGroup);\r\n\t\t\tIndicator.triggerGroup = newGroup;\r\n\t\t\t// update right away\r\n\t\t\t_ctrl._indicators.updateTriggerGroupLabel(newGroup);\r\n\t\t\t_ctrl._indicators.updateTriggerGroupPositions(newGroup);\r\n\t\t};\r\n\r\n\t\tvar removeTriggerGroup = function () {\r\n\t\t\t_ctrl._indicators.groups.splice(_ctrl._indicators.groups.indexOf(Indicator.triggerGroup), 1);\r\n\t\t\tIndicator.triggerGroup.element.parentNode.removeChild(Indicator.triggerGroup.element);\r\n\t\t\tIndicator.triggerGroup = undefined;\r\n\t\t};\r\n\r\n\t\t// updates the trigger group -> either join existing or add new one\r\n\t\t/*\t\r\n\t\t * Logic:\r\n\t\t * 1 if a trigger group exist, check if it's in sync with Scene settings – if so, nothing else needs to happen\r\n\t\t * 2 try to find an existing one that matches Scene parameters\r\n\t\t * \t 2.1 If a match is found check if already assigned to an existing group\r\n\t\t *\t\t\t If so:\r\n\t\t * A: it was the last member of existing group -> kill whole group\r\n\t\t * B: the existing group has other members -> just remove from member list\r\n\t\t *\t 2.2 Assign to matching group\r\n\t\t * 3 if no new match could be found, check if assigned to existing group\r\n\t\t * A: yes, and it's the only member -> just update parameters and positions and keep using this group\r\n\t\t * B: yes but there are other members -> remove from member list and create a new one\r\n\t\t * C: no, so create a new one\r\n\t\t */\r\n\t\tvar updateTriggerGroup = function () {\r\n\t\t\tvar\r\n\t\t\t\ttriggerHook = Scene.triggerHook(),\r\n\t\t\t\tcloseEnough = 0.0001;\r\n\r\n\t\t\t// Have a group, check if it still matches\r\n\t\t\tif (Indicator.triggerGroup) {\r\n\t\t\t\tif (Math.abs(Indicator.triggerGroup.triggerHook - triggerHook) < closeEnough) {\r\n\t\t\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"no need to change, still in sync\");\r\n\t\t\t\t\treturn; // all good\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t// Don't have a group, check if a matching one exists\r\n\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"out of sync!\");\r\n\t\t\tvar\r\n\t\t\t\tgroups = _ctrl._indicators.groups,\r\n\t\t\t\tgroup,\r\n\t\t\t\ti = groups.length;\r\n\t\t\twhile (i--) {\r\n\t\t\t\tgroup = groups[i];\r\n\t\t\t\tif (Math.abs(group.triggerHook - triggerHook) < closeEnough) {\r\n\t\t\t\t\t// found a match!\r\n\t\t\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"found match\");\r\n\t\t\t\t\tif (Indicator.triggerGroup) { // do I have an old group that is out of sync?\r\n\t\t\t\t\t\tif (Indicator.triggerGroup.members.length === 1) { // is it the only remaining group?\r\n\t\t\t\t\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"kill\");\r\n\t\t\t\t\t\t\t// was the last member, remove the whole group\r\n\t\t\t\t\t\t\tremoveTriggerGroup();\r\n\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\tIndicator.triggerGroup.members.splice(Indicator.triggerGroup.members.indexOf(Indicator), 1); // just remove from memberlist of old group\r\n\t\t\t\t\t\t\t_ctrl._indicators.updateTriggerGroupLabel(Indicator.triggerGroup);\r\n\t\t\t\t\t\t\t_ctrl._indicators.updateTriggerGroupPositions(Indicator.triggerGroup);\r\n\t\t\t\t\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"removing from previous member list\");\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t// join new group\r\n\t\t\t\t\tgroup.members.push(Indicator);\r\n\t\t\t\t\tIndicator.triggerGroup = group;\r\n\t\t\t\t\t_ctrl._indicators.updateTriggerGroupLabel(group);\r\n\t\t\t\t\treturn;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\t// at this point I am obviously out of sync and don't match any other group\r\n\t\t\tif (Indicator.triggerGroup) {\r\n\t\t\t\tif (Indicator.triggerGroup.members.length === 1) {\r\n\t\t\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"updating existing\");\r\n\t\t\t\t\t// out of sync but i'm the only member => just change and update\r\n\t\t\t\t\tIndicator.triggerGroup.triggerHook = triggerHook;\r\n\t\t\t\t\t_ctrl._indicators.updateTriggerGroupPositions(Indicator.triggerGroup);\r\n\t\t\t\t\treturn;\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"removing from previous member list\");\r\n\t\t\t\t\tIndicator.triggerGroup.members.splice(Indicator.triggerGroup.members.indexOf(Indicator), 1); // just remove from memberlist of old group\r\n\t\t\t\t\t_ctrl._indicators.updateTriggerGroupLabel(Indicator.triggerGroup);\r\n\t\t\t\t\t_ctrl._indicators.updateTriggerGroupPositions(Indicator.triggerGroup);\r\n\t\t\t\t\tIndicator.triggerGroup = undefined; // need a brand new group...\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"add a new one\");\r\n\t\t\t// did not find any match, make new trigger group\r\n\t\t\taddTriggerGroup();\r\n\t\t};\r\n\t};\r\n\r\n\t/*\r\n\t * ----------------------------------------------------------------\r\n\t * Templates for the indicators\r\n\t * ----------------------------------------------------------------\r\n\t */\r\n\tvar TPL = {\r\n\t\tstart: function (color) {\r\n\t\t\t// inner element (for bottom offset -1, while keeping top position 0)\r\n\t\t\tvar inner = document.createElement(\"div\");\r\n\t\t\tinner.textContent = \"start\";\r\n\t\t\t_util.css(inner, {\r\n\t\t\t\tposition: \"absolute\",\r\n\t\t\t\toverflow: \"visible\",\r\n\t\t\t\t\"border-width\": 0,\r\n\t\t\t\t\"border-style\": \"solid\",\r\n\t\t\t\tcolor: color,\r\n\t\t\t\t\"border-color\": color\r\n\t\t\t});\r\n\t\t\tvar e = document.createElement('div');\r\n\t\t\t// wrapper\r\n\t\t\t_util.css(e, {\r\n\t\t\t\tposition: \"absolute\",\r\n\t\t\t\toverflow: \"visible\",\r\n\t\t\t\twidth: 0,\r\n\t\t\t\theight: 0\r\n\t\t\t});\r\n\t\t\te.appendChild(inner);\r\n\t\t\treturn e;\r\n\t\t},\r\n\t\tend: function (color) {\r\n\t\t\tvar e = document.createElement('div');\r\n\t\t\te.textContent = \"end\";\r\n\t\t\t_util.css(e, {\r\n\t\t\t\tposition: \"absolute\",\r\n\t\t\t\toverflow: \"visible\",\r\n\t\t\t\t\"border-width\": 0,\r\n\t\t\t\t\"border-style\": \"solid\",\r\n\t\t\t\tcolor: color,\r\n\t\t\t\t\"border-color\": color\r\n\t\t\t});\r\n\t\t\treturn e;\r\n\t\t},\r\n\t\tbounds: function () {\r\n\t\t\tvar e = document.createElement('div');\r\n\t\t\t_util.css(e, {\r\n\t\t\t\tposition: \"absolute\",\r\n\t\t\t\toverflow: \"visible\",\r\n\t\t\t\t\"white-space\": \"nowrap\",\r\n\t\t\t\t\"pointer-events\": \"none\",\r\n\t\t\t\t\"font-size\": FONT_SIZE\r\n\t\t\t});\r\n\t\t\te.style.zIndex = ZINDEX;\r\n\t\t\treturn e;\r\n\t\t},\r\n\t\ttrigger: function (color) {\r\n\t\t\t// inner to be above or below line but keep position\r\n\t\t\tvar inner = document.createElement('div');\r\n\t\t\tinner.textContent = \"trigger\";\r\n\t\t\t_util.css(inner, {\r\n\t\t\t\tposition: \"relative\",\r\n\t\t\t});\r\n\t\t\t// inner wrapper for right: 0 and main element has no size\r\n\t\t\tvar w = document.createElement('div');\r\n\t\t\t_util.css(w, {\r\n\t\t\t\tposition: \"absolute\",\r\n\t\t\t\toverflow: \"visible\",\r\n\t\t\t\t\"border-width\": 0,\r\n\t\t\t\t\"border-style\": \"solid\",\r\n\t\t\t\tcolor: color,\r\n\t\t\t\t\"border-color\": color\r\n\t\t\t});\r\n\t\t\tw.appendChild(inner);\r\n\t\t\t// wrapper\r\n\t\t\tvar e = document.createElement('div');\r\n\t\t\t_util.css(e, {\r\n\t\t\t\tposition: \"fixed\",\r\n\t\t\t\toverflow: \"visible\",\r\n\t\t\t\t\"white-space\": \"nowrap\",\r\n\t\t\t\t\"pointer-events\": \"none\",\r\n\t\t\t\t\"font-size\": FONT_SIZE\r\n\t\t\t});\r\n\t\t\te.style.zIndex = ZINDEX;\r\n\t\t\te.appendChild(w);\r\n\t\t\treturn e;\r\n\t\t},\r\n\t};\r\n\r\n}));"]}